<!--QuoteBegin--Kilmster+Nov 19 2002, 05:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kilmster @ Nov 19 2002, 05:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There are real-life 20th century tanks that utilize reflective armor. Hence, why bullets can't penetrate the hull ~_~<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Bullets don't penetrate the hull of a tank because it's several inches of hardened armor plate. Man-portable firearms don't put out the kind of energy to get a slug through that. Rockets, on the other hand...
"Reactive" armor (which i think you might mean) is intended to defeat HEAT ammunition often found in anti-tank missiles... it essentially explodes outwards, to defeat the HEAT's inward-directed explosion.
Disco: i'm imagining all these marines picking scattered pellets of buckshot out of their armor after the first blast ricochets off the hard metal surface of the door, and then kicking the **obscenity** of the soldier who brought in the non-spec shotgun.
Ok im gonna put my realism spin on this. Imagine that
Shotgun-I woulden't be suprised if bolt-action and pump action guns are more reliable and last longer. You also get a little bit more velocity because the round does not have to use some gas to operate the action.
And that reload one at a time thing is probably quite useful, no need to actually remove the magazine to top it off.
It could also be argued that the shottie uses a pump-action to encourage more precise shots, due to it's small ammo capacity.
GL-Wasn't the GL in NS susposed to fire 60mm grenades? OICW fires 20mm grenades. It holds 10, the OICW magazine would hold 3.3 60mm grenades, so the NS one is around 25% longer. It is also alot wider to.
The weight of such grenades(and a gun that can fire them) makes a GL/AR combo less practical. In addition, marines may be discouraged from using this gun in improper situations.
Ok so woulden't 60mm have a big explosion? In order to properly harm those damn aliens, the 60mm has a moderate sized blast and fires a shitload of large but low velocity fragments. The result is that anyone in the blast is torn to **obscenity**, while those 30 feet away are fairly safe. It's also safer for stuff like decompression.
LMG-LMG doesn't fire at 20 rounds per second for a couple of reasons.
For starters, it packs a calibre AT LEAST as mean as 7.62x54(you gonna take down bobs with 5.56-ish stuff?), while being lighter then a FAL or G3. Modern anti-recoil measure prevents muzzle climb for this configuration. Putting a much faster rate-of-fire would circumvent this measure, and muzzle climb(even though it woulden't be severe) is simply too much of a risk in these battles.
Also, many shots are needed to defeat aliens. They often move extremely quick. While getting 20 shots off may result in an easier to kill enemy, much of that ammo will be wasted in the LIKELY situation of missing the enemy. As good as many marines are, skulks move far too quickly. That magazine must not run out in battle!
Ok those aren't the best arguments, but they offer SOME explanation of how the balance could make sense.
If you want realism play DOD or FA. CS don't belong their dude. Actually DOD or FA don't belong either, Rainbow Six, Ghost Recon, or OFP is where you go.
Can sci-fi not be realistic? You can even have realism while having something totally bizarre and abstract.
I like the "old" weapon types.... Pumping an alien full of lead is just so much more fun than zapping it whit a damn lazer... Hell, it's the same reason for why i like CS.... Ifire lead not rockets or lazers or nukes....
Lead is FUN! =) or D.U or whatever those bullets are made of in NS hehe
the guy just came on to give his view , and everyone has ripped into him like a <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--><!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> + <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> , that wast very nice <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
yes it would be kewl to have these extra weapons but the gameplay would suffer a fatial blow when one team wins all the time
Reflective armor in the current day doesn't apply to optical weapons. It could also really just be called "deflective" armor.
What they do is angle the plates to give incoming rounds a much easier path than penetrating the hull. The further you are off from a dead on strike, the more likely it is that most of the round's force will carry it along the plate.
Comments
Bullets don't penetrate the hull of a tank because it's several inches of hardened armor plate. Man-portable firearms don't put out the kind of energy to get a slug through that. Rockets, on the other hand...
"Reactive" armor (which i think you might mean) is intended to defeat HEAT ammunition often found in anti-tank missiles... it essentially explodes outwards, to defeat the HEAT's inward-directed explosion.
Disco: i'm imagining all these marines picking scattered pellets of buckshot out of their armor after the first blast ricochets off the hard metal surface of the door, and then kicking the **obscenity** of the soldier who brought in the non-spec shotgun.
Shotgun-I woulden't be suprised if bolt-action and pump action guns are more reliable and last longer. You also get a little bit more velocity because the round does not have to use some gas to operate the action.
And that reload one at a time thing is probably quite useful, no need to actually remove the magazine to top it off.
It could also be argued that the shottie uses a pump-action to encourage more precise shots, due to it's small ammo capacity.
GL-Wasn't the GL in NS susposed to fire 60mm grenades? OICW fires 20mm grenades. It holds 10, the OICW magazine would hold 3.3 60mm grenades, so the NS one is around 25% longer. It is also alot wider to.
The weight of such grenades(and a gun that can fire them) makes a GL/AR combo less practical. In addition, marines may be discouraged from using this gun in improper situations.
Ok so woulden't 60mm have a big explosion? In order to properly harm those damn aliens, the 60mm has a moderate sized blast and fires a shitload of large but low velocity fragments. The result is that anyone in the blast is torn to **obscenity**, while those 30 feet away are fairly safe. It's also safer for stuff like decompression.
LMG-LMG doesn't fire at 20 rounds per second for a couple of reasons.
For starters, it packs a calibre AT LEAST as mean as 7.62x54(you gonna take down bobs with 5.56-ish stuff?), while being lighter then a FAL or G3. Modern anti-recoil measure prevents muzzle climb for this configuration. Putting a much faster rate-of-fire would circumvent this measure, and muzzle climb(even though it woulden't be severe) is simply too much of a risk in these battles.
Also, many shots are needed to defeat aliens. They often move extremely quick. While getting 20 shots off may result in an easier to kill enemy, much of that ammo will be wasted in the LIKELY situation of missing the enemy. As good as many marines are, skulks move far too quickly. That magazine must not run out in battle!
Ok those aren't the best arguments, but they offer SOME explanation of how the balance could make sense.
If you want NS to be realistic... THEY'D HAVE TO DELETE THE ALIENS!!!
Thnx
Ps NS Do NOT have secondary fire....
Can sci-fi not be realistic? You can even have realism while having something totally bizarre and abstract.
Lead is FUN! =) or D.U or whatever those bullets are made of in NS hehe
, and everyone has ripped into him like a <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--><!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> + <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
, that wast very nice <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
yes it would be kewl to have these extra weapons but the gameplay would suffer a fatial blow when one team wins all the time
What they do is angle the plates to give incoming rounds a much easier path than penetrating the hull. The further you are off from a dead on strike, the more likely it is that most of the round's force will carry it along the plate.
Kheras
No high-end weapons, no high-tech weapons, no railguns, no lasers, no secondary fire, no combined weaponry, ever. Period.