Post 1.0 Gorging additions
radforChrist
USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
<div class="IPBDescription">Build crags/shades/shifts once research by hive</div>One addition I'd love to see for the gorge post 1.0 is the ability for him/her to drop the researched chamber, and in vents/other areas.
It costs the pres of the player, but it can be dropped in vents, on catwalks, and other accessible locations to the gorge. This would add back the fun from NS1 with sensory under Keyhole in eclipse, or Movement above Powersilo.
It has no effect on the upgrade scale/tech structure,each has a passive ability, and moreover, a well placed gorge-shift could be used in conjunction with kham's placement of infestation to ENHANCE the experience, giving the gorge a much more direct role in expansion and territorial control.
End game, two gorges drop aa couple of crags and a shift in Topo to support pressure on Marine Start, etc.
Devs please?
It costs the pres of the player, but it can be dropped in vents, on catwalks, and other accessible locations to the gorge. This would add back the fun from NS1 with sensory under Keyhole in eclipse, or Movement above Powersilo.
It has no effect on the upgrade scale/tech structure,each has a passive ability, and moreover, a well placed gorge-shift could be used in conjunction with kham's placement of infestation to ENHANCE the experience, giving the gorge a much more direct role in expansion and territorial control.
End game, two gorges drop aa couple of crags and a shift in Topo to support pressure on Marine Start, etc.
Devs please?
Comments
As a compromise, I would want the gorge to be able to drop Hive nodes, that have all the effects of the available hives, but half as strond, and limited to 2 of them.
This way the gorge can support forward positions by adding a slow heal effect, a small cloaking area, and slightly faster engergy regen without being able to allow the kahmm to just not buy them because a gorge will do it for them.
I stand by that Crag/Shift/Shade should be Tres investments and should not be able to be bought with Pres, after all, whats a Cosmic Gardner good for if they dont even grow their own buildings ;)
Also, Gorge will be getting a "Spider" per the devs, which is supposed to replace webs, so i would assume its going to be a structure that shoots webs at marines and snare them (good with hydras)