Fix the Marine Jump PLEASE!

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Comments

  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Pretty nervous for this addition, I feel it's the jenga style collision that is the crux of losing marine position in close range combat. Someone mentioned that you could be 3 times the current width away from the skulks reticule and still take damage? It'll be interesting, probably won't frustrate newer alien players to tears at least.
  • elmo9000elmo9000 Join Date: 2012-03-24 Member: 149324Members
    <!--quoteo(post=1995014:date=Oct 22 2012, 09:29 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Oct 22 2012, 09:29 PM) <a href="index.php?act=findpost&pid=1995014"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, dont forget glancing bites, guys.. coming in 224.. that makes a huge difference regarding the this topic.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hopefully the actual implementation isnt as bad as it sounds.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    Yea.. i really have my doubts regarding that, especially with the distinct lack of a team or even a couple players in the PT group that could test those kind of changes to see potential impact on play of all levels...
  • ToumalToumal Join Date: 2010-05-02 Member: 71591Members
    <!--quoteo(post=1995069:date=Oct 22 2012, 08:21 PM:name=elmo9000)--><div class='quotetop'>QUOTE (elmo9000 @ Oct 22 2012, 08:21 PM) <a href="index.php?act=findpost&pid=1995069"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hopefully the actual implementation isnt as bad as it sounds.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seconded. This could turn out really awesome, or it could make marine vs skulk combat uninteresting. It's definitely one of the more... interesting changes.
  • salvadorjersalvadorjer Join Date: 2012-10-22 Member: 163138Members, Reinforced - Shadow
    I created an account just to answer this question:

    First disclaimer: I haven't played the game yet, i pre-ordered it but haven't had a chance to actually experience it yet. However i have watched quite a few videos of play footage, so my judgement is based off of those.

    Simply put, from a spectator point of view, bunny hopping looks weird and "not right". Personally i don't think a marine should be able to aim and jump at the same time.

    my 2c: the spammy amount of jumps should be adressed as a problem.
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