I thought it would be cool to be able to upgrade the Exo punches so that it can stun aliens from Fade lifeforms and lesser for 1 second with like an electric animation effect. There can be a recharge rate on this to prevent spamming.
The LMG rifle butt used to stun aliens in previous Beta builds but was taken out due to overwhelming demand. Doubt they will add this to the Exo and I for one do not want it either.
Exos dont need a buff in close range. If this went through, there would be no need for welders or anything since in a melee fight, you can stun every alien that gets close and then blast them down in 3 seconds.
<!--quoteo(post=2013375:date=Nov 7 2012, 01:18 AM:name=TheRedRager)--><div class='quotetop'>QUOTE (TheRedRager @ Nov 7 2012, 01:18 AM) <a href="index.php?act=findpost&pid=2013375"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Exos dont need a buff in close range. If this went through, there would be no need for welders or anything since in a melee fight, you can stun every alien that gets close and then blast them down in 3 seconds.<!--QuoteEnd--></div><!--QuoteEEnd-->
i want to see you stun every skulk that strafes all around you with that little fist :P
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
the only problem i have with the Exo Claw is that it can't reach cysts since you are too tall lol - makes me feel like a t-rex :)
but for skulks i find it quite easy to look down and punch over and over.
infact i prefer the claw + minigun over dual miniguns, since the claw never overheats, and I can usually just falcon punch my way to victory. granted you do take a few hits when using the claw, but nothing a MAC can't fix.
i still wish exo was better vs smaller life forms, while fade/onos was the counter to exo, and jetpack was the counter to onos - like in ns1 - but thats another discussion...
It *would* be neat to see Exos behave more like 40k dreadnoughts... at the very least punching skulks should be easier/more effective. While dual minis *should* have a hell of a time targeting skulks on their feet, a punch should pack more of a... punch.
Whenever an exo uses its power fist <a href="http://www.youtube.com/watch?v=FFtw7qW7Vcw" target="_blank">this</a> should play, and everything on the map should be obliterated in an explosion of white light.
Comments
If the range would be longer atleast, but its like 40 cm range or so...
i want to see you stun every skulk that strafes all around you with that little fist :P
but for skulks i find it quite easy to look down and punch over and over.
infact i prefer the claw + minigun over dual miniguns, since the claw never overheats, and I can usually just falcon punch my way to victory. granted you do take a few hits when using the claw, but nothing a MAC can't fix.
i still wish exo was better vs smaller life forms, while fade/onos was the counter to exo, and jetpack was the counter to onos - like in ns1 - but thats another discussion...
Lol this. I love all the kids d1ck riding Aliens like they're not op or something.