'Ready' Button

UlmontUlmont Join Date: 2011-10-02 Member: 125211Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester, Retired Community Developer
edited October 2012 in Ideas and Suggestions
Problem: Pubs are unorganized, teams lack unit cohesion, and all strategy consists exclusively of spur-of-the-moment decisions.

Proposed solution: Before the start of each match, require the majority of players on each team to 'ready up'.


Here's why: Before the start of every gather or competitive game, each team spends a variable amount of time coming up with a strategy for the upcoming match. This leads to organized games, with strong unit cohesion and specific strategies for each team. Orders are given, orders are followed, and everyone knows what they're doing at any given time. Before the start of each pub game, a timer counts down from five. Instead of coming up with a strategy and assigning roles based on player skill, someone runs into the comm/kham chair and the rest of the team scatters in all directions. This leads to disorganized game-play and contributes to the general chaos of pubs. So please, add a ready up button. That is all.

Comments

  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    As long as there is a (5-15 sec) timeout, this might be good. However, people will still jump into comm chairs without "permission" on pubs.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    Relevant/merge thread: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=122061" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=122061</a>
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    isn't that the point of the READY room ? :)

    I think all the game needs is just a slightly better way of determining when to start the round.

    E.g. round won't start until 80% of the total players are joined into teams.

    And then maybe a 15-30 second countdown to discuss a quick strategy and allow the remaining players to join teams.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    ... and nominate/vote for commanders ;-) (see above thread)
  • UlmontUlmont Join Date: 2011-10-02 Member: 125211Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester, Retired Community Developer
    All related issues, but not the one I'm trying to raise. Teams need to be able to come up with a strategy before the game starts, but after they leave the ready room.

    Example:

    Match ends - 12 players are now in the Ready Room
    Players Begin to join teams [Match does not begin]
    Players on each team assign roles and come up with strategy for the upcoming game [Match does not begin]
    Players conclude role assignment and strategy formation [Matches does not begin]
    Majority of players indicate they are ready for the match to begin (press a button, type in console, whatever) [Match does not begin]
    Round reset, 5 second countdown, and match begin
  • lolwowlolwow Join Date: 2012-10-06 Member: 161681Members
    Just do it like TF2: new round start and there's a 40 seconds countdown (I think?) before it really begins. In that time people can join teams, select class, chat etc
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