How Long Is Dev Team Gonna Be Around?
Pyrrhus
Join Date: 2002-11-16 Member: 8980Members
<div class="IPBDescription">I'm scared....</div> Now that you have made the best mod for HL (IMHO) how long are you guys gonna stick around? Are you just going to abandon us? Are we going to see more and more version with more and more maps? Maybe a new mode of gameplay like escape? Are you guys going to leave us? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Comments
As for Flayra, he has big plans for the future of NS, and I doubt he's going to abandon his "baby". As long as the community continues to be supportive of us, we'll continue to support them.
NS=#1 innovation wise.
NS=#1 originality wise.
NS=#1 technology wise.
NS=#1 fun wise.
NS=#1 bright future wise.
Wow, so many #1's, yet only #4? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Best can hardly be measured by total number of servers or total number of players...
Hell, CS has HALF the server average that NS does... It'd have near 150,000 players... Day of Defeat could nearly triple its total number of players if it had the same player/server average as NS. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> Likewise, that can't be used to infer which is the best.
Best is an abstract concept, and will vary from person to person -- and has nothing to do with these numbers that I'm far too obsessed with. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
I agree. Dont want this to become the next CS.
Best can hardly be measured by total number of servers or total number of players...
Hell, CS has HALF the server average that NS does... It'd have near 150,000 players... Day of Defeat could nearly triple its total number of players if it had the same player/server average as NS. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> Likewise, that can't be used to infer which is the best.
Best is an abstract concept, and will vary from person to person -- and has nothing to do with these numbers that I'm far too obsessed with. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Nicely put KungFuSquirrel!
Good point, how do we keep this game low profile?
A few TFC Engineer's SGs..no problem...
But in one game these <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> and these <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> will probably always outnumber the total number of TFC Sgs in one entire game, including those that were destroyed..
Amazing the team still pulled it off.....nice job guys! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->