Priority Phase Gates

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">"Marines, go here first"</div>One thing that really irritates me when I'm playing marines is the polite queues that form around phase gates when the team has to phase through to attack a hive or something. This is because instead of magically going directly to the place of concern, the whole team has to visit every stop in the phase gate network.

So I'm suggesting that the commander should have the ability to set one phase gate as the priority gate. This would mean that instead of having to go through the entire chain of phase gates to get to that gate, marines could go there directly. After a marine has passed through the priority gate, they would be able to continue on to the remaining gates as per usual. This priority status would be freely transferable between phase gates; which would give the comm a bit more control over directing his troops as the round progressed.

Thoughts?

Comments

  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    Definately. i've requested this before and it is a much needed feature. especialy since pgs are the only form of map control marines have right now.
  • OscarTheCouchOscarTheCouch Join Date: 2005-01-10 Member: 34647Members, Constellation, Reinforced - Shadow
    edited October 2012
    I like this idea, each gate can have a button to activate as priority gate, and only one gate at a time can be active. This would need a Primary gate selected also to work properly.
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    I think post 1.0 this would be a great addition. I too have wanted it for some time...
  • DanielDDanielD Join Date: 2010-11-16 Member: 74960Members
    I think phase gates are already damn near TOO strong; marines are much more mobile than aliens. Allowing phase gates to be prioritized makes them stronger. While I agree that it is annoying and boring to sit there phasing through 3 or 4 gates, I think it's the best way to keep them balanced.
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    <!--quoteo(post=1991542:date=Oct 14 2012, 11:39 PM:name=DanielD)--><div class='quotetop'>QUOTE (DanielD @ Oct 14 2012, 11:39 PM) <a href="index.php?act=findpost&pid=1991542"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think phase gates are already damn near TOO strong; marines are much more mobile than aliens. Allowing phase gates to be prioritized makes them stronger. While I agree that it is annoying and boring to sit there phasing through 3 or 4 gates, I think it's the best way to keep them balanced.<!--QuoteEnd--></div><!--QuoteEEnd-->
    QFT

    Also adding the fact that Hive Teleportation isn't even an ability anymore.
  • Bad MojoBad Mojo Join Date: 2009-05-01 Member: 67317Members
    I love this idea. I posted an idea about PGs a few weeks ago but this one is actually better.

    I do agree though that it makes the already powerful phase gates even more so. Implementation of this will further increase the need for some sort of alien counterpart to Phase Tech/Beacons.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Definitely a great idea
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    Devs have already said they want to implement powering on and off phase gates, but this will be post-1.0

    Its a more balanced suggestion since powering phase gates back up will take time, leaving places vulnerable if the commander decides to try to direct marine flow to one place.
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    The only thing balancing phase gates right now is that you can have too many.
  • ChaosXBeingChaosXBeing Join Date: 2012-10-12 Member: 162114Members
    Hmm, I like the idea, but I have to agree with some of the above in saying that it might be a little OP.

    How about, instead, PGs are simply linked together? In other words, gate one takes you to gate two, and vice versa? Then three takes you to four, etc. Then, if a PG is destroyed (say 2), then the one back in marine base (number 1) becomes unusable since it is no longer linked to anywhere.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    Or you can only have 2 linked phasegates at one time.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1992077:date=Oct 16 2012, 12:14 PM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Oct 16 2012, 12:14 PM) <a href="index.php?act=findpost&pid=1992077"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Or you can only have 2 linked phasegates at one time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Like Nydus Canals.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1992084:date=Oct 16 2012, 01:34 PM:name=Arkanti)--><div class='quotetop'>QUOTE (Arkanti @ Oct 16 2012, 01:34 PM) <a href="index.php?act=findpost&pid=1992084"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Like Nydus Canals.<!--QuoteEnd--></div><!--QuoteEEnd-->
    this seems like a better way of balancing it to me.

    Balance should not be an excuse for having a really annoying feature.
  • SuperflySuperfly Join Date: 2002-11-01 Member: 3485Members, Constellation
    Back in the NS1 days I remember someone wrote a plugin that allowed you to choose where you would phase to (I believe it was called phase select). In essence you could choose your destination. I don't recall feeling that it made things unbalanced.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1992454:date=Oct 16 2012, 03:34 PM:name=Superfly)--><div class='quotetop'>QUOTE (Superfly @ Oct 16 2012, 03:34 PM) <a href="index.php?act=findpost&pid=1992454"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Back in the NS1 days I remember someone wrote a plugin that allowed you to choose where you would phase to (I believe it was called phase select). In essence you could choose your destination. I don't recall feeling that it made things unbalanced.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I imagine the slowdown of manually choosing the gate is what kept it fairly balanaced.
Sign In or Register to comment.