No Medpacks on infestation?

FlipperFlipper Join Date: 2012-08-08 Member: 155120Members
<div class="IPBDescription">an idea...</div>First off this isn't a complaining thread, it is simply a idea or possible mechanic.

We have all been in the situation where there's a marine push, and the aliens have weakened the attackers and they may be out of ammo and then health and ammo fall from the sky. It seems like a bit of a op ability.

Which is why I propose that meds and ammo should only be able to be dropped off of infestation. This might help reduce spawn camping and balance base attacks more even.

Thoughts?

Comments

  • blindblind Join Date: 2010-04-17 Member: 71437Members, Squad Five Gold
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1991793:date=Oct 15 2012, 06:40 PM:name=blind)--><div class='quotetop'>QUOTE (blind @ Oct 15 2012, 06:40 PM) <a href="index.php?act=findpost&pid=1991793"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Terrible idea.<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1
  • supsusupsu Join Date: 2012-04-24 Member: 151023Members, Squad Five Blue
    Baby don't hurt me, don't hurt me, no more<3
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    How about lowering Med/Ammo & dropped weapons lifetime on infestation?
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    I'm not advocating the removal of medpacks or ammo on infestation by saying this, but it is kind of ridiculous that the Marine commander can resupply his units indefinitely right in the heart of the enemy base. I don't know an RTS that has that kind of unstoppable cross-map health repair.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    edited October 2012
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=1991791:date=Oct 15 2012, 11:35 AM:name=Flipper)--><div class='quotetop'>QUOTE (Flipper @ Oct 15 2012, 11:35 AM) <a href="index.php?act=findpost&pid=1991791"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->First off this isn't a complaining thread, it is simply a idea or possible mechanic.

    We have all been in the situation where there's a marine push, and the aliens have weakened the attackers and they may be out of ammo and then health and ammo fall from the sky. It seems like a bit of a op ability.

    Which is why I propose that meds and ammo should only be able to be dropped off of infestation. This might help reduce spawn camping and balance base attacks more even.

    Thoughts?<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=1991800:date=Oct 15 2012, 11:46 AM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Oct 15 2012, 11:46 AM) <a href="index.php?act=findpost&pid=1991800"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about lowering Med/Ammo & dropped weapons lifetime on infestation?<!--QuoteEnd--></div><!--QuoteEEnd-->



    <!--quoteo(post=1991793:date=Oct 15 2012, 11:40 AM:name=blind)--><div class='quotetop'>QUOTE (blind @ Oct 15 2012, 11:40 AM) <a href="index.php?act=findpost&pid=1991793"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Terrible idea.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • SPASMadnessSPASMadness Join Date: 2012-08-30 Member: 156958Members
    What about 1sec of cooldown everytime you drop medpack/ammo on infestation ?
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    edited October 2012
    <!--quoteo(post=1991803:date=Oct 15 2012, 08:49 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Oct 15 2012, 08:49 AM) <a href="index.php?act=findpost&pid=1991803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not advocating the removal of medpacks or ammo on infestation by saying this, but it is kind of ridiculous that the Marine commander can resupply his units indefinitely right in the heart of the enemy base. I don't know an RTS that has that kind of unstoppable cross-map health repair.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You seem to often fall back on that argument that you don't know an RTS game that does "this" but NS2 does..

    This game is balanced around the fact that Marines can always be medpacked/resupplied. Always has been since NS1, deal with it!

    Look past the fact that the Marines are getting back to full health, and look at the economic downside. A good push that is getting a lot of resistance likely is costing the Commander his entire res tick every 6 seconds.. unless it's Veil where Marines often have 6-7 RTs. This is stalling upgrades, structures being placed, and other things.

    Lerk gas itself actually costs the Marine team economically rather than actually doing "damage" to Marines, when used out on the field/in the Hive.

    The removal of this mechanic would actually make that sort of DoT overpowered vs Marines that are pushing a Hive or on infestation..
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited October 2012
    <i>I</i> "seem" to? Give me some more examples about how I keep falling back on this argument. The last time I remember even mentioning that reasoning was in a discussion about beacon a month or more ago.

    I specifically said, in the part of my post that you quoted, that I'm not trying to argue for or against anything. I'm just pointing out that this ability is unusual. I don't need to "deal with it", and I find your unwarranted aggression boorish at best.
  • RobustPenguinRobustPenguin Join Date: 2012-08-17 Member: 155719Members
    In general something needs to be done about medpack spam imho, I would accept a medpac heal increase but make it a HoT (from 50 to 75 but 75 over 5 seconds). Or make it so when your poisoned medpacks do nothing, some way for aliens to counter marines medpack spam.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=1991874:date=Oct 15 2012, 01:52 PM:name=RobustPenguin)--><div class='quotetop'>QUOTE (RobustPenguin @ Oct 15 2012, 01:52 PM) <a href="index.php?act=findpost&pid=1991874"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In general something needs to be done about medpack spam imho, I would accept a medpac heal increase but make it a HoT (from 50 to 75 but 75 over 5 seconds). Or make it so when your poisoned medpacks do nothing, some way for aliens to counter marines medpack spam.<!--QuoteEnd--></div><!--QuoteEEnd-->

    nope, chuck testa
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    Just make a medpack restore 20 health a second for 3 seconds. Problem addressed?
  • Katana-Katana- Join Date: 2008-11-25 Member: 65575Members
    <!--quoteo(post=1991874:date=Oct 15 2012, 11:52 AM:name=RobustPenguin)--><div class='quotetop'>QUOTE (RobustPenguin @ Oct 15 2012, 11:52 AM) <a href="index.php?act=findpost&pid=1991874"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->some way for aliens to counter marines medpack spam.<!--QuoteEnd--></div><!--QuoteEEnd-->

    bite down marine resource towers. Ops, you just countered marine medpack spam.
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    Medpacks as it is are quite ineffective already, because you have to land 2 medpacks on a marine for him not to die from one bite from skulk, and that is quite hard.
    Personally i get frustrated drooping meds and i land only one and the second one and rest bunch on the floor they don't notice and don't step on them and all it is is just wasted res.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    edited October 2012
    <!--quoteo(post=1991800:date=Oct 15 2012, 07:46 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Oct 15 2012, 07:46 PM) <a href="index.php?act=findpost&pid=1991800"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about lowering Med/Ammo & dropped weapons lifetime on infestation?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not really needed, weapons in deep alien territory tend to be gone by the time one gets a chance to recover them.


    <!--quoteo(post=1991923:date=Oct 15 2012, 11:06 PM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Oct 15 2012, 11:06 PM) <a href="index.php?act=findpost&pid=1991923"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Medpacks as it is are quite ineffective already, because you have to land 2 medpacks on a marine for him not to die from one bite from skulk, and that is quite hard.
    Personally i get frustrated drooping meds and i land only one and the second one and rest bunch on the floor they don't notice and don't step on them and all it is is just wasted res.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1991897:date=Oct 15 2012, 10:23 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Oct 15 2012, 10:23 PM) <a href="index.php?act=findpost&pid=1991897"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just make a medpack restore 20 health a second for 3 seconds. Problem addressed?<!--QuoteEnd--></div><!--QuoteEEnd-->

    1 medpack should heal you fully over 4 seconds and not be stackable, just like 1 ammo drop gives you full ammo.
    This will help make the marine comm less frustrating to play as well as preventing medpack showers.
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    If my med packs didn't disappear into oblivion I wouldn't need to spam them
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    <!--quoteo(post=1992030:date=Oct 16 2012, 01:49 AM:name=Volcano)--><div class='quotetop'>QUOTE (Volcano @ Oct 16 2012, 01:49 AM) <a href="index.php?act=findpost&pid=1992030"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If my med packs didn't disappear into oblivion I wouldn't need to spam them<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well they don't, so you don't.
  • RegnarebRegnareb Join Date: 2007-08-26 Member: 62008Members, NS2 Playtester
    At least, I hope that when the real infestation will come, all the weapons/medpack/ammo packs will hide in it, and the marines will have to search for it :D
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    <!--quoteo(post=1991853:date=Oct 15 2012, 11:16 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Oct 15 2012, 11:16 AM) <a href="index.php?act=findpost&pid=1991853"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><i>I</i> "seem" to? Give me some more examples about how I keep falling back on this argument. The last time I remember even mentioning that reasoning was in a discussion about beacon a month or more ago.

    I specifically said, in the part of my post that you quoted, that I'm not trying to argue for or against anything. I'm just pointing out that this ability is unusual. I don't need to "deal with it", and I find your unwarranted aggression boorish at best.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You really read any of that as aggression? Geez, lighten up mang.

    And the base rush thing was discussed a week and a half ago, it would "seem" like you are creating a pattern :)
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