Slight Modification of Current Explore Mode

hiloboyshiloboys Join Date: 2008-05-27 Member: 64340Members
edited November 2012 in Ideas and Suggestions
<div class="IPBDescription">So users can actually get the feel of what to build.</div>Current explore mode currently has max res, Many different units built. (Not the ones you start off with), and more than 1 hive/cc already built. You dont really learn the building order and unlock order because everyrhings already unlocked for some reason and all buffs/upgrades are already unlocked. :/

Would it be possible to make an explore mode where you get the feel of the building order from start?

ie;

marines: 1 IP, 1 CC, 1 Resource Node

Aliens: 1 Hive, 1 Resource Node, Assorted eggs.

Res is what you normally start a game with. (Yes after a slightly delayed start, you can increase the res gained so its not too hard. But its to let them know what they can afford from the start and what to do with it so the experience can easily transfer over to real games.

Example:
Marines - With the normal set resources
1. Armory
2. 2nd Command Station
-end of 50 res

Aliens - Also with set resources
1) 2nd hive (Yea a bit easier than Marines)
-end of 50 res

This way users understand the build order, know what to and not to spawn from the start that could potentially screw over their team mates. Etc.
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