Crash during server join! Does anyone know how to read the logs?
ZeepaAan
Join Date: 2012-11-01 Member: 165477Members
I bought the game a few hours ago and sadly, when installed, was unplayable. I looked at the log and got loads of these "invalid format" errors. Are these causing crashes? Have also been receiving some kind of PhysX error (Don't have the exact error, sorry!)
Log:
Date: 11/01/12
Time: 16:20:55
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: AMD Radeon HD 6700 Series (8.17.10.1124)
Sound Device: Speakers (Realtek High Definition Audio) stereo
Record Device: Microphone (Realtek High Definition Audio)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Error: Unrecognized key name ''
Connecting to server 95.143.206.138:27915
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_veil.level'
Error: Couldn't open file ''
Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
Finished loading 'maps/ns2_veil.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't load 'models/alien/onos/onos_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/rifle/rifle_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/pistol/pistol_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/shotgun/shotgun_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/axe/axe_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/grenadelauncher/grenade_launcher_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/flamethrower/flamethrower_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/mine/mine_view_spec.dds' (invalid format)
Error: Couldn't load 'ui/marine_commander_textures.dds' (invalid format)
Error: Couldn't load 'ui/alien_commander_bg_smoke.dds' (invalid format)
Error: Couldn't load 'ui/unitstatus_marine.dds' (invalid format)
Error: Couldn't load 'ui/exosuit_hud4.dds' (invalid format)
Error: Couldn't load 'ui/unitstatus_neutral.dds' (invalid format)
Error: Couldn't load 'materials/infestation/infestation.dds' (invalid format)
Error: Couldn't load 'maps/overviews/ns2_veil.tga' (invalid format)
Log:
Date: 11/01/12
Time: 16:20:55
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: AMD Radeon HD 6700 Series (8.17.10.1124)
Sound Device: Speakers (Realtek High Definition Audio) stereo
Record Device: Microphone (Realtek High Definition Audio)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Error: Unrecognized key name ''
Connecting to server 95.143.206.138:27915
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_veil.level'
Error: Couldn't open file ''
Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
Finished loading 'maps/ns2_veil.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't load 'models/alien/onos/onos_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/rifle/rifle_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/pistol/pistol_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/shotgun/shotgun_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/axe/axe_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/grenadelauncher/grenade_launcher_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/flamethrower/flamethrower_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/mine/mine_view_spec.dds' (invalid format)
Error: Couldn't load 'ui/marine_commander_textures.dds' (invalid format)
Error: Couldn't load 'ui/alien_commander_bg_smoke.dds' (invalid format)
Error: Couldn't load 'ui/unitstatus_marine.dds' (invalid format)
Error: Couldn't load 'ui/exosuit_hud4.dds' (invalid format)
Error: Couldn't load 'ui/unitstatus_neutral.dds' (invalid format)
Error: Couldn't load 'materials/infestation/infestation.dds' (invalid format)
Error: Couldn't load 'maps/overviews/ns2_veil.tga' (invalid format)
Comments
What version of windows are you running?
Also, I believe the error most commonly gotten along with invalid format is Physx: User Allocation returned NULL or something like that.
What version of windows are you running?
Also, I believe the error most commonly gotten along with invalid format is Physx: User Allocation returned NULL or something like that.<!--QuoteEnd--></div><!--QuoteEEnd-->
I am running Windows 7 32-bit
Yes, that is the exact error I got before.
<b>Error: Unrecognized key name ''</b>
Resulting in the error:
<b>Error: Couldn't open file ''</b>
And consecutive errors that are map-depending. (In your case veil)
The system tries to open a file without knowing the name of the file. Why ever Win 32bit users may have this unrecognized key name.
One could think, that the data type where the key names are stored (I guess, it's the file names of the model / material files) is to short in a 32bit os.
A friend of mine, gets the same error and could play the beta.
Hope this helps.
€dit: Oh, we tried to delete the model and material folders and the ns2/shader folder. And than validating the game. Nothing helps.
I bet, it has something to do with pointer optimizations that doesn't work with 32bit os.
<b>Error: Unrecognized key name ''</b>
Resulting in the error:
<b>Error: Couldn't open file ''</b>
And consecutive errors that are map-depending. (In your case veil)
The system tries to open a file without knowing the name of the file. Why ever Win 32bit users may have this unrecognized key name.
One could think, that the data type where the key names are stored (I guess, it's the file names of the model / material files) is to short in a 32bit os.
A friend of mine, gets the same error and could play the beta.
Hope this helps.
€dit: Oh, we tried to delete the model and material folders and the ns2/shader folder. And than validating the game. Nothing helps.
I bet, it has something to do with pointer optimizations that doesn't work with 32bit os.<!--QuoteEnd--></div><!--QuoteEEnd-->
Guess I'll just have to wait. Thanks anyway! :)
Any ETA?
<a href="https://twitter.com/NS2/status/264034874799845377" target="_blank">https://twitter.com/NS2/status/264034874799845377</a>
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Update on pre-cacheing bug: We have found it and are currently nailing it to the wall. Expect patch soon!<!--QuoteEnd--></div><!--QuoteEEnd-->