Kharaa, Eat Your Heart Out
Spamurai
Join Date: 2002-11-06 Member: 7242Members
<div class="IPBDescription">Semper-Fi - Hoo-Ah!</div> Map begins:
2, count them, TWO full on skulk rushes ----> Repelled <i><u><b>decisively</b></u></i>
and now its the Marines turn, and put the fear of extinction into them we did.
Scratch 1 Hive: <u>Team 1 Victory</u>, lets restart the map ladies and do it again!
Can I get a Red Blooded Terran Marine, <b><i>HOO-AH!?</i></b>
2, count them, TWO full on skulk rushes ----> Repelled <i><u><b>decisively</b></u></i>
and now its the Marines turn, and put the fear of extinction into them we did.
Scratch 1 Hive: <u>Team 1 Victory</u>, lets restart the map ladies and do it again!
Can I get a Red Blooded Terran Marine, <b><i>HOO-AH!?</i></b>
Comments
Rah, rah, rah. Gimme an M. Gimme an A. Gimme a RINE.
Go, uh, team.
Unfortunately, the last few games I've played (as alien <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->) the marines there were poorly trained excuses not even fit to be irregulars. On two occasions a skulk rush succeeded in wiping out the marines within minutes of the match start, even though the marines had a two man numerical superiority.
The third time, they managed to fight back a small amount but failed to press the attack beyond taking one hive.
Err, for marines that should be "ooo-rah", not "hoo-ah". ;^P (that's ooo as in "h<b>oo</b>t")
On most maps, skulk rushs are actually not too difficult to defend against. You just need to have some people paying attention to the entrances. Dying to a skulk rush is the most frusturating thing imaginable. It hasn't happened go me in quite a while, though. ;^)
Rainman
(For those of you who are curious, yes they did succeed in holding off the next rush.)