The infestation - it evolved!

CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
<div class="IPBDescription">[memory leak inside!]</div><img src="http://i.imgur.com/cHA9x.jpg" border="0" class="linked-image" />

This happens reliably to me after staying in the game long enough to play 3-4 different maps in a row. At some point it doesn't load those textures properly anymore and uses the placeholder ones for UI and the infestation. Quite a while later into the match does the game eventually crash. (Can't even submit a bug report when that happens since it just freezes the entire game and needs to be shut down with the Task Manager)

I'd say you have some memory leak somewhere.
You would actually expect that it keeps the stuff that is shared between all matches in memory for the entire time, like textures for player models, infestation and buildings and unload everything else from the previous map when loading the next one. But this bug implies that the exact opposite is taking place. :/

My specs:
Win Vista 32 bit
Core2Duo E8400 @ 2x 3.0 GHz
4 GB 800 Mhz DDR2 RAM
GTX460 1024 MB VRAM


(Well, the positive aspect is that blue infestation makes it much easier for the alien commander to see stuff…)

Comments

  • AlchemdaAlchemda Join Date: 2004-02-01 Member: 25942Members
    Ive experienced it before, but ever since 228 that problem went away for me. Not quite sure whats happening with you.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    Bump.
    Still happening in 229. Discourages a lot to play on servers with map rotation, unfortunately.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Sounds more like you ran out of video ram. Try using r_stats to monitor things, and enable texture streaming in the options
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    I am not saying that it's not the VRAM (but then it's probably rather the memory address limitation for VRAM in 32 bit applications if they don't use DX10 or higher - basically it has to mirror your VRAM in system RAM, taking away the normal memory space for the game. I have a GTX460 with 1GB VRAM.) but rather the way memory is managed (or not managed) during map switching.
    If I always disconnected to the main menu after each map and then join another map, I could play hours and hours without any problems since the disconnection process seems to unload all stuff from memory. But if I stay in the match and let the server handle the map change, I will eventually run out of memory after a few maps because it does not unload stuff.

    Whatever they do with the memory when you disconnect: if they could do the same for a normal server-induced map change, the problem would be pretty much solved.
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