225 Bugs - Post them here..
Soul_Rider
Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
Console Errors -
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->[Client] Script Error #1: lua/Weapons/Marine/Rifle.lua:299: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:299
self = Rifle-25 {ammo=188, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=837.53125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1380, locationId=13, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=838.61529541016 }
player = Marine-655 {activeWeaponId=25, alive=1, animateAngles=0, animateDistance=0, animatePosition=0, animateYOffset=0, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=15, animationSequence2=14, animationSequence=10, animationSpeed2=1, animationSpeed=1, animationStart2=835.26477050781, animationStart=837.59240722656, armor=70, baseYaw=2.8737857341766, bodyYaw=0.3584990799427, bodyYawRun=1.0791300535202, cameraDistance=0, catpackboost=0, clientIndex=4, collisionRep=0, communicationStatus=1, countingDown=0, crouching=0, currentBadge=1, currentOrderId=1063, darwinMode=0, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, desiredSprinting=0, flashlightLastFrame=0, flashlightOn=0, flinchIntensity=0, followingTransition=0, fov=90, frozen=0, fullPrecisionOrigin=Vector {x=-64.25511932373, y=-4.1556038856506, z=-100.56363677979 }, gameEffectsFlags=0, gameStarted=1, giveDamageTime=792.33984375, gravityEnabled=1, health=100, healthIgnored=0, inCombat=0, interruptAim=0, isCorroded=0, isMoveBlocked=0, isUsing=0, jumpHandled=0, jumping=0, lastOrderType=9, lastSpitDirection=Vector {x=0, y=0, z=0 }, lastTakenDamageAmount=75, lastTakenDamageOrigin=Vector {x=-103.5, y=-4, z=-65.300003051758 }, lastTakenDamageTime=566.35546875, lastTargetId=103, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=128, layer1AnimationSequence2=95, layer1AnimationSequence=19, layer1AnimationSpeed2=3, layer1AnimationSpeed=1, layer1AnimationStart2=821.15185546875, layer1AnimationStart=838.61529541016, locationEntId=297, locationId=3, maxArmor=70, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=0, nanoShielded=0, onGround=1, onGroundNeedsUpdate=0, onLadder=0, parasited=0, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, poisoned=0, primaryAttackLastFrame=0, processMove=1, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, recentHealthChanged=0, requireNewSprintPress=0, resources=19.60000038147, runningBodyYaw=1.0755323171616, ruptured=0, secondaryAttackLastFrame=0, sighted=1, slowAmount=0, sprintButtonDownTime=835.265625, sprintButtonUpTime=837.59375, sprintDownLastFrame=0, sprintMode=0, sprintTimeOnChange=9.6700000762939, sprinting=0, sprintingScalar=0, standingBodyYaw=0.46654829382896, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-0.0050000003539026, stepStartTime=838.31640625, stunTime=0, teamNumber=1, teamResources=36, techId=42, timeLastHealed=727.70703125, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=543.92578125, timeOfLastDrop=0, timeOfLastJump=567.97265625, timeOfLastOrderComplete=668.70703125, timeOfLastPhase=827.40625, timeOfLastPickUpWeapon=0, timeOfLastUse=814.4609375, timeOfLastWeaponSwitch=830.44921875, timeSprintChange=837.59375, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0.017124012112617, y=0, z=-2.3311614990234 }, velocityLength=2.1040775775909, velocityPitch=0, velocityYaw=-1.5265247821808, viewModelId=1576, viewPitch=0.37046203017235, viewRoll=0, viewYaw=5.9537782669067, visibleClient=1, vortexed=0, waitingForAutoTeamBalance=0, weaponUpgradeLevel=2, weaponsWeight=0.18999999761581 }
#3: OnClientPrimaryAttackStart [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
self = Rifle-25 {ammo=188, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=837.53125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1380, locationId=13, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=838.61529541016 }
deltaTime = 0.02225866727531
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 1
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.02225866727531
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-25 {ammo=188, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=837.53125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1380, locationId=13, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=838.61529541016 }
[Client] Script Error #2: lua/Weapons/Marine/Rifle.lua:320: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:320
self = Rifle-25 {ammo=188, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=11, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=837.53125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1380, locationId=13, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=840.79150390625 }
#3: OnClientPrimaryAttackEnd [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
self = Rifle-25 {ammo=188, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=11, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=837.53125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1380, locationId=13, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=840.79150390625 }
deltaTime = 0.025640670210123
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 0
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.025640670210123
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-25 {ammo=188, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=11, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=837.53125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1380, locationId=13, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=840.79150390625 }<!--c2--></div><!--ec2-->
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Error: Couldn't load 'ui/alien_commander_tabs.dds' (invalid format)<!--c2--></div><!--ec2--> This may be me running out of video memeory though as I only have a 512mb card.
I should have posted straight after the game as I have forgotten most of the issues I encountered now :P
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->[Client] Script Error #1: lua/Weapons/Marine/Rifle.lua:299: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:299
self = Rifle-25 {ammo=188, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=837.53125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1380, locationId=13, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=838.61529541016 }
player = Marine-655 {activeWeaponId=25, alive=1, animateAngles=0, animateDistance=0, animatePosition=0, animateYOffset=0, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=15, animationSequence2=14, animationSequence=10, animationSpeed2=1, animationSpeed=1, animationStart2=835.26477050781, animationStart=837.59240722656, armor=70, baseYaw=2.8737857341766, bodyYaw=0.3584990799427, bodyYawRun=1.0791300535202, cameraDistance=0, catpackboost=0, clientIndex=4, collisionRep=0, communicationStatus=1, countingDown=0, crouching=0, currentBadge=1, currentOrderId=1063, darwinMode=0, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, desiredSprinting=0, flashlightLastFrame=0, flashlightOn=0, flinchIntensity=0, followingTransition=0, fov=90, frozen=0, fullPrecisionOrigin=Vector {x=-64.25511932373, y=-4.1556038856506, z=-100.56363677979 }, gameEffectsFlags=0, gameStarted=1, giveDamageTime=792.33984375, gravityEnabled=1, health=100, healthIgnored=0, inCombat=0, interruptAim=0, isCorroded=0, isMoveBlocked=0, isUsing=0, jumpHandled=0, jumping=0, lastOrderType=9, lastSpitDirection=Vector {x=0, y=0, z=0 }, lastTakenDamageAmount=75, lastTakenDamageOrigin=Vector {x=-103.5, y=-4, z=-65.300003051758 }, lastTakenDamageTime=566.35546875, lastTargetId=103, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=128, layer1AnimationSequence2=95, layer1AnimationSequence=19, layer1AnimationSpeed2=3, layer1AnimationSpeed=1, layer1AnimationStart2=821.15185546875, layer1AnimationStart=838.61529541016, locationEntId=297, locationId=3, maxArmor=70, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=0, nanoShielded=0, onGround=1, onGroundNeedsUpdate=0, onLadder=0, parasited=0, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, poisoned=0, primaryAttackLastFrame=0, processMove=1, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, recentHealthChanged=0, requireNewSprintPress=0, resources=19.60000038147, runningBodyYaw=1.0755323171616, ruptured=0, secondaryAttackLastFrame=0, sighted=1, slowAmount=0, sprintButtonDownTime=835.265625, sprintButtonUpTime=837.59375, sprintDownLastFrame=0, sprintMode=0, sprintTimeOnChange=9.6700000762939, sprinting=0, sprintingScalar=0, standingBodyYaw=0.46654829382896, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-0.0050000003539026, stepStartTime=838.31640625, stunTime=0, teamNumber=1, teamResources=36, techId=42, timeLastHealed=727.70703125, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=543.92578125, timeOfLastDrop=0, timeOfLastJump=567.97265625, timeOfLastOrderComplete=668.70703125, timeOfLastPhase=827.40625, timeOfLastPickUpWeapon=0, timeOfLastUse=814.4609375, timeOfLastWeaponSwitch=830.44921875, timeSprintChange=837.59375, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0.017124012112617, y=0, z=-2.3311614990234 }, velocityLength=2.1040775775909, velocityPitch=0, velocityYaw=-1.5265247821808, viewModelId=1576, viewPitch=0.37046203017235, viewRoll=0, viewYaw=5.9537782669067, visibleClient=1, vortexed=0, waitingForAutoTeamBalance=0, weaponUpgradeLevel=2, weaponsWeight=0.18999999761581 }
#3: OnClientPrimaryAttackStart [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
self = Rifle-25 {ammo=188, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=837.53125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1380, locationId=13, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=838.61529541016 }
deltaTime = 0.02225866727531
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 1
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.02225866727531
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-25 {ammo=188, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=837.53125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1380, locationId=13, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=838.61529541016 }
[Client] Script Error #2: lua/Weapons/Marine/Rifle.lua:320: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:320
self = Rifle-25 {ammo=188, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=11, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=837.53125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1380, locationId=13, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=840.79150390625 }
#3: OnClientPrimaryAttackEnd [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
self = Rifle-25 {ammo=188, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=11, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=837.53125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1380, locationId=13, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=840.79150390625 }
deltaTime = 0.025640670210123
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 0
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.025640670210123
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-25 {ammo=188, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=11, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=837.53125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1380, locationId=13, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=840.79150390625 }<!--c2--></div><!--ec2-->
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Error: Couldn't load 'ui/alien_commander_tabs.dds' (invalid format)<!--c2--></div><!--ec2--> This may be me running out of video memeory though as I only have a 512mb card.
I should have posted straight after the game as I have forgotten most of the issues I encountered now :P