I really miss the Rifle Bash on my Shotgun (GL, FT as well) Could also be replaced by a "Boot Kick", that makes you jump off the target or kick skulks away a little. Would also be nice to have some fast 2nd Attack when using the Pistol...
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--quoteo(post=1995884:date=Oct 24 2012, 12:57 PM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Oct 24 2012, 12:57 PM) <a href="index.php?act=findpost&pid=1995884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Shouldnt be in at all, if the skulk has managed to get close to the marine, the marine should quite simply be farked and thats the end of it. kthx.<!--QuoteEnd--></div><!--QuoteEEnd--> I don't agree, it would feel very cheap if skulks insta-killed you once in range. I wouldn't be very fun for marines - not unless you could revive team mates on the field.
But I also don't like the current riflebash - i think it should be more of a utility rather than an attack - for starters if you can eat bullets and not necessary die, why would a rifle butt even scratch you?
i'd like to see the riflebash do things like, stun NPC structures like whips and hydras, knock over crags and clogs, (if skulks could grab, the riflebash would knock them off) bash in covered vents (which aren't currently covered anyway lol)
Comments
I don't agree, it would feel very cheap if skulks insta-killed you once in range. I wouldn't be very fun for marines - not unless you could revive team mates on the field.
But I also don't like the current riflebash - i think it should be more of a utility rather than an attack - for starters if you can eat bullets and not necessary die, why would a rifle butt even scratch you?
i'd like to see the riflebash do things like, stun NPC structures like whips and hydras, knock over crags and clogs, (if skulks could grab, the riflebash would knock them off) bash in covered vents (which aren't currently covered anyway lol)