DX redist/Physx Redist
Inertiaman
Join Date: 2012-10-31 Member: 165028Members
<div class="IPBDescription">Server Install Question</div>Afternoon folks,
It's been quite a whilst since I put any servers up but then again it's been quite a whilst since there's been anything worth playing ;)
Working down and planning around the wiki at the moment;
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Dedicated_Server#Install_via_SteamCmd" target="_blank">http://www.unknownworlds.com/ns2/wiki/inde...ll_via_SteamCmd</a>
I cannot see any reference to the redist packages after the initial mention - what do I do with the unpacked files? I may not know some implicit info here or I may simply be blind as a bat.
Any info appreciated!
[FSA]Inertia
It's been quite a whilst since I put any servers up but then again it's been quite a whilst since there's been anything worth playing ;)
Working down and planning around the wiki at the moment;
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Dedicated_Server#Install_via_SteamCmd" target="_blank">http://www.unknownworlds.com/ns2/wiki/inde...ll_via_SteamCmd</a>
I cannot see any reference to the redist packages after the initial mention - what do I do with the unpacked files? I may not know some implicit info here or I may simply be blind as a bat.
Any info appreciated!
[FSA]Inertia
Comments
MS Server 2008 R2 Enterprise
Dual Xeon E5-xxxx (am aware of the multi CPU issues but you work with what you got!)
SAS array
10mbit syncronous direct peer
Install them - I did! - and on the physx one that's fine - it installs and registers itself so I presume it can be called upon in a known path, but the dx redist allows for completely custom paths with no default required and doesn't appear to add itself to the registry in any form, leaving a pile of files that get accessed....how?
So ok - I've installed and that's all good (servers appear to be operating), what gets referenced in the dx redist by server.exe and how?
Confused!
:)
You can post up your server specs here for some advise on the player count you should be holding :)
Advice in advance on bandwidth requirements appreciated - I'll be partitioning this server off once I establish requirements.
Network:
<u>All Four Servers</u>
DL Rate = 232 KB/s
UL Rate = 696 KB/s
DL Vol = 815 MB/hr
UL Vol = 2447 MB/hr
<u>Per Server</u>
DL Rate = 58 KB/s
UL Rate = 174 KB/s
DL Vol = 204 MB/hr
UL Vol = 612 MB/hr
Also, if I'm reading that correct, your CPU has a max turbo of only 2.3GHz. I will note that most smooth running 16-20 player servers are using high powered 3.4GHz+ Xeon/i5/i7 hardware. I don't think that setup will be able to handle more than 3v3 or 4v4 smoothly.
Hokay. Will have a play. If I can't get an 8v8 public up on spare kit I guess it's a rental job!