Collision
1dominator1
Join Date: 2010-11-19 Member: 75011Members
<div class="IPBDescription">Collision is virtually nonexistent</div>
As the topic says collision is virtually nonexistent, at least between jumping and to a lesser extent, moving players. Since jumping is a necessity for both marines and skulks in early and mid game I think this has to be fixed. I cannot count the times I have phased through marines or vice versa, but it happens 9/10 times when a collision happens in game. The only thing I note consistent collision with is still players and terrain.
Or is it just me and everyone thinks its fine?
As the topic says collision is virtually nonexistent, at least between jumping and to a lesser extent, moving players. Since jumping is a necessity for both marines and skulks in early and mid game I think this has to be fixed. I cannot count the times I have phased through marines or vice versa, but it happens 9/10 times when a collision happens in game. The only thing I note consistent collision with is still players and terrain.
Or is it just me and everyone thinks its fine?
Comments
E.g. if you're a skulk and you're attacking an exo, if you don't jump and he just walks forward, he'll step over and walk over you as you're attacking him even without jumping. Same as marines. Even without jumping, I think they walk over skulks if both are going forward (haven't tested though). With jumping, they definitely do. I think the tolerance is large enough that by jumping and holding crouch, they can even jump over a fade (with the slide-over).
It's hard to explain, but it's there.
Oh, and what adds "fuel to the fire" is the ridiculous air-bounce right now. Any hit right now in 223 will cause the marine to be propelled away like a tennis ball, if he's in the air. Fade hits are especially hilarious (in a sad way because I feel like it's pretty bad for gameplay). I punched some guy clear across the room in flight control yesterday as fade... (not the ragdoll, he was alive)