Trigger_teamfull
evoLvingeviL
Join Date: 2002-11-08 Member: 7802Members
<div class="IPBDescription">A request for a functionality... please?</div> I think it would be neat (and useful) if there was a "team full" entity trigger (or triggers, one for each team, doesn't matter) so that the readyroom could reflect whether or not a team was full... and this of course would not effect existing maps, just make new ones a little better.
It would be nifty if this was added in a later release of NS, someday. There's no rush <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Thanx.
PS. Would this make new maps incompatible with old versions of NS? If it did, would it matter?
It would be nifty if this was added in a later release of NS, someday. There's no rush <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Thanx.
PS. Would this make new maps incompatible with old versions of NS? If it did, would it matter?