The infestation - it evolved!
CrushaK
Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
<div class="IPBDescription">[memory leak inside!]</div><img src="http://i.imgur.com/cHA9x.jpg" border="0" class="linked-image" />
This happens reliably to me after staying in the game long enough to play 3-4 different maps in a row. At some point it doesn't load those textures properly anymore and uses the placeholder ones for UI and the infestation. Quite a while later into the match does the game eventually crash. (Can't even submit a bug report when that happens since it just freezes the entire game and needs to be shut down with the Task Manager)
I'd say you have some memory leak somewhere.
You would actually expect that it keeps the stuff that is shared between all matches in memory for the entire time, like textures for player models, infestation and buildings and unload everything else from the previous map when loading the next one. But this bug implies that the exact opposite is taking place. :/
My specs:
Win Vista 32 bit
Core2Duo E8400 @ 2x 3.0 GHz
4 GB 800 Mhz DDR2 RAM
GTX460 1024 MB VRAM
(Well, the positive aspect is that blue infestation makes it much easier for the alien commander to see stuff…)
This happens reliably to me after staying in the game long enough to play 3-4 different maps in a row. At some point it doesn't load those textures properly anymore and uses the placeholder ones for UI and the infestation. Quite a while later into the match does the game eventually crash. (Can't even submit a bug report when that happens since it just freezes the entire game and needs to be shut down with the Task Manager)
I'd say you have some memory leak somewhere.
You would actually expect that it keeps the stuff that is shared between all matches in memory for the entire time, like textures for player models, infestation and buildings and unload everything else from the previous map when loading the next one. But this bug implies that the exact opposite is taking place. :/
My specs:
Win Vista 32 bit
Core2Duo E8400 @ 2x 3.0 GHz
4 GB 800 Mhz DDR2 RAM
GTX460 1024 MB VRAM
(Well, the positive aspect is that blue infestation makes it much easier for the alien commander to see stuff…)
Comments
Still happening in 229. Discourages a lot to play on servers with map rotation, unfortunately.
If I always disconnected to the main menu after each map and then join another map, I could play hours and hours without any problems since the disconnection process seems to unload all stuff from memory. But if I stay in the match and let the server handle the map change, I will eventually run out of memory after a few maps because it does not unload stuff.
Whatever they do with the memory when you disconnect: if they could do the same for a normal server-induced map change, the problem would be pretty much solved.