Pistol Exploit
Davil
Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
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<div class="IPBDescription">About time this gets fixed ya?</div>So came across a guy by the name of (name removed by GISP - no namecalling please) abusing the hell out of the pistol. Turns out you can easily make or just use a script that unloads your entire magazine in about a tenth of a second. Well this basically one shots a skulk and it's pretty lame. So I'd recommend server ops ban this guy if you see him, and there needs to be a limit on the fire rate for the pistol.
Comments
This wouldn't do anything.
*runs away like zoidberg*
Aside from the fact that you can, and myself and several other people saw it. Tell you what I'll make a quick a video and post it here so you can see exactly what I'm talking about.
<a href="http://www.youtube.com/watch?feature=player_detailpage&v=U0r30AAOW_4#t=119s" target="_blank">http://www.youtube.com/watch?feature=playe...30AAOW_4#t=119s</a>
heres a video example of a friend of mine who is currently learning this game too. If he feels like hopping in to claim it, I'll let him do that :D enjoy
<a href="http://youtu.be/8okTHYOJ8fE" target="_blank">NS2 Pistol Exploit</a>
<a href="http://youtu.be/8okTHYOJ8fE" target="_blank">NS2 Pistol Exploit</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Hard to tell with youtube's timer, but that does appear to be faster than the 1 sec that should be required based on the .1sec review interval. Interesting.
<a href="http://youtu.be/8okTHYOJ8fE" target="_blank">NS2 Pistol Exploit</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Reminds me of what I used to do in CoD4 to piss people off, because there was no minimum fire fate on pistols.
I would bind my mousewheel up to attack, and whenever I took out my pistol, I would fire it exactly like that. If you can rebind the mousewheel to attack in NS2 I imagine this would make it no trouble at all to fire like that without needing a script, or exhausting yourself.
I also was also there when the guy talked about abusing the bug till release. There really needs to be a way to ban people like this locally to the servers or at least report people while in game. Maybe i should make a mod that archives reports to server adminstrators.
Oh it's definately faster, i'm using a .012 repeat rate on the keypress. I could probably fine tune it a bit more too, but like I said I'm not trying to exploit it just show that it can be done. To be fair I don't think the pistol should really fire more than 5 or 6 times a second anyway since it's perfectly accurate. But yea there is definately a bug in the code somewhere that's letting the gun fire faster than intended.
Oh and I'll add the guy I saw doing it, did have it firing a bit faster. I would assume that it has something to do with me being on a local server, vice him having a ping higher than 0.
There does seem to be a fairly good blacklist amongst some of the more popular servers. I've seen a few people go away and never come back.
What would you do to "fix" this? Simply writing an outside script to shoot slightly faster than you can click to shoot anyway is hard to stop in game. Do you just want to nerf the pistol and bring it down to 0.2 refire rate? What about everyone who can legitimately shoot the pistol >5 times a second?
What would you do to "fix" this? Simply writing an outside script to shoot slightly faster than you can click to shoot anyway is hard to stop in game. Do you just want to nerf the pistol and bring it down to 0.2 refire rate? What about everyone who can legitimately shoot the pistol >5 times a second?<!--QuoteEnd--></div><!--QuoteEEnd-->
Noooo, it's actually faster than 1 second. Are you saying you could legitimately fire 10 rounds in the exact same spot in under a second with any handgun? Even though I just showed you me shooting the gun faster than the supposed minimum fire rate, you're still in denial it's amazing. It's not hard to stop at all actually, I would have to look at the source code to see how it's implemented and how it could be changed, but that's up to the dev team. <i><b>I</b></i> don't mind the gun firing as fast as you can click, but there should be a limit to stop it from being abused. People used to bind the attack key to the scroll wheel for basically the same effect. The best solution to stop abuse is to limit the fire rate or reduce the accuracy. My favorite solution would be to just ban everyone that cheats by abusing it.
Edit: by the way using a stopwatch I got about .80-.85 seconds for the magazine to be spent.
Your solution of changing how the pistol works is just a nerf for players who can use it well.
Maybe the interval just needs to be increased to .15 or .2?
It might be possible to the delay because of these other issues
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Maybe the interval just needs to be increased to .15 or .2?<!--QuoteEnd--></div><!--QuoteEEnd-->
Right logically it should take .9 seconds at most to unload the pistol fully. However I'm getting less than that, and it's off a 1 button press. Also like I said I could make it faster, also you have to count the impacts not the sound or the graphic on the gun cause those aren't exactly synced up, it's the collision with the wall actually doing the damage. Measuring the last set of shots I did it was done in .7 seconds. As far as i'm concerned that's a bug.
.7 is fast... but its not THAT fast. This "exploit" exists in all games that have these kind of weapons. Take BF3 for example, there is no limit, as far as I am aware, on the fire rate on any of the semi auto pistols. Luckily enough, <b>they're pistols</b>. The points of the weapon is not to fire fast or slow, its to be more accurate. If the "exploiter" is hitting with every shot he's firing, then he's being accurate, and is fulfilling the only requirement for effective use of the pistol. Firing faster or slower doesn't increase the effectiveness of the pistol (within reason).
He's not, though.
It takes 5 pistol shots to kill a vanilla skulk. That's >=0.4s using a minimum refire rate of 0.1s. An LMG fires one bullet every ~0.055s (~18/s). It takes 9 bullets to kill a vanilla skulk. That is a kill in ~0.44s. That is only ~0.04s longer than a kill using a script to achieve minimum refire rate.
An LMG already accomplishes what you're complaining about from this guy's pistol.
Is it unfair that he's using a script to shoot faster than he would otherwise be able to? Sure, in the context of the pistol alone. But realistically, it doesn't make much (if any) difference because anyone can use their LMG to the same effect. The only way to "fix" this would be to make the pistol fully automatic and retain the 0.1 refire or even bump it to 0.15 to account for the fully auto pistol.
It takes 5 pistol shots to kill a vanilla skulk. That's >=0.4s using a minimum refire rate of 0.1s. An LMG fires one bullet every ~0.055s (~18/s). It takes 9 bullets to kill a vanilla skulk. That is a kill in ~0.44s. That is only ~0.04s longer than a kill using a script to achieve minimum refire rate.
An LMG already accomplishes what you're complaining about from this guy's pistol.
Is it unfair that he's using a script to shoot faster than he would otherwise be able to? Sure, in the context of the pistol alone. But realistically, it doesn't make much (if any) difference because anyone can use their LMG to the same effect. The only way to "fix" this would be to make the pistol fully automatic and retain the 0.1 refire or even bump it to 0.15 to account for the fully auto pistol.<!--QuoteEnd--></div><!--QuoteEEnd-->
You obviously have not seen what he is doing, so I'm unsure as to why you're arguing against it so much. The guy was basically looking at people and killing them. The entire server, even his own team, wanted him gone.
There is a bug in something, and he is abusing it. If this is "intended" because they want the pistol to be semi automatic, then it needs to be fixed, as it's unfair. If he hit you _once_ you were dead, there was no perceivable delay from the aliens POV. Davil and a few others in this thread are just reporting the issue.
Your first video showed you firing about every 0.1s.
Gorgeous is right - there is no real discernable benefit to this supposed pistol scripting than using an lmg. I clicked the video expecting very very fast pistol scripting, but didn't see what such a big fuss was about.
Nevertheless, posting videos showing 'exploits', and publicizing their existence only help to make things worse. Next time OP, you should really email the devs about any supposed exploit...
Your first video showed you firing about every 0.1s.<!--QuoteEnd--></div><!--QuoteEEnd-->
The first video was firing faster than every .1s. This next one the quickest time to fully empty the gun is actually .42 i got. Now there seems to be a connection to framerate cause when I was doing it without fraps the gun was empty in about .3-.37 seconds consistently. Timing it with fraps I actually got about about .42-.68. This actually has to do with fraps limiting my fps to 60 even though I set it to 90. Also the first video, like I said you have to watch the impacts, just time from when they start, to when they end. If you're going by sound it won't work because it's not synced up correctly. You need to watch the actual impacts. The guy we had an issue with was actually killing us before we even heard the gun sound, it was really that fast. This is probably due to a few milliseconds of silence before each shot so it's just getting restarted every bullet and you only hear a cascade type of effect. At any rate the video is uploading, I have a slow connection right now so it's taking awhile to get it done. Also the key thing here, is it's off 1 press. It's not like you're pressing the mouse really fast and probably throwing off your aim a little, it's just smooth extremely rapid fire.