Balancing Fade is very easy devs.

MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
I see the fade as a High Risk, High Reward type of Lifeform.

Basically, he can 1-2 shot a Marine, right now, and still take 3 shotgun blasts to his face and warp out of there like nothing happened.

I don't see why this is. He is nearly as Tanky as an Onos right now.

Simply, to go along with the High Risk, High Reward gameplay of a fade, make it so that 1-2 shots kills them as well.

In no circumstances, should it take more than an entire SMG Clip to kill a fade. I did several tests on this, even standing still, with next to 0 ping, it takes more than a clip from the SMG to kill a Fade.

Now, how is this fair considering you have to reload and the fade does not? You need to land 50+ hits, while he has to land, 2, maybe 3, and his have a far larger area of attack than your SMG.

The fact they also never put in the much supported idea of Fades not being able to blink while on fire, annoys me, it adds extra depth and a reason to use Flamethrower. IT makes sense that under intense pain they wouldn't be able to..

Just right now, I can't see any downsides to being a Fade. While on marine, choosing any weapon has a downside, with Exo, you're left wide open and fades can dance around you like a joke, with SMG, you've low damage / kinda just OK, nothing to wrong. With the new Grenade Launcher NOT being attacked to the SMG, you are left with a pistol besides the joke that Grenades have turned into. With Shotgun, slow firing.

There's a downside to every weapon as Marine. Yet I don't see this in any of the Alien Lifeforms. Each has only good things.

Comments

  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    Have you played fade at all? O_o
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    <!--quoteo(post=2011630:date=Nov 5 2012, 04:27 PM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Nov 5 2012, 04:27 PM) <a href="index.php?act=findpost&pid=2011630"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I see the fade as a High Risk, High Reward type of Lifeform.

    Basically, he can 1-2 shot a Marine, right now, and still take 3 shotgun blasts to his face and warp out of there like nothing happened.

    I don't see why this is. He is nearly as Tanky as an Onos right now.

    Simply, to go along with the High Risk, High Reward gameplay of a fade, make it so that 1-2 shots kills them as well.

    In no circumstances, should it take more than an entire SMG Clip to kill a fade. I did several tests on this, even standing still, with next to 0 ping, it takes more than a clip from the SMG to kill a Fade.

    Now, how is this fair considering you have to reload and the fade does not? You need to land 50+ hits, while he has to land, 2, maybe 3, and his have a far larger area of attack than your SMG.

    The fact they also never put in the much supported idea of Fades not being able to blink while on fire, annoys me, it adds extra depth and a reason to use Flamethrower. IT makes sense that under intense pain they wouldn't be able to..

    Just right now, I can't see any downsides to being a Fade. While on marine, choosing any weapon has a downside, with Exo, you're left wide open and fades can dance around you like a joke, with SMG, you've low damage / kinda just OK, nothing to wrong. With the new Grenade Launcher NOT being attacked to the SMG, you are left with a pistol besides the joke that Grenades have turned into. With Shotgun, slow firing.

    There's a downside to every weapon as Marine. Yet I don't see this in any of the Alien Lifeforms. Each has only good things.<!--QuoteEnd--></div><!--QuoteEEnd-->


    This entire post is factually wrong.
  • 3251669232516692 Join Date: 2009-07-11 Member: 68115Members
    Fade costs 50 resources, a shotgun costs 20, you're not supposed to take a fade in 1v1, but let's say you have 2 marines with shotguns (that's a 50 resource entity against a 40 resource entity) aiming the living ###### out of this fade. Skill comes into play here, of course, but the fade would either be left with excessive bruising and would most likely be picked off by some guy with a rifle, or the fade would get killed by a few well aimed loads from both of the guys' shotguns.

    When we're talking rush, which I've seen a few times with an early fade bought by the commander to wreck some early havock, a handful of marines would be able to take the fade down, given that both parties have similar skill levels. That would be 50 resources straight out of the window if that happened, so the fade will instead pick on the loners, on the teams of one or two marines with rifles, which they're supposed to.
  • XaragothXaragoth Join Date: 2012-08-03 Member: 154720Members
    edited November 2012
    He isn't entirely wrong though. Fades are about as much as problem as GLs are right now.


    Though more annoying is that Fades can set off Mines with Blink and won't die from it. They should explode like everyone else, that would be enough for me :p



    Though I am getting more pissed of at Celerity Onos running away faster than you can catch the big oaf to finish him off.
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    NS1 Fade's health was 300/150 or 300/250 with Carapace.

    NS2 Fade's health is 250/50 or 250/150 with Carapace.

    LMG and Shotgun damage are the same as they were in NS1.

    Does anyone else see the problem with this?
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited November 2012
    <!--quoteo(post=2011657:date=Nov 5 2012, 10:51 PM:name=SixtyWattMan)--><div class='quotetop'>QUOTE (SixtyWattMan @ Nov 5 2012, 10:51 PM) <a href="index.php?act=findpost&pid=2011657"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS1 Fade's health was 300/150 or 300/250 with Carapace.

    NS2 Fade's health is 250/50 or 250/150 with Carapace.

    LMG and Shotgun damage are the same as they were in NS1.

    Does anyone else see the problem with this?<!--QuoteEnd--></div><!--QuoteEEnd-->
    This one is on to something.
    OP is wrong.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=2011641:date=Nov 5 2012, 04:34 PM:name=Desther)--><div class='quotetop'>QUOTE (Desther @ Nov 5 2012, 04:34 PM) <a href="index.php?act=findpost&pid=2011641"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have you played fade at all? O_o<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seriously.
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    <!--quoteo(post=2011641:date=Nov 5 2012, 10:34 PM:name=Desther)--><div class='quotetop'>QUOTE (Desther @ Nov 5 2012, 10:34 PM) <a href="index.php?act=findpost&pid=2011641"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have you played fade at all? O_o<!--QuoteEnd--></div><!--QuoteEEnd-->


    I have nearly 35 hours into the game and I have. It's pants easy with this net code.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=2011657:date=Nov 5 2012, 04:51 PM:name=SixtyWattMan)--><div class='quotetop'>QUOTE (SixtyWattMan @ Nov 5 2012, 04:51 PM) <a href="index.php?act=findpost&pid=2011657"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS1 Fade's health was 300/150 or 300/250 with Carapace.

    NS2 Fade's health is 250/50 or 250/150 with Carapace.

    LMG and Shotgun damage are the same as they were in NS1.

    Does anyone else see the problem with this?<!--QuoteEnd--></div><!--QuoteEEnd-->


    Hopefully they fix this problem soon. Paper fades are amusing in public games.
  • SiminiSimini Join Date: 2012-09-28 Member: 160916Members
    I say restore the fade to the original stats in natural selection 1 or better, it's just too easy to kill now and for marines to die against a fade it isn't a huge loss since chances are someone else will likely pick up their weapons and get right back to shotgunning aliens.

    No risk for the marines but for the fade it is a huge risk as any marine with half decent aiming could come around the corner at any second while the fade is picking apart its kill and annihilate it.

    50 res on a fade is a huge risk to take, you may as well just skip fade and go straight for Onos.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    Poor OP. Tries to start a Nerf Fade thread. Turns into a Buff Fade thread.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    <!--quoteo(post=2011630:date=Nov 5 2012, 09:27 PM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Nov 5 2012, 09:27 PM) <a href="index.php?act=findpost&pid=2011630"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I see the fade as a High Risk, High Reward type of Lifeform.

    Basically, he can 1-2 shot a Marine, right now, and still take 3 shotgun blasts to his face and warp out of there like nothing happened.

    I don't see why this is. He is nearly as Tanky as an Onos right now.

    Simply, to go along with the High Risk, High Reward gameplay of a fade, make it so that 1-2 shots kills them as well.

    In no circumstances, should it take more than an entire SMG Clip to kill a fade. I did several tests on this, even standing still, with next to 0 ping, it takes more than a clip from the SMG to kill a Fade.

    Now, how is this fair considering you have to reload and the fade does not? You need to land 50+ hits, while he has to land, 2, maybe 3, and his have a far larger area of attack than your SMG.

    The fact they also never put in the much supported idea of Fades not being able to blink while on fire, annoys me, it adds extra depth and a reason to use Flamethrower. IT makes sense that under intense pain they wouldn't be able to..

    Just right now, I can't see any downsides to being a Fade. While on marine, choosing any weapon has a downside, with Exo, you're left wide open and fades can dance around you like a joke, with SMG, you've low damage / kinda just OK, nothing to wrong. With the new Grenade Launcher NOT being attacked to the SMG, you are left with a pistol besides the joke that Grenades have turned into. With Shotgun, slow firing.

    There's a downside to every weapon as Marine. Yet I don't see this in any of the Alien Lifeforms. Each has only good things.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->BEST ###### JOKE EVER!<!--sizec--></span><!--/sizec-->
  • SuperflySuperfly Join Date: 2002-11-01 Member: 3485Members, Constellation
    <!--quoteo(post=2011765:date=Nov 5 2012, 06:01 PM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Nov 5 2012, 06:01 PM) <a href="index.php?act=findpost&pid=2011765"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have nearly 35 hours into the game and I have. It's pants easy with this net code.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Non staged video proof or it's all lies...
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    <!--quoteo(post=2011630:date=Nov 5 2012, 09:27 PM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Nov 5 2012, 09:27 PM) <a href="index.php?act=findpost&pid=2011630"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't see why this is. He is nearly as Tanky as an Onos right now.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://www.nastyhobbit.org/data/media/13/jackie-chan-wtf.png" border="0" class="linked-image" />
  • KhyronKhyron Join Date: 2012-02-02 Member: 143308Members
    TL;DR: Fade is a pretty cool guy and doesn't afraid of anything.
  • ChaosXBeingChaosXBeing Join Date: 2012-10-12 Member: 162114Members
    You do realize that at 50 res, a Fade should be equivalent to a one-arm Exosuit, right?
  • IdlerayIdleray Join Date: 2012-10-04 Member: 161464Members, Reinforced - Shadow
    <!--quoteo(post=2011657:date=Nov 5 2012, 02:51 PM:name=SixtyWattMan)--><div class='quotetop'>QUOTE (SixtyWattMan @ Nov 5 2012, 02:51 PM) <a href="index.php?act=findpost&pid=2011657"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS1 Fade's health was 300/150 or 300/250 with Carapace.

    NS2 Fade's health is 250/50 or 250/150 with Carapace.

    LMG and Shotgun damage are the same as they were in NS1.

    Does anyone else see the problem with this?<!--QuoteEnd--></div><!--QuoteEEnd-->


    NS2 Fade is currently 250/100 with Carapace, not 250/150. Even worse than you think :p

    I agree Fades need either a buff, or the option for a playstyle that is completely different - one that trades survivability for killing power to give more players a gentler learning curve.
  • maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
    <!--quoteo(post=2011765:date=Nov 5 2012, 11:01 PM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Nov 5 2012, 11:01 PM) <a href="index.php?act=findpost&pid=2011765"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have nearly 35 hours into the game and I have. It's pants easy with this net code.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Damn 35 hours son.... I just checked yep 665 hours and probably 10x that in ns1. And we'll op you make me laugh. Fade is a pale shadow of its former glory, in ns1 a skilled fade was worthier then 2 onos... I frequented triple didgets in longer games where between a better blink, metabolize, and acid rocket you could pluck teams of rines from the sky..... Now every time you see a fade you sigh a little bit and think "glad he wasn't patient enough to go onos"
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2012
    <!--quoteo(post=2011907:date=Nov 6 2012, 01:13 AM:name=ChaosXBeing)--><div class='quotetop'>QUOTE (ChaosXBeing @ Nov 6 2012, 01:13 AM) <a href="index.php?act=findpost&pid=2011907"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You do realize that at 50 res, a Fade should be equivalent to a one-arm Exosuit, right?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well for a while he was using only one arm :P


    Also, I'm not quite sure what this constant complaining is about hitreg and netcode. The hitreg seems quite good n this latest patch, the net code might be a bit wonky at times. Being shot around the corner @ around 50ms vs 50ms
  • MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
    It's just a lack of skill and information for rookies how to play fades. I used to kill always at least 20 to 30 marines without any death on pub servers of build 222? 223? In september, when i could afford to play ns2. And i don't think there is something changed/nerfed for fades, except the hig reg and performacne since then.

    There is the most reasonable reason why fades are more paper than ns1's. It's cos of shade step and blink. Although you can be shot while blinking since a beta build, not that old one, it's still invincible as a fade to escape from danger. Competitive matches definately tell us about the fact of fade. They don't die even if the marines are the best shotgun players. Just in some cases, where they must throw themselves to get/defend somewhere, of course they die, but they normally don't die. It's because they use SHIFT and MOUSE2 so well. But new players dont. They just press w constantly and go straight and die. And then whine maybe.


    I can understand seeing some health buff on fades, but not more than that. Don't you remember how fades were on the whole beta builds? Without some builds, it was for a year overpowered. And you are saying it's easy to balance fade, it sounds to me a bit funny. It've been taken whole 1.5 year to balance fade, and according to what you say, it's still not. It's not easy to balance.

    But i personally like how the fade is for now. Just bad for new players who don't know how active they must be as a fade.
    Just press SHIFT and MOUSE2 everywhere. Don't just walk. Then you won't die. Don't even try to swap a marine in a group more than 4 times. If he can swap 4 times without dying again, i am definately certain, that everyone will cry and whine that fade is too much much much much overpowered, because that's what we saw on beta builds. Now Tres Onos threats marines with imba, but it's still balanced than those early beta's fades. At that time, fade meant almost gg at most of competitive matches.
  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
    <!--quoteo(post=2012110:date=Nov 6 2012, 06:04 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Nov 6 2012, 06:04 AM) <a href="index.php?act=findpost&pid=2012110"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well for a while he was using only one arm :P


    Also, I'm not quite sure what this constant complaining is about hitreg and netcode. The hitreg seems quite good n this latest patch, the net code might be a bit wonky at times. Being shot around the corner @ around 50ms vs 50ms<!--QuoteEnd--></div><!--QuoteEEnd-->


    I think its the COD players, because the closest thing they have come to an evasive player is someone dolphin diving. My experience with the hitreg so far is that it is infallable.
  • sanobrewsanobrew Join Date: 2007-05-04 Member: 60801Members
    edited November 2012
    OP is obviously smoking something, Fade is completely underpowered while Onos is overpowered. I remember back in the NS1 days Fades were a force to be reckoned with, marines had to coordinate their position in order to trap fades and often time marine players would attempt to block the pathways of the fade but now in NS2 it's like "oh the aliens have a Fade, no big deal." Seriously, Fade is probably the least played class not only because it is one of the hardest classes to play well but also because it's all around terrible.

    Not to mention that Fades don't even spawn with Blink making them not viable in the early-midgame which they used to be used for in NS1 to regain map control after the Marines upgraded to W2/A2 and to provide constant harassment as the Alien commander won't waste hit time upgrading a useless lifeform.

    I think Fades should be at 300-75 and with the carapace evolution 300-150 these values can obviously change but they're a good starting point.
  • AnsomAnsom Join Date: 2012-11-03 Member: 166364Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->In no circumstances, should it take more than an entire SMG Clip to kill a fade. I did several tests on this, even standing still, with next to 0 ping, it takes more than a clip from the SMG to kill a Fade.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's a LMG not a SMG.
    It's a magazine not a clip.
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    <!--quoteo(post=2011657:date=Nov 5 2012, 01:51 PM:name=SixtyWattMan)--><div class='quotetop'>QUOTE (SixtyWattMan @ Nov 5 2012, 01:51 PM) <a href="index.php?act=findpost&pid=2011657"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS1 Fade's health was 300/150 or 300/250 with Carapace.

    NS2 Fade's health is 250/50 or 250/150 with Carapace.

    LMG and Shotgun damage are the same as they were in NS1.

    Does anyone else see the problem with this?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fades were a heck of a lot rarer in NS1, too. So were Onos. It doesn't mean much that they're weaker now when you can just have the whole team go Fade.

    But here's a compromise: You can have your old Fade back along with Focus and Acid Rocket, but we get Heavy Armor and HMG's back. Not even asking for grenades.
  • AnsomAnsom Join Date: 2012-11-03 Member: 166364Members
    edited November 2012
    <!--quoteo(post=2012335:date=Nov 5 2012, 10:52 PM:name=Kopikat)--><div class='quotetop'>QUOTE (Kopikat @ Nov 5 2012, 10:52 PM) <a href="index.php?act=findpost&pid=2012335"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fades were a heck of a lot rarer in NS1, too.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Lolwat? <i>Everyone</i> used Fades in NS1. You can get your Heavy Armor and HMGs back as long as they remove the Exosuit.
  • xanrothxanroth Join Date: 2012-11-03 Member: 166331Members
    <!--quoteo(post=2011907:date=Nov 6 2012, 02:13 AM:name=ChaosXBeing)--><div class='quotetop'>QUOTE (ChaosXBeing @ Nov 6 2012, 02:13 AM) <a href="index.php?act=findpost&pid=2011907"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You do realize that at 50 res, a Fade should be equivalent to a one-arm Exosuit, right?<!--QuoteEnd--></div><!--QuoteEEnd-->
    you mean slow, clumsy, easy to hit, easier to kill, surprisingly fragile, limited range on melee, limited fire time on minigun, none regenable hp, vulnerable to no resource costing basic units and as unsubtle as it gets without someone writing in chat that a exo is moving?
    thats what a one gun exo, is at least in my experience on both sides.
    i don't really understand why you would want to make the fade into that.
  • louis cardinallouis cardinal Join Date: 2010-12-14 Member: 75664Members
    This post is both correct and incorrect. i have seen fade users like ns1 users. Going constantly up and down with ease flow killing endless marines without dying. Some are good and some are bad at fade. Fade is balanced now and nothing should be changed. I think the OP is just about someone having a bad time VS a fade expert.
  • ChaosXBeingChaosXBeing Join Date: 2012-10-12 Member: 162114Members
    edited November 2012
    <!--quoteo(post=2012410:date=Nov 6 2012, 03:02 AM:name=xanroth)--><div class='quotetop'>QUOTE (xanroth @ Nov 6 2012, 03:02 AM) <a href="index.php?act=findpost&pid=2012410"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you mean slow, clumsy, easy to hit, easier to kill, surprisingly fragile, limited range on melee, limited fire time on minigun, none regenable hp, vulnerable to no resource costing basic units and as unsubtle as it gets without someone writing in chat that a exo is moving?
    thats what a one gun exo, is at least in my experience on both sides.
    i don't really understand why you would want to make the fade into that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    One-Arm Exo = Slow, heavy firepower + melee

    Fade = Incredible mobility when mastered, lower DPS than a Skulk



    Also,
    <!--quoteo(post=2012410:date=Nov 6 2012, 03:02 AM:name=xanroth)--><div class='quotetop'>QUOTE (xanroth @ Nov 6 2012, 03:02 AM) <a href="index.php?act=findpost&pid=2012410"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->none regenable hp<!--QuoteEnd--></div><!--QuoteEEnd-->

    Exos have welders and MACs, just like Fades have Hives and Gorges. (Assuming a Fade stands still long enough for a Gorge to heal him.)
  • RedSwordRedSword Join Date: 2006-12-07 Member: 58947Members, Reinforced - Shadow, WC 2013 - Supporter
    I think fade are a bit weak; and the the loss of focus already did hurt them a lot. I think like +25/50 hp or armor (not both) would be needed.

    I know im saying the opposite of the first post <.<.
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