Fade skill choices

DestherDesther Join Date: 2012-10-31 Member: 165195Members
I've not investigated the new abilities that much yet but what are the best ways to spec out Fades?

In NS1 I used to always take Carapace + Celerity on skulk/fade/lerk every time but the new Regen works much faster out of combat and in combination with the removal of metabolize, is it ever a good choice for Fades so they can avoid travelling back to hives to heal up?


The new blink also feels like it gives less thrust and more air resistance than ns1 so is adrenaline fade a good choice?

Comments

  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    Blink actually feels slower than the Celerity walking speed.

    I'm still using Cele and Cara. Don't know if it's still the best in NS1, but I think a fade should be fast and take some bullets. Especially when you look on how weak he is at the moment.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I really like adrenalin, but works best with a shift near by. Some may choose celerity instead.

    Cara is probably a must, you can move back quickly for healing so regen becomes a little pointless.

    Then silence is great.
  • BVKnightBVKnight Join Date: 2012-02-26 Member: 147496Members
    Why would celerity have any usefulness as a fade? I don't think it applies when you are blinking or shadowstepping, i.e. you don't move any faster using those abilities. And a fade walking on the ground is ripe for cannon fodder, you should be shadowstepping/blinking everywhere you go.
  • maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
    Blinking and shadow step are useful but if you use celerity instead of adrenaline for a while you'll realize if you do a short blink and utilize your double jump on the way out and sort of b-hop you can maintain blink speed while using nearly no energy. If your andraline Fade runs low on energy mid fight good luck as you'll be blinking and walking away slower then a rine can run
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    Regen / cara depends on the marines aim and the map. On larger maps regen becomes more viable (e.g. on mineshaft).
    If you have good hitting marines in the enemy team, you should always take cara and play it safe.

    Cele > Andren for everyone who knows how to use blink + step proporly,
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