Third person marine animation

Bad MojoBad Mojo Join Date: 2009-05-01 Member: 67317Members
<div class="IPBDescription">Needs improvement</div>Anyone notice the third person animation of a marine swinging an axe was a bit poorly done? He swings one way and his arm extends fully in an awkward way and hangs there for a second before repeating the same thing in the other direction. Obviously there is no effect on gameplay but to me it looks ugly and just wasn't given enough time when it was created.

Comments

  • FappuchinoFappuchino Join Date: 2012-10-10 Member: 162008Members
    edited October 2012
    I think these kinds of changes will remain on back burner until the endless list of things are fixed, tweaked, and added.

    It's not very pretty, however I find certain animations like the skulk's to be really well done on the locomotion side of things.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited October 2012
    BadMojo the technical term for the marine axe animation is Full Retard Swing Tennis

    Other animations that should be redone IMO

    reload animation - the marine's arm twists and warps out of shape

    marine jump animation - doesnt look like they had to use any muscle power to jump that high. You get the same animation jumping in any direction.

    <img src="http://i.imgur.com/96RS5.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/TSZ7c.jpg" border="0" class="linked-image" />

    Don't know if its an animation issue...the skulk doesn't transition very well around surfaces.

    lerk roosting - is there a transition between flying and roosting?
  • zeepzeep Join Date: 2002-11-01 Member: 3367Members
    Agreed i hope they will adress animations soon. Turning animations are bad too
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    Never been bothered by the animations. These are pretty low priority to me.
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    I am pretty sure they are working on animations for release. One of the brians I believe
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    If you switch between weapons while holding the fire button it causes all sorts of animation malarkey.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Have you ever tried sheathing an assault rifle while it's still firing? You can bet it causes malarkey.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited October 2012
    Animations are getting some attention lately. Colin Knueppel (bottom of <a href="http://www.unknownworlds.com/about)" target="_blank">http://www.unknownworlds.com/about)</a> is working on them right now.
    I've been hunting down skulk issues that drive me nuts and made some vids in 30% ingame speed. @ 1080p 60 fps

    If you guys wish to contribute, please start a new thread and start adding and maintaining a list, would be very helpful as we have lots and lots of reported issues and vids for specific animations, but you you never know, you guys could find more!

    For animations, Videos are also a necessity, as text just isn't specific enough generally. Also try and use "speed 0.3" or some other number than 1 in the console to slow the game down to slow mo so you can capture exactly whats going on.
    Oh and, thirdperson cheat produces false positives, dont use it as an example, always use another player to demonstrate.

    :)
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