40 Rp, Mines Vs A Turret

Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
<div class="IPBDescription">Or how to just say no to skulk rushs</div> Just a quick thought.... 40 RP will get you a Turret Factory and almost a normal turret...


OR
40 RP worth of trip mines(25 count)
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<img src='http://blackadder.freeservers.com/laser2.jpg' border='0' alt='user posted image'>


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Think about it

And yes I know those walls are slanted and the mines are not expolded, Yes I found a bug too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

Comments

  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    An additon
    Going the Roof Way still trips the mines(Around 6 of them before I made it to the door, each of course killing Skulk me instantly when I tested my Mine net)


    I'll take some pics of other maps later on near Marine spawn points and how to fend of the Skulk rushs
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    Couldn't the Skulks just crawl along the ceiling? It looks like there's a considerable gap there, as well as a smaller one along the floor. You could place some landmines on the floor to fill up that hole, but I don't know what to do about the ceiling.
  • MrFaceMuncherMrFaceMuncher Join Date: 2002-11-02 Member: 5194Members
    Also thats only ONE small route taking 40 RP's..... wot about larger routes or even more then one entrance.

    ALSO its takes AGES to setup that lot...

    ALSO one mine just doenst seem to kill a sulk... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    I know ive been mined about twice as sulk -- and usually been in a weakened state before hand.

    Mines there biggest value = a bit of detterence factor to newbie alien players.


    True static non-player defense for marines = turrets.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Mines can't do everything, but they do a good job at killing (or at least slowing down) Onos and Fade. Can fade just go right through the laser with blink? And yeah, you can't really skulk-proof a mine network.
  • FleshRenderFleshRender Join Date: 2002-11-03 Member: 5928Members
    How about this, make that whole mess of mines AND put up a few turrets to boot? Perhaps not as many mines as 25 but still enough to make any sane alien think twice about running past the turrets? I know that if I was a skulk and I came upon a laser fence with 2 turrets behind em I would think twice about going through that spot.
  • Guillaume777Guillaume777 Join Date: 2002-11-12 Member: 8289Members
    edited November 2002
    Lol Mr Bean I bet an acid rocket or two would blow up all your mines, either that or a smart lerk will fly pass the mines really fast and activate all the mines at once while escaping the explosion. Mines = way more useful when used on the ground so they can't be seen.
  • jc_fooliojc_foolio Join Date: 2002-11-12 Member: 8292Members
    Our base was being invaded by Onos' one after another, so I asked the commander for 15 SETS of mines. Covered the inside of the door in ns_eclipse. When the onos ran in, BLAMO! A 15 second FRAME-RATE-BOMB even with a radeon 9700!!!! Got the onos instantly though. Boy was he **obscenity**...
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    mines are great fun , land mines are even better. btw 1 fade could kill all of them mines with out a bother in the world , acid rocket + mine = B00M!

    they are good tho , they can realy stop them pesky skulks but i dont think u need to spend 40 on it , one set will do you around the CC
  • Lt_Jose_JimenezLt_Jose_Jimenez Join Date: 2002-11-18 Member: 9170Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->they are good tho , they can realy stop them pesky skulks but i dont think u need to spend 40 on it , one set will do you around the CC <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    won't the explosion damage the CC?
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Don't trip mines trigger other nearby mines when they explode?

    If so, it's nothing but a waste of RP.
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    Ok Fokes please bother to read my posts, Its titled with how to stop SKULK Rushs, Fokes thirty Turrets there would also be useless aginst fades with Bile Bombs Being Fixed would it not?

    The point is early game, A turret Factory plus two turrets(25+19+19=63 Creds enough for nearly 8 Mine packs)
    Now onto the people who did not bother reading my post

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Lol Mr Bean I bet an acid rocket or two would blow up all your mines, either that or a smart lerk will fly pass the mines really fast and activate all the mines at once while escaping the explosion. Mines = way more useful when used on the ground so they can't be seen. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And how Exaclty would they Get Lerks/Fades in the First Two Mintues of the Game?

    Second of all A Lerk can get through it in two Passes(He trips first set second it blows up and he smacks into the closed door(Not pictured) and dies from the Proxi damage
    It takes 2 Lurks to make it through(The third one acutal makes it, just like it takes six Skulks to make it through, the seventh acutaly making it)





    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ALSO one mine just doenst seem to kill a sulk...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Maybe with Caprence but Stage 0 non -upgraded Skulks(Like how to start the game) kill them just fine and even caprenced a pair will


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Can fade just go right through the laser with blink? And yeah, you can't really skulk-proof a mine network. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And they have fades in the first two mintues of the Game HOW?
    Oh and yes you can as I stated in my second post the Mines still killed Roof Skulks, Skulks=Big Feet trip mines



    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ALSO its takes AGES to setup that lot...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    2 Marines 7 seconds to be exact, by myself 24 seconds(Running back and forth time)



    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->btw 1 fade could kill all of them mines with out a bother in the world , acid rocket + mine = B00M!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    They have fades in the first two minutes... How?


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Don't trip mines trigger other nearby mines when they explode?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, only Acid Rockets or Aliens walking through Lasers will...















    OK FOKES, Please bother to read my post, I prefaced this by comparing those five packs of mines VS a Turret Factory and a turret
    Which is better for defending an area or a Resource Station?

    Now then fokes, I'm off to go exaim the other maps as for best placement and will post shots as I see them

    Remeber fokes this is EARLY GAME DEFENSE
    Once they have Fades, Turrets are not that great either are they? And you shift mines to landmine form to do the most damage



    Thats only Five Packs of Mines fokes
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    edited November 2002
    one problem, a skulk has a extremely hard time killing a well placed turet really on, he only has to suicide once to make the area undefended...

    turrets will last you half the game, mines will last you 3 suicides...
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->turrets will last you half the game, mines will last you 3 suicides...
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Acutal until they get Fades they last forever as two Mine Packs(16 Credits) is enough to stop three Skulks and normaly you only need one more to refil the spots they blew up

    BTW did tests today with three friends on a Lan, Tried a few Set-ups on Eclipse and found that it took between 2-7 Sucidal Skulks depending on where you placed the Mines in the Doorway to clear em and thats only using three packs(Use two on the other and have your marines watching that side)


    Also somthing to consider Mines as a Herding device,

    Mines at ground level means they HAVE to be on a roof, and when you jump on the roof what happens?

    You fall down <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    I found I could hold of as many as six skulks by myself by using a single Mine Pack to force them up


    I'll go post a demostration pick, lemme go get one uploaded
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    I've decided to move mine Stratgey to a Seperate thread... HERE
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=20&t=12333' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=20&t=12333</a>

    I restudyed the problem and changed my mind about a few things
  • TurtleTurtle Join Date: 2002-10-18 Member: 1540Members
    The manual is wrong on many counts. Mines do not damage nearby structures when they explode, nor do they detonate nearby mines. However, a fade's acid rocket (or a gorge's spit) will destroy mines in clusters.

    Secondly, if you place a mine on the floor, it will not activate when a marine teammate steps on it. So don't forget to fill in those gaps. Especially good about floor mines is that anything that trips them will be right on top of it, so a skulk is always killed in a floor mine blast, and there's no red laser to tip off the alien player (so you can place them on the floor in dark areas to give aliens a surprise).
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