Sound channels reversed sometimes, performance
Mkilbride
Join Date: 2010-01-07 Member: 69952Members
So, new patch, better performance, no doubt.
But...I think you'd need to double it again for it to be at retail expectations.
I have:
2500K @ 4.5GHZ
GTX670 SLI @ 1300 / 6912(custom cooled)
8GB RAM 1866MHZ
Windows 7 64-bit
128GB SSD
I have also forced SLI with NVIDIA Inspector. Using MSI Afterburner, I see both GPU's hitting 60-70% and CPU around 40-60%, and VRAM is around 900MB. (It is having an effect as well, as I disabled it, and my FPS went down 70-80%)
My performance varies wildly. From 80FPS, which alright, not nearly what it should be for a game that looks like this, no offense. I can get 60-65 most of the time, but it feels horribly jerky and not smooth at all, just not enjoyable. During combat with 3-4 people it can shoot down to 20FPS.
Changing settings does not affect performance in the LEAST. I put every setting to low / turned off if I could. My GPU Usage went down to 10%, while FPS remained, the same.
I know you're a small studio and this is a custom built Engine, but this releases in less than a week...and this is going to turn alot of people off.
The maps are small. You have decent sized textures, nothing super high resolution, and great lighting effects, no one can deny that.
But really, not joking here, performance needs to double from the current patch to be at release standards. And it would need to increase further from there down the line.
Accessibility is key to success. I'm sure you've heard all of this before and do not need another reminder, but I just had to vent after trying the latest built and being trolled by a bunch of players telling me to "upgrade my Compaq".
Your game is tough as is, and fits a niche. It's already not going to be the next Counter-Strike in terms of population, and that is not meant as an insult, I am merely being realistic. But to put hardware requirements that rival some of the hardest to run PC games and not have the graphics to justify said requirements...I find disappointing.
Throw on top of this the load times for servers can often reach over 1 minute...on a SSD. Loading screen tips that can barely be read and look like the fine print of a commercial.
But...I think you'd need to double it again for it to be at retail expectations.
I have:
2500K @ 4.5GHZ
GTX670 SLI @ 1300 / 6912(custom cooled)
8GB RAM 1866MHZ
Windows 7 64-bit
128GB SSD
I have also forced SLI with NVIDIA Inspector. Using MSI Afterburner, I see both GPU's hitting 60-70% and CPU around 40-60%, and VRAM is around 900MB. (It is having an effect as well, as I disabled it, and my FPS went down 70-80%)
My performance varies wildly. From 80FPS, which alright, not nearly what it should be for a game that looks like this, no offense. I can get 60-65 most of the time, but it feels horribly jerky and not smooth at all, just not enjoyable. During combat with 3-4 people it can shoot down to 20FPS.
Changing settings does not affect performance in the LEAST. I put every setting to low / turned off if I could. My GPU Usage went down to 10%, while FPS remained, the same.
I know you're a small studio and this is a custom built Engine, but this releases in less than a week...and this is going to turn alot of people off.
The maps are small. You have decent sized textures, nothing super high resolution, and great lighting effects, no one can deny that.
But really, not joking here, performance needs to double from the current patch to be at release standards. And it would need to increase further from there down the line.
Accessibility is key to success. I'm sure you've heard all of this before and do not need another reminder, but I just had to vent after trying the latest built and being trolled by a bunch of players telling me to "upgrade my Compaq".
Your game is tough as is, and fits a niche. It's already not going to be the next Counter-Strike in terms of population, and that is not meant as an insult, I am merely being realistic. But to put hardware requirements that rival some of the hardest to run PC games and not have the graphics to justify said requirements...I find disappointing.
Throw on top of this the load times for servers can often reach over 1 minute...on a SSD. Loading screen tips that can barely be read and look like the fine print of a commercial.
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Care to elaborate?