Marine LMG spread
napalm_9
Join Date: 2012-09-04 Member: 157768Members
Hi!
Forgive me if this has been thrashed to death elsewhere, but while there is plenty of discussion around the spread of the shotgun and lerk's spikes, there seems to be none on the spread of the marines LMG.
To me, it feels like every bullet that spits out a marine's LMG travels in a dead straight line until it hits something, is this true? or do they have a small amount of spread applied to them?
With the recent concern about alien weakness, my idea is to maybe introduce a small amount of spread so that marines are less effective at long range, giving alien life forms more survivability at long range until they can maneuver into close range at an optimal time.
This would set the ideal range of contact for a marine to be mid range as their accuracy would be on par with what it is now, while being at less risk if they in close range but at more risk than if they were in long range (giving aliens a slight advantage).
Thoughts?
Forgive me if this has been thrashed to death elsewhere, but while there is plenty of discussion around the spread of the shotgun and lerk's spikes, there seems to be none on the spread of the marines LMG.
To me, it feels like every bullet that spits out a marine's LMG travels in a dead straight line until it hits something, is this true? or do they have a small amount of spread applied to them?
With the recent concern about alien weakness, my idea is to maybe introduce a small amount of spread so that marines are less effective at long range, giving alien life forms more survivability at long range until they can maneuver into close range at an optimal time.
This would set the ideal range of contact for a marine to be mid range as their accuracy would be on par with what it is now, while being at less risk if they in close range but at more risk than if they were in long range (giving aliens a slight advantage).
Thoughts?
Comments
The encouragement to conserve ammo is that you need to reload while a skulk is chomping on your feet.
It works well in NS2.
Leave it how it is.
It's just a 2D gaussian with 2 degrees standard deviation isn't it?