Synergy idea for Feign Death + Regeneration

IdlerayIdleray Join Date: 2012-10-04 Member: 161464Members, Reinforced - Shadow Posts: 154 Advanced user
Turn on regeneration during the invuln period
We're still waiting for the return of FD, but while we're at it, we all know that Regen and FD are 2nd tier upgrades compared to Cara and Silence, respectively.

I was just thinking about making Regen activate as soon as you go into Feign Death mode, so that by the time you unfeign and make your escape you'll have regenerated enough HP to actually have a decent chance of escaping vigilant marines.

Doing this would:

1. Make FD viable against savvy marines who would just camp your corpse for a few seconds after death thereby reducing FD's usefulness considerably

2. Give a different, more "bankable" kind of play style with lower risks (but also correspondingly lower rewards for not having silence/cara) that allows people a gentler learning curve with lifeforms like lerks and fades.

Comments

  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members Posts: 1,425
    Regeneration and Feign death already had incredible synergy. You were a harassment powerhouse. Run around attacking stuff, then feign death when lost and hide til regenerated. No need to return to hive... well ever.
    My Steam Workshop:
    Arms Limitation Treaty - Whips, Sentries, ARCs and Hallucinations count towards MAC/Drifter limits.
    No Power Usage - Marine structures no longer require power. Power nodes only affect lighting, but are much weaker.
  • RMJRMJ Join Date: 2012-08-09 Member: 155190Members Posts: 181 Advanced user
    Yeah i kinda miss FD, it sure had its moments.
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