WTF!

Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
<div class="IPBDescription">It just didn't end</div><img src="http://i861.photobucket.com/albums/ab178/Mbsgriever/2012-10-22_00005.jpg" border="0" class="linked-image" />

It was nothing but a tug of war with tram and locker rooms for a solid hour.

Comments

  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    Change half of those fades into gorges and win instantly.
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    Decent game at least it didnt drag on like the 3 hour games we used to do
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    I have had a 140 minute game.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    edited October 2012
    After about minute 50-60, I just stopped caring about who won, I just wanted it to be over.

    And trust me, there were gorges. There was pretty much everything. Multiple times, over and over. After crashing, I went lerk three times, dying and having enough res to replace the lerks every time, and then had enough for fade. By the end, you can see the p.res on the screenshot. Just not much teamwork from either team or just really bad timing or something.

    Halfway through the game I crashed (was com) and started playing.

    ... I don't even want to talk about this round anymore, just thinking about it makes my brain hurt.

    Nice way to send off 223... let it be gone.
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    edited October 2012
    That's ridiculous.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    Impressive. You beat the metagame average of 30-35 minutes.
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    It was just stupid, I think I got 2 onos eggs and went onos twice but my p res sat at 100 for most of the game. I think we lost locker rooms hive 3 maybe 4 times and tram twice. We lost all of our upgrades 2 times, once in gen with arcs and once in locker rooms with arcs. I can't remember how many times we took and lost caf. And courtyard's ground should have been a solid orange from all the cysts that died in there.

    At the end we got so used to seeing massive arcs trains that if we saw another it was just "oh look an arc train, meh".

    But yes at the 85 min mark most of us were "oh god just let it end".
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    About a dozen builds ago I had a game that lasted 2 hours. At that point, as commander, I have had enough and just logged. I really don't care who won.

    However I was only keeping the game going by constantly spamming ink to block scans, so I imagine aliens lost immediately to ARCs as I left.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    thats one of the commanders fault. Either one of the commanders failed to ge tthe alien team working together, or the marine team commander turtled for ever like wimps.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    I play one game of NS2, and now i dont wanna play another for about a month.....
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    Ahh remember the good ole days of NS1 where some matches would go on for 9 hours. The days of the only energy drink out there was Red Bull or caffienee pills. You could start playing, play for an hour. Get off and go to sleep, then come back to find the same round still going on.
  • CLARK_KENTCLARK_KENT Vancouver, Canada Join Date: 2002-11-21 Member: 9508Members, Reinforced - Silver
    <!--quoteo(post=1994824:date=Oct 22 2012, 04:46 AM:name=Know pain)--><div class='quotetop'>QUOTE (Know pain @ Oct 22 2012, 04:46 AM) <a href="index.php?act=findpost&pid=1994824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->At the end we got so used to seeing massive arcs trains that if we saw another it was just "oh look an arc train, meh".

    But yes at the 85 min mark most of us were "oh god just let it end".<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sigh, it was definitely a weird game. I had all upgrades relatively early when you only had 2 hives and no fades (we had pressured your nodes pretty early)... plus something like 120 team res... and res was flowing with 5 res nodes...and we marines just couldn't finish. I'm not sure what people were shooting at in the hive room, because 5 people with Weps 3/Arm 3 should have taken down a hive fast.

    nxzl.Villain pointed it out in voice at some point around the 50 min mark. "Look at the scoreboard," he said. He was at a 4:1 K:D ratio, and everyone else was at 1:3 K:D (average). I assure you, we were not trying to turtle at all.

    I too just wanted it to end. I had work in a couple of hours and needed sleep. Eventually, I just had to bail at the 90 minute mark to get sleep. Lol.

    In NS1, epic games would last roughly 2 hours, and it would happen every now and then (way more frequently than in NS2). I have to agree with Know Pain that it wasn't fun... but in NS1, it was fun. It felt like in NS1, in those long epic games, it would feel more dynamic. There were opportunities to make that game-changing play -- almost strategy mixed with a little bit of luck and element of surprise. But in NS2, it seems like it's primarily a strategy of who can push for more territory (either RTs and/or hive rooms)...and in the late game, this type of play is extremely slow moving. I'm probably not describing this very well, what with my 3 hours of sleep here at work, but I'm hoping some of you know what I mean. I think it has to do a little with mobility as well (e.g. hive rush, cc placements, etc.). Power nodes and slow moving, non-beacon-able/telaportable exos don't help.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    You guys didnt pressure rts really at all early game, wasnt till like 7+ minutes when we already had an onos and fades.... There is really no reason the marines should lose that game.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    edited October 2012
    <!--quoteo(post=1994962:date=Oct 22 2012, 06:03 PM:name=Furious_Gorge)--><div class='quotetop'>QUOTE (Furious_Gorge @ Oct 22 2012, 06:03 PM) <a href="index.php?act=findpost&pid=1994962"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In NS1, epic games would last roughly 2 hours, and it would happen every now and then (way more frequently than in NS2). I have to agree with Know Pain that it wasn't fun... but in NS1, it was fun. It felt like in NS1, in those long epic games, it would feel more dynamic. There were opportunities to make that game-changing play -- almost strategy mixed with a little bit of luck and element of surprise. But in NS2, it seems like it's primarily a strategy of who can push for more territory (either RTs and/or hive rooms)...and in the late game, this type of play is extremely slow moving.<!--QuoteEnd--></div><!--QuoteEEnd-->
    In NS1 we had dynamic res-flow, now in NS2, when both teams have their territory, they just have too many resources. In long games in NS1 I had to earn my lifeform, now I just have to survive long enough and block the marines from killing RTs. And when they managed to kill a RT in NS1, I still had the feeling that I can do something by killing them.

    I think 'dynamics' is one of the keywords, I'm still for RFK.

    Most of the longer games were really fun for me in NS1. In NS2 they are like siege maps. Without a siege room.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
Sign In or Register to comment.