Base Player Speeds

radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
edited October 2012 in NS2 General Discussion
<div class="IPBDescription">How fast do we go?</div>I've noticed that a non celerity skulk and a non sprinting marine seem to be very close in speed, especially when strafing.

EDIT: Thanks to the tips below, I've gathered the info.

Base Skulk speed: 7
Strafe Skulk speed: 7
Base Skulk Leap: 11.3
Skulk Initial Wall Jump Velocity: 8.3

Celerity Skulk speed: 9.09
Celerity Strafe Skulk speed: 9.09
Celerity Skulk Leap: 13.5
Celerity Initial Wall Jump Velocity: 9.5


Base Marine Speed: 5.06
Strafe Marine Speed: 5.06
Sprint Marine Speed: 6.07

EDIT: See below for marine speeds with weapon changes

<b>What I've observed quickly with debugspeed</b>

<ul><li>There is a short ramp up for aliens to reach max speed. It's slight, but there.</li><li>Marines can walk/strafe almost instantly at max speed. Jump strafing is as fast as movement forward jumping.</li><li>Wall jump gives a nice little boost on initial, and it increases from wall to wall. Dropping from the ceiling first gives a little boost, too.</li><li>However, touching the floor, even once, kills it.</li><li>Wall jump with celerity doesn't seem to give nearly as much boost. How is this calculated?</li></ul>

Seems Marines shouldn't be able to run sideways as fast as they run straight. Especially without delay and jump strafing, where you can alter direction after leaving the ground (See fana's excellent point on it here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=122000)" target="_blank">http://www.unknownworlds.com/ns2/forums/in...owtopic=122000)</a>

Comments

  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    debugspeed will answer all these questions and more.
  • unkindunkind Join Date: 2012-02-04 Member: 143563Members
    <!--quoteo(post=1993777:date=Oct 19 2012, 11:05 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Oct 19 2012, 11:05 AM) <a href="index.php?act=findpost&pid=1993777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->debugspeed will answer all these questions and more.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ive seen speed related ###### asked several times, and someone finally responds with the command, thx, now maybe i can actually learn how to use the wall jumping. (I wish every game had q3 strafe jumping though :()
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    edited October 2012
    strafing does not make you gain any speed

    base skulk: 7
    celerity skulk: 9

    rifle out: 5.06 / 6.07 sprint
    pistol out: 5.13 / 6.15
    knife out: 5.31 / 6.37

    dropping weapons makes you faster.
    it looks like the rifle and the pistol are both "worth" .56 speed (so dropping your rifle and running with your axe out will give you 5.87 speed).

    a marine carrying only an axe is 6.25 / 7.51 sprint
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Dropping weapons will also increase a marines speed. Carrying just an axe, a marine can sprint faster than a skulk can run.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Walljumping works differently from before, instead of getting boosts from walls, you can get boosts from the initial jump and downwards speed.


    For instance, jump down from the where the wall meets the ceiling and you see a nice speed increase which you can keep up by walljumping and jumping in general. If you climb the walls again and jump down again you get the big initial boost again. So yeah, climbing walls and dropping down is the way to get those max speeds up right now.

    It's a bit too situational for my taste, but it works very well in Crevice, Warehouse and other "High ceiling" areas...
  • middlemanmiddleman Join Date: 2005-07-18 Member: 56200Members
    Honestly, why do I need to use a gimmick like wall jumping to gain speed, that is just stupid.

    Rather have base speed increased which is where it's needed in combat.

    Base 8.5 would be nice

    and Cel 10 or 10.5
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1993777:date=Oct 19 2012, 10:05 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Oct 19 2012, 10:05 AM) <a href="index.php?act=findpost&pid=1993777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->debugspeed will answer all these questions and more.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Unfortunately, its a cheat-protected command right now (i.e. you have to have cheats enabled) which makes it functionally useless for actual gameplay.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    edited October 2012
    <!--quoteo(post=1993834:date=Oct 19 2012, 10:30 AM:name=middleman)--><div class='quotetop'>QUOTE (middleman @ Oct 19 2012, 10:30 AM) <a href="index.php?act=findpost&pid=1993834"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Honestly, why do I need to use a gimmick like wall jumping to gain speed, that is just stupid.

    Rather have base speed increased which is where it's needed in combat.

    Base 8.5 would be nice

    and Cel 10 or 10.5<!--QuoteEnd--></div><!--QuoteEEnd-->
    because having a skill based mechanic (I don't see it as a gimmick) results in more interesting gameplay and the opportunity for big plays as opposed to every skulk performing the same
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1993834:date=Oct 19 2012, 06:30 PM:name=middleman)--><div class='quotetop'>QUOTE (middleman @ Oct 19 2012, 06:30 PM) <a href="index.php?act=findpost&pid=1993834"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Honestly, why do I need to use a gimmick like wall jumping to gain speed, that is just stupid.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Something about "skill based movement" and "depth of gameplay" :P
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Honestly, why do I need to use a gimmick like wall jumping to gain speed, that is just stupid. Rather have base speed increased which is where it's needed in combat.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I am on this side of the table...but I wouldn't say it's stupid. Just unnecessary. I have reasons which I've said before, but in the end, I guess I don't really care if wall jump stays in or not. Someone will always have a problem with how it's implemented.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    edited October 2012
    So how do you propose to balance varying degrees of aim on marines?

    Make skulks massive so even people with a touchpad can hit them always?

    Make everything so slow that its all about numbers, 2 aliens beats your 1 marine?
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--quoteo(post=1993774:date=Oct 19 2012, 09:02 AM:name=radforChrist)--><div class='quotetop'>QUOTE (radforChrist @ Oct 19 2012, 09:02 AM) <a href="index.php?act=findpost&pid=1993774"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><ul><li>Wall jump with celerity doesn't seem to give nearly as much boost. How is this calculated?</li></ul><!--QuoteEnd--></div><!--QuoteEEnd-->
    celerity seems to interact very poorly with walljump in general - it doesn't even change your max speed, so it just makes it easier to get to. hopefully that's adjusted.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Hard to believe marines can reach higher speed than skulks, the alien class which is supposed to be the fast agile one.
  • OctaviusOctavius Join Date: 2012-10-02 Member: 161337Members
    Oh Hi there, I was just testing this out today. Some of my numbers are a little different but not much more than 1 off. I suspect an amount of skill is involved in achieving some of the speeds players have reached.
    I'd like to point out that just because you can reach a max speed doesn't mean you can keep it up for long. I tried to account for this in the Tram map since it has that large tunnel. Each metric is equally useful IMO.
    Tram Tunnel Speed Trial -Skulk Base movement w/nojumping -28 secs(max 7)
    w/jumping - 28 secs(max 8.9) (i couldn't keep max speed very long and would sometimes stick to my target object on the wall jumping * a more skilled player could probably shorten this.)
    Tram Tunnel Speed Trial -Skulk Celerity movement w/nojumping -21 secs (max 9.09)
    Tram Tunnel Speed Trial -Skulk Celerity movement w/jumping -21 secs (max 10+)(*more skilled players could do better i bet)
    Tram Tunnel Speed Trial -Skulk Celerity movement w/jumping/leap -17 secs (max 13+) (10 runs and this was the best I could do)
    Tram Tunnel Speed Trial -Skulk Adrenaline movement w/jumping/leap - 20 secs (max 11.2) (2 runs as it wasn't much difference between them)

    Its notable that I was able to get nearly 5 consecutive leaps in with adrenaline vs the 2 with celerity.
  • PikachuPikachu Join Date: 2012-10-03 Member: 161437Members
    <!--quoteo(post=1993921:date=Oct 19 2012, 05:57 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Oct 19 2012, 05:57 PM) <a href="index.php?act=findpost&pid=1993921"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hard to believe marines can reach higher speed than skulks, the alien class which is supposed to be the fast agile one.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Dude are you freakin serious? Humans can out run most 4 legged predators, why do you think we evolved to be so smart and use tools? Oh I suppose you find axe running unrealistic too? Just think about it, a guy holding an axe approaches you: who runs faster, you or him? He does, obviously, because the axe is another limb now he's got 5 limbs. We can move just as fast sideways as we do forward because our higher center of mass gives us more traction on the ground for acceleration. It's the same reason why we can change direction midair.
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    <!--quoteo(post=1993938:date=Oct 20 2012, 02:51 AM:name=Pikachu)--><div class='quotetop'>QUOTE (Pikachu @ Oct 20 2012, 02:51 AM) <a href="index.php?act=findpost&pid=1993938"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dude are you freakin serious? Humans can out run most 4 legged predators, why do you think we evolved to be so smart and use tools? Oh I suppose you find axe running unrealistic too? Just think about it, a guy holding an axe approaches you: who runs faster, you or him? He does, obviously, because the axe is another limb now he's got 5 limbs. We can move just as fast sideways as we do forward because our higher center of mass gives us more traction on the ground for acceleration. It's the same reason why we can change direction midair.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I couldn't help but lol.
    Well said.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited October 2012
    ugh I shouldnt use forums this late I thought you were serious
  • WildChickenWildChicken Join Date: 2004-08-25 Member: 30891Members, Constellation
    <!--quoteo(post=1993938:date=Oct 20 2012, 12:21 AM:name=Pikachu)--><div class='quotetop'>QUOTE (Pikachu @ Oct 20 2012, 12:21 AM) <a href="index.php?act=findpost&pid=1993938"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->*Snip*
    Just think about it, a guy holding an axe approaches you: who runs faster, you or him? He does, obviously, because the axe is another limb now he's got 5 limbs.
    *Snip*<!--QuoteEnd--></div><!--QuoteEEnd-->

    Uh, I can guarantee you if there's a guy running towards me with an axe, I'll be running faster than him!
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    <a href="http://www.youtube.com/watch?v=kcE52gCZ3lo" target="_blank">http://www.youtube.com/watch?v=kcE52gCZ3lo</a>
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=1993938:date=Oct 20 2012, 09:21 AM:name=Pikachu)--><div class='quotetop'>QUOTE (Pikachu @ Oct 20 2012, 09:21 AM) <a href="index.php?act=findpost&pid=1993938"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dude are you freakin serious? Humans can out run most 4 legged predators, why do you think we evolved to be so smart and use tools? <SNIP><!--QuoteEnd--></div><!--QuoteEEnd-->
    WTF...our education system has a lot to answer for...obviosuly your either being badly sarcastic or sadly stupid.

    Cheetah or Ussain Bolt....my moneys on the cat, suggest you look into biomechanics behind what makes cheetah and other 4 legged animals faster.
    We cant outrun these animals which is why we where forced to learn to use tools.
  • Captain VentrisCaptain Ventris Join Date: 2012-09-27 Member: 160871Members
    edited October 2012
    Humans can out-DISTANCE quadripedal critters (Various peoples of the Earth have been known to not infrequently walk after a gazelle, etc. until it drops from exhaustion), but we're talking about 30 feet of corridor here, so that's pretty irrelevant. Most of us could probably be outrun by a frikkin' Gecko or something.
  • WackOhWackOh Join Date: 2004-07-25 Member: 30100Members
    Who gives a ###### about humans running faster than most animals (in the context of this thread anyway).

    This is natural selection with ALIENS.

    Aliens which have been designed and thought up by UWE to be fast and agile, yet weak unless it gains the upperhand ie ambushes or just completely out maneuvering marines. Or was i wrong in assuming that?
  • azurescorchazurescorch Join Date: 2012-09-29 Member: 161030Members, Reinforced - Silver
    <!--quoteo(post=1994016:date=Oct 20 2012, 05:51 AM:name=hakenspit)--><div class='quotetop'>QUOTE (hakenspit @ Oct 20 2012, 05:51 AM) <a href="index.php?act=findpost&pid=1994016"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->WTF...our education system has a lot to answer for...obviosuly your either being badly sarcastic or sadly stupid.<!--QuoteEnd--></div><!--QuoteEEnd-->


    It was clearly sarcastic. I don't know how people aren't picking up on it.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Touching the ground really shouldn't hurt your speed momentum as a skulk, heck it should become part of the whole walljump mechanic. (Wall floor wall floor wall floor wall floor), or even some bunnyhopping in between on the floor to maintain wall speed momentum. Currently the movement mechanic is just too iffy.
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