'Ready' Button
Ulmont
Join Date: 2011-10-02 Member: 125211Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester, Retired Community Developer
Problem: Pubs are unorganized, teams lack unit cohesion, and all strategy consists exclusively of spur-of-the-moment decisions.
Proposed solution: Before the start of each match, require the majority of players on each team to 'ready up'.
Here's why: Before the start of every gather or competitive game, each team spends a variable amount of time coming up with a strategy for the upcoming match. This leads to organized games, with strong unit cohesion and specific strategies for each team. Orders are given, orders are followed, and everyone knows what they're doing at any given time. Before the start of each pub game, a timer counts down from five. Instead of coming up with a strategy and assigning roles based on player skill, someone runs into the comm/kham chair and the rest of the team scatters in all directions. This leads to disorganized game-play and contributes to the general chaos of pubs. So please, add a ready up button. That is all.
Proposed solution: Before the start of each match, require the majority of players on each team to 'ready up'.
Here's why: Before the start of every gather or competitive game, each team spends a variable amount of time coming up with a strategy for the upcoming match. This leads to organized games, with strong unit cohesion and specific strategies for each team. Orders are given, orders are followed, and everyone knows what they're doing at any given time. Before the start of each pub game, a timer counts down from five. Instead of coming up with a strategy and assigning roles based on player skill, someone runs into the comm/kham chair and the rest of the team scatters in all directions. This leads to disorganized game-play and contributes to the general chaos of pubs. So please, add a ready up button. That is all.
Comments
I think all the game needs is just a slightly better way of determining when to start the round.
E.g. round won't start until 80% of the total players are joined into teams.
And then maybe a 15-30 second countdown to discuss a quick strategy and allow the remaining players to join teams.
Example:
Match ends - 12 players are now in the Ready Room
Players Begin to join teams [Match does not begin]
Players on each team assign roles and come up with strategy for the upcoming game [Match does not begin]
Players conclude role assignment and strategy formation [Matches does not begin]
Majority of players indicate they are ready for the match to begin (press a button, type in console, whatever) [Match does not begin]
Round reset, 5 second countdown, and match begin