If there was a competitive mod, what would you like in it?
wiry
Join Date: 2009-05-25 Member: 67479Members
Most of the games that I've played previous to NS2 have had a competitive mod. OSP/CPMA for Quake 3, Q4MAX for Quake 4, etc. Some of these have had more than purely visual changes, osp for instance had better netcode than Baseq3 had, and some balance tweaks. But getting everybody to get along on balance/gameplay changes has been quite disasterous in the past, so I wont go there.
All this is purely theoretical, I can barely code a "hello world" script. But if there was a competitive mod, what changes would you have in it that isn't gameplay or balance related. Or does it have to have those kind of changes perhaps?
I've been thinking about this for a while and these are some of the suggestions that I have come up with.
- No LMG shake.
- Better GUI Customization (Crosshairs, hud elements like waypoints, and those "borders" that are at the top and bottom as a marine. etc.)
- Removal of the start-of-game music.
- Celerity blur (and sound) removed.
- Perhaps some tweaking of in game sounds.
Just a few suggestions, I'm sure I could fill the list up a bit more with some time to think about it. :>
Could something like this be worth looking in to? Or should we (me) just suck it up and play the vanilla version?
All this is purely theoretical, I can barely code a "hello world" script. But if there was a competitive mod, what changes would you have in it that isn't gameplay or balance related. Or does it have to have those kind of changes perhaps?
I've been thinking about this for a while and these are some of the suggestions that I have come up with.
- No LMG shake.
- Better GUI Customization (Crosshairs, hud elements like waypoints, and those "borders" that are at the top and bottom as a marine. etc.)
- Removal of the start-of-game music.
- Celerity blur (and sound) removed.
- Perhaps some tweaking of in game sounds.
Just a few suggestions, I'm sure I could fill the list up a bit more with some time to think about it. :>
Could something like this be worth looking in to? Or should we (me) just suck it up and play the vanilla version?
Comments
I believe some of the things you have mentioned (screen shake, celerity blur) will be possible to turn off in the options screen by release (at least that's what Cory said in a different thread).
Care to give a reason. I agree that ideally the base game would be good enough on it's own, but if someone made a mod that was fun and rewarding to play I don't know why you would avoid it. What about completely new gameplay mods?
I think most of us would also want the same thing...
Default game has to be up to par; no mod will make up for it.
That shouldn't be the case with ns2.
in NS2 we have active feedback and playtests (heh) - the only thing a competitive mod would do is split the community. if you have the option to avoid the situation altogether then it has to be the better option.
The proposed changes do sound more like the latter, which doesn't seem like community-splitting to me.
When you start tweaking game mechanics/values, that's where you may end up damaging the game and community.
When you start tweaking game mechanics/values, that's where you may end up damaging the game and community.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, I think a bit of tweaking sounds possible. A lot depends on how the mod support as a whole works though.
What if it wasnt a mod....perhaps a game mode? Similar to CODs "hardcore" mode, which removes lots of UI and affects damage.
It would be built into game, public servers could run it for anyone to play. But it would be balanced towards the competitive community.
It would be built into game, public servers could run it for anyone to play. But it would be balanced towards the competitive community.<!--QuoteEnd--></div><!--QuoteEEnd-->
That sounds alot more viable than a mod.. but idk.
*evil laugh*
NS2:C is that big red button that must be pressed only as a last resort, but it will feel damn good to press.