I'm happy today :)

oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
I just woke up and realize it's monday now, which means that uwe has come back to their office now to continue working on natural selection 2 :)

I'm super excited for the the up-coming patch :D
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Comments

  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    I am pumped man. just pumped
  • Captain VentrisCaptain Ventris Join Date: 2012-09-27 Member: 160871Members
    This patch is truly sounding tasty. I THINK the Sentry changes are in this one? That would be a wonderful surprise as well.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    If this was posted on FB I'd totally "like" it.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    I'm trying to keep my expectations down so I won't be disappointed if it doesn't live up to the hype, but it's not really working.
  • arnyboy87arnyboy87 Join Date: 2012-08-13 Member: 155551Members
    Thank god their back the patch they left us with is just crazy bad (222,223) hoping its 224 for 2day and not any longer ,,, and aliens can't get a break this patch. saw a patch saying alien win rate was only at 35.7% and I must say it feels that way from the games I have played aswell.
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    <!--quoteo(post=1994922:date=Oct 22 2012, 08:46 AM:name=arnyboy87)--><div class='quotetop'>QUOTE (arnyboy87 @ Oct 22 2012, 08:46 AM) <a href="index.php?act=findpost&pid=1994922"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thank god their back the patch they left us with is just crazy bad (222,223) hoping its 224 for 2day and not any longer ,,, and aliens can't get a break this patch. saw a patch saying alien win rate was only at 35.7% and I must say it feels that way from the games I have played aswell.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Actaully for a little while the win rate for aliens got below 30%.
  • unkindunkind Join Date: 2012-02-04 Member: 143563Members
    refreshing front page constantly lol :(
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I am looking forward to the Lerk buff, it is a class that we should see a lot earlier on the field of play.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited October 2012
    I'm having a hard time keeping myself from getting excited for 224, but I am worried it may not live up to the hype that everyone has been creating about it. But I do really hope 224 is the huge bullseye (particularly in regards to balance) NS2 needs right now. Then it'll be all set for release!

    So yea, ship it!

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I am looking forward to the Lerk buff, it is a class that we should see a lot earlier on the field of play.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You mean spike dmg buff? Or is it getting more love in other departments as well? I'd LOVE to see spores go back to T1, that would truly make the lerk a much more powerful class early on. Put some nasty buffed spikes on T2, so they can be teched to properly counter shotguns. (Might make them a lot more preferable as first ability at 2 hives instead of the current leap - bile - spores)
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    <!--quoteo(post=1994891:date=Oct 22 2012, 08:29 AM:name=Reeke)--><div class='quotetop'>QUOTE (Reeke @ Oct 22 2012, 08:29 AM) <a href="index.php?act=findpost&pid=1994891"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If this was posted on FB I'd totally "like" it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If this was posted on Reddit I'd totally upvote it ;-) .

    But yeah guys I wouldn't sit there F5ing. I'm guessing they'll release the patch late tonight after some coding and then some "final final" playtesting tonight; seems to be the trend in the last few patches.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Ha, what makes you think that work around here stops on the weekends? :)

    Most of us were either working in the office or working from home this weekend, but there are just a lot of large changes in 224 that are taking longer to sort out then we'd prefer. Also, the main playtesting does not happen on the weekends, so we needed to wait for Monday to do thorough playtesting of the changes. There is a really good chance that the patch will go out today, but there's also a really good chance that it won't, so fingers crossed.

    --Cory
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    You're such a tease with that last line :P
  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
    <!--quoteo(post=1994995:date=Oct 22 2012, 01:58 PM:name=Reeke)--><div class='quotetop'>QUOTE (Reeke @ Oct 22 2012, 01:58 PM) <a href="index.php?act=findpost&pid=1994995"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You're such a tease with that last line :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    And by "tease" you mean "bad at math"
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    (will happen) + (won't happen) = 1
    (will happen) = (really good chance)
    (won't happen) = (really good chance)

    Therefore, 2 x (really good chance) = 1

    Therefore, (really good chance) = .5

    Now we know exactly the chances!
  • Captain VentrisCaptain Ventris Join Date: 2012-09-27 Member: 160871Members
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    Game releases next Wednesday. Yeah.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1995012:date=Oct 22 2012, 11:27 AM:name=Typhon)--><div class='quotetop'>QUOTE (Typhon @ Oct 22 2012, 11:27 AM) <a href="index.php?act=findpost&pid=1995012"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->(will happen) + (won't happen) = 1
    (will happen) = (really good chance)
    (won't happen) = (really good chance)

    Therefore, 2 x (really good chance) = 1

    Therefore, (really good chance) = .5

    Now we know exactly the chances!<!--QuoteEnd--></div><!--QuoteEEnd-->


    Blew my mind.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1994890:date=Oct 22 2012, 10:24 AM:name=Captain Ventris)--><div class='quotetop'>QUOTE (Captain Ventris @ Oct 22 2012, 10:24 AM) <a href="index.php?act=findpost&pid=1994890"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This patch is truly sounding tasty. I THINK the Sentry changes are in this one? That would be a wonderful surprise as well.<!--QuoteEnd--></div><!--QuoteEEnd-->

    yes, sentries are improved in next patch!
  • .ADHd.ADHd Join Date: 2012-02-18 Member: 146565Members
    <!--quoteo(post=1995352:date=Oct 22 2012, 10:36 PM:name=Sewlek)--><div class='quotetop'>QUOTE (Sewlek @ Oct 22 2012, 10:36 PM) <a href="index.php?act=findpost&pid=1995352"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yes, sentries are improved in next patch!<!--QuoteEnd--></div><!--QuoteEEnd-->

    They will now take 3 batteries to use trolol. (Hopefully so nobody builds them ever again :))
  • Captain VentrisCaptain Ventris Join Date: 2012-09-27 Member: 160871Members
    Yaaay useful Sentries! Well, the Marines have almost everything useful at this point. Flamethrowers need touching up in some capacity, and there are a few other things to poke at, but overall, not bad.

    Now how 'bout dem Aliens? Skulk fixes sound nice, and with collision correction we'll just have to see how everything else pans out for the poor ole' Kharaa.
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    <!--quoteo(post=1994935:date=Oct 22 2012, 09:09 AM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Oct 22 2012, 09:09 AM) <a href="index.php?act=findpost&pid=1994935"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am looking forward to the Lerk buff, it is a class that we should see a lot earlier on the field of play.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The lerk needs a debuff, the lerk bite should not be as strong as the skulks. And as for the gas, it should deal dmg or block the marines vision, not both. I don't know how many times I've spawned as a marine and before I can even move I'm at 65 health.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    I disagree; losing a Lerk is pretty fatal, as opposed to losing a skulk. With less HP and being able to be 1-shotted by a nice SG shot, the Lerk attacks should be in every way better than a Skulk's.

    As far as the visibility, there's a HUGE rage thread about visibility in NS2 in general discussions already :-P .
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    rofl ofc the lerk should be stronger then the skulk it costs 30 res.
  • ToumalToumal Join Date: 2010-05-02 Member: 71591Members
    <!--quoteo(post=1995384:date=Oct 23 2012, 06:55 AM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ Oct 23 2012, 06:55 AM) <a href="index.php?act=findpost&pid=1995384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->rofl ofc the lerk should be stronger then the skulk it costs 30 res.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed. The lerk is a huge investment and, as of 223, useless without spore. And if the Lerk obscures your vision and does damage to your marine lateron? I say that's fine by me. A shotgun is very effective against lerks and costs way, way less than that creature.

    The game's called Natural Selection after all, not "Natural Compromise" ;)
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Visibility in spores is a pain, I totally agree.

    I'd like to see spore, like umbra, something you fire at your own players that then gives them the added benefit.

    The fired umbra and spore cloud could still be effective on their own, but a lot smaller. But imagine firing umbra and spore at 3 skulks and have them drag it round a room :P
    Poison attacks anyone?

    It would address the visibility issue whilst giving lerks a larger support role, and thus spikes and bite could be more useful.
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    A spore rocket with a suction cup that sticks to stuff? Preferably someone or something that moves so the spores get spread but at the same time stays mobile/alive for as long as the spore rocket spews gas. :)

    Doesn't flamethrowers burn spores by the way? Or was that removed?
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Just witnessed 10 consecutive marine wins in a row, 224 can't come fast enough.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    prolly complained the entire time and sat in a vent :D, winning strats right there :D
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Nope? Fail flamebait.
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    And yet the next day.
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