Flickering lights when power node is low

MetinMetin Join Date: 2012-10-14 Member: 162293Members
<div class="IPBDescription">atmospheric detail</div>I think the atmosphere in the game could be enhanced by flickering lights in each room when the power node is damaged (when the power node alarm tone sounds). Of course the flickerung should not be too much, otherwise it could get annoying. This feature should be easy to realise and would be a nice effect.

What do you think?

Comments

  • WildChickenWildChicken Join Date: 2004-08-25 Member: 30891Members, Constellation
    Epilepsy fits, no thanks. Toning down lights a bit when the power is low I suppose could work?
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    What I'd love to see is the mappers getting a certain amount of control over what the lighting looks like once the power goes down in a room. I say this because pure red lighting doesn't look that great. If it was some combination of reds and oranges or yellows, that could look cool.
  • MetinMetin Join Date: 2012-10-14 Member: 162293Members
    <!--quoteo(post=1994614:date=Oct 22 2012, 12:20 AM:name=WildChicken)--><div class='quotetop'>QUOTE (WildChicken @ Oct 22 2012, 12:20 AM) <a href="index.php?act=findpost&pid=1994614"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Epilepsy fits, no thanks. Toning down lights a bit when the power is low I suppose could work?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, by flickering I don't mean the lights simply going on and off. There just should be some short time periods where the lights get darker a little bit. Just like a lamp with an unstable power source. These time periods could get longer on lower health of the power node.
Sign In or Register to comment.