Commander Hotkeys?
x_The_Fox_x
Join Date: 2005-01-14 Member: 35393Members
I've been searching for awhile now, and I've yet to find a a good guide/breakdown of <i>more advanced</i> commander hotkeys!
The <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->qwer,asdf,zxcv<!--colorc--></span><!--/colorc--> is rather obvious, but I recall in NS1 being able to make squads, jump to marine's requesting items, and jump to comm chair.
It really helped when I could hotkey players, tell them where to go, quick-jump to a marine in trouble to spam medpacks, then hotkey select the obs for a scan. Any help for a returning player trying to get up to speed, or just a refresher for a fuzzy memory would be greatly appreciated!
The <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->qwer,asdf,zxcv<!--colorc--></span><!--/colorc--> is rather obvious, but I recall in NS1 being able to make squads, jump to marine's requesting items, and jump to comm chair.
It really helped when I could hotkey players, tell them where to go, quick-jump to a marine in trouble to spam medpacks, then hotkey select the obs for a scan. Any help for a returning player trying to get up to speed, or just a refresher for a fuzzy memory would be greatly appreciated!
Comments
<b>Space</b>- go to latest player request
lolwow: perhaps middle clicking, like you can do in first person?
I guess I can answer these questions myself with experimentation tonight, I'll post findings if someone doesn't reply first.
Do not agree. Binding Observatory to a hotkey is very useful for immediately scan/beacon. And binding robotics to a hotkey is also useful for fast MAC/ARC order and waypoint change. Another structure binds i find not so useful, but i bind Arms Lab And armory too, for fast upgrade check.
Cant say anything about alien commanding, i dont play them much.