No Medpacks on infestation?
Flipper
Join Date: 2012-08-08 Member: 155120Members
<div class="IPBDescription">an idea...</div>First off this isn't a complaining thread, it is simply a idea or possible mechanic.
We have all been in the situation where there's a marine push, and the aliens have weakened the attackers and they may be out of ammo and then health and ammo fall from the sky. It seems like a bit of a op ability.
Which is why I propose that meds and ammo should only be able to be dropped off of infestation. This might help reduce spawn camping and balance base attacks more even.
Thoughts?
We have all been in the situation where there's a marine push, and the aliens have weakened the attackers and they may be out of ammo and then health and ammo fall from the sky. It seems like a bit of a op ability.
Which is why I propose that meds and ammo should only be able to be dropped off of infestation. This might help reduce spawn camping and balance base attacks more even.
Thoughts?
Comments
+1
We have all been in the situation where there's a marine push, and the aliens have weakened the attackers and they may be out of ammo and then health and ammo fall from the sky. It seems like a bit of a op ability.
Which is why I propose that meds and ammo should only be able to be dropped off of infestation. This might help reduce spawn camping and balance base attacks more even.
Thoughts?<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1991800:date=Oct 15 2012, 11:46 AM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Oct 15 2012, 11:46 AM) <a href="index.php?act=findpost&pid=1991800"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about lowering Med/Ammo & dropped weapons lifetime on infestation?<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1991793:date=Oct 15 2012, 11:40 AM:name=blind)--><div class='quotetop'>QUOTE (blind @ Oct 15 2012, 11:40 AM) <a href="index.php?act=findpost&pid=1991793"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Terrible idea.<!--QuoteEnd--></div><!--QuoteEEnd-->
You seem to often fall back on that argument that you don't know an RTS game that does "this" but NS2 does..
This game is balanced around the fact that Marines can always be medpacked/resupplied. Always has been since NS1, deal with it!
Look past the fact that the Marines are getting back to full health, and look at the economic downside. A good push that is getting a lot of resistance likely is costing the Commander his entire res tick every 6 seconds.. unless it's Veil where Marines often have 6-7 RTs. This is stalling upgrades, structures being placed, and other things.
Lerk gas itself actually costs the Marine team economically rather than actually doing "damage" to Marines, when used out on the field/in the Hive.
The removal of this mechanic would actually make that sort of DoT overpowered vs Marines that are pushing a Hive or on infestation..
I specifically said, in the part of my post that you quoted, that I'm not trying to argue for or against anything. I'm just pointing out that this ability is unusual. I don't need to "deal with it", and I find your unwarranted aggression boorish at best.
nope, chuck testa
bite down marine resource towers. Ops, you just countered marine medpack spam.
Personally i get frustrated drooping meds and i land only one and the second one and rest bunch on the floor they don't notice and don't step on them and all it is is just wasted res.
Not really needed, weapons in deep alien territory tend to be gone by the time one gets a chance to recover them.
<!--quoteo(post=1991923:date=Oct 15 2012, 11:06 PM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Oct 15 2012, 11:06 PM) <a href="index.php?act=findpost&pid=1991923"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Medpacks as it is are quite ineffective already, because you have to land 2 medpacks on a marine for him not to die from one bite from skulk, and that is quite hard.
Personally i get frustrated drooping meds and i land only one and the second one and rest bunch on the floor they don't notice and don't step on them and all it is is just wasted res.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1991897:date=Oct 15 2012, 10:23 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Oct 15 2012, 10:23 PM) <a href="index.php?act=findpost&pid=1991897"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just make a medpack restore 20 health a second for 3 seconds. Problem addressed?<!--QuoteEnd--></div><!--QuoteEEnd-->
1 medpack should heal you fully over 4 seconds and not be stackable, just like 1 ammo drop gives you full ammo.
This will help make the marine comm less frustrating to play as well as preventing medpack showers.
Well they don't, so you don't.
I specifically said, in the part of my post that you quoted, that I'm not trying to argue for or against anything. I'm just pointing out that this ability is unusual. I don't need to "deal with it", and I find your unwarranted aggression boorish at best.<!--QuoteEnd--></div><!--QuoteEEnd-->
You really read any of that as aggression? Geez, lighten up mang.
And the base rush thing was discussed a week and a half ago, it would "seem" like you are creating a pattern :)