1.Ram usage and 2.gamecrashes
Silvereye89
Join Date: 2012-09-02 Member: 157329Members
<div class="IPBDescription">4GB RAM fully used since b227 and way more gamecrashes</div>Hey guys,
congrats again again for the release and the success. U really deserve it :)
Unfortunately I have to talk about some of the issues which appeared to me since build 227 (aka v1.0).
I just played a few games and had overall in about 1 hour of "gameplay" 4 crashes and 1 blackscreen after joining a server.
The beta had way less crashes of the game. Dunno where it's coming from but I've sent u the bugreports.
Next point is kinda a problem and a question at the same time.
I noticed that with the current build the usage of the RAM has increased massive for some reason. I'm running on a system with 4gb ram, which might usually be enough for all settings off/low. Well. In the beta the RAM wasnt completely used by the game too, which really makes me wonder what was changed in the last build version.
Might it be that the precache of the textures is for whatever reason now loaded into the RAM and not the video memory of the gfx card?
While looking at "r_stats" i thought I've noticed that my gfx card isnt loaded with the cache anymore - but I'm not totally sure about this.
I'd be glad to get some feedback of you devs :)
Thx again and keep up the great work.
Sincerely,
Silvereye
congrats again again for the release and the success. U really deserve it :)
Unfortunately I have to talk about some of the issues which appeared to me since build 227 (aka v1.0).
I just played a few games and had overall in about 1 hour of "gameplay" 4 crashes and 1 blackscreen after joining a server.
The beta had way less crashes of the game. Dunno where it's coming from but I've sent u the bugreports.
Next point is kinda a problem and a question at the same time.
I noticed that with the current build the usage of the RAM has increased massive for some reason. I'm running on a system with 4gb ram, which might usually be enough for all settings off/low. Well. In the beta the RAM wasnt completely used by the game too, which really makes me wonder what was changed in the last build version.
Might it be that the precache of the textures is for whatever reason now loaded into the RAM and not the video memory of the gfx card?
While looking at "r_stats" i thought I've noticed that my gfx card isnt loaded with the cache anymore - but I'm not totally sure about this.
I'd be glad to get some feedback of you devs :)
Thx again and keep up the great work.
Sincerely,
Silvereye