The biggest thing hindering playability right now...

IdlerayIdleray Join Date: 2012-10-04 Member: 161464Members, Reinforced - Shadow
<div class="IPBDescription">Is actually just the lack of auto-retry</div>I play in Aus and most of the times when I try to play I'm looking at a full server with no option to auto-retry, so the only option is to sit there dumbly looking at the screen and hitting refresh, or wait till a friend gets in which is the only time auto-retry via steam becomes an option.

Surely it should be trivial to implement something like this in the base client, or get steam to recognise NS2 servers?

Comments

  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    <!--quoteo(post=1989584:date=Oct 11 2012, 09:54 AM:name=Idleray)--><div class='quotetop'>QUOTE (Idleray @ Oct 11 2012, 09:54 AM) <a href="index.php?act=findpost&pid=1989584"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I play in Aus and most of the times when I try to play I'm looking at a full server with no option to auto-retry, so the only option is to sit there dumbly looking at the screen and hitting refresh, or wait till a friend gets in which is the only time auto-retry via steam becomes an option.

    Surely it should be trivial to implement something like this in the base client, or get steam to recognise NS2 servers?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Current version of menumod has it and it works with consistency
  • IdlerayIdleray Join Date: 2012-10-04 Member: 161464Members, Reinforced - Shadow
    I tried it and it doesn't work. Could be because I'm running XP. I tried installing the Visual C++ 2010 runtime to no result. Whenever I run the batch file the game crashes.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    As a workaround just use steam to connect to a server by joining a friend. Steam has auto-retry. This requires you to have lots of people in your friend list who play NS2 though.
  • goblingoblin Join Date: 2004-09-05 Member: 31412Members
    bring the console, and type retry, retry, retry, retry, retry, retry, retry, retry, retry...

    until you connect to the server
  • ctdctd Join Date: 2009-06-01 Member: 67611Members
    If 1.0 comes without auto-retry.... just lol.
  • askerasker Join Date: 2012-01-29 Member: 142449Members, WC 2013 - Silver
    <!--quoteo(post=1989588:date=Oct 11 2012, 08:45 AM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Oct 11 2012, 08:45 AM) <a href="index.php?act=findpost&pid=1989588"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Current version of menumod has it and it works with consistency<!--QuoteEnd--></div><!--QuoteEEnd-->
    What am I doing wrong then, if I install the latest <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113246" target="_blank">menumod</a> and get "Client and server differs" error on all servers?
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    How are you installing/running it?
  • askerasker Join Date: 2012-01-29 Member: 142449Members, WC 2013 - Silver
    edited October 2012
    Installed it to a subfolder in NS2 and ran the included bat-file.

    Edit: Actually, never mind. The consistency check passing version is linked on page 24 in the thread, not in the OP.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    A workaround you could try is spam add everyone you see onto your steam friends. You can auto join off them this way.
  • ctdctd Join Date: 2009-06-01 Member: 67611Members
    Auto retry shouldn't be a feature we need to create workarounds or mods for!!?!?!

    This isn't '99 and I am not retry spamming to join a game of HLDM boot_camp
  • YotopiaYotopia Join Date: 2010-11-22 Member: 75176Members
    <!--quoteo(post=1989749:date=Oct 11 2012, 07:15 PM:name=ctd)--><div class='quotetop'>QUOTE (ctd @ Oct 11 2012, 07:15 PM) <a href="index.php?act=findpost&pid=1989749"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This isn't '99 and I am not retry spamming to join a game of HLDM boot_camp<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol
  • unkindunkind Join Date: 2012-02-04 Member: 143563Members
    Game seriously needs auto retry lol, c'mon. That and fps are huge for new players.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1989664:date=Oct 11 2012, 06:43 AM:name=ctd)--><div class='quotetop'>QUOTE (ctd @ Oct 11 2012, 06:43 AM) <a href="index.php?act=findpost&pid=1989664"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If 1.0 comes without auto-retry.... just lol.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Pretty much this. Its a standard feature and its lack of presence is going to just cause more rage once the game is released. Right now its not so bad with just a few of us jumping on and off servers.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Yea, can't be that hard to add this. Also, need to fix the server list so it shows up in steam servers! (like CS and other games that support it)
  • RegnarebRegnareb Join Date: 2007-08-26 Member: 62008Members, NS2 Playtester
    <!--quoteo(post=1989664:date=Oct 11 2012, 02:43 PM:name=ctd)--><div class='quotetop'>QUOTE (ctd @ Oct 11 2012, 02:43 PM) <a href="index.php?act=findpost&pid=1989664"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If 1.0 comes without auto-retry.... just lol.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Aside from Valve games (or using Steam browser) I never saw an auto-retry feature and it was the first time I saw this.
    I love that feature, of course, but saying that "a game without it is a joke" is not... real for me because I nearly never see it elsewhere (I don't say it does not exist, I can't play and test every games on earth).

    Instead of an auto retry, a queue is a lot better in my opinion.
    And for me, redoing the Steam server browser entirely is a waste of time, if it does not do more.
  • ctdctd Join Date: 2009-06-01 Member: 67611Members
    <!--quoteo(post=1989813:date=Oct 12 2012, 04:20 AM:name=Regnareb)--><div class='quotetop'>QUOTE (Regnareb @ Oct 12 2012, 04:20 AM) <a href="index.php?act=findpost&pid=1989813"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Instead of an auto retry, a queue is a lot better in my opinion.
    And for me, redoing the Steam server browser entirely is a waste of time, if it does not do more.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I didn't really mean to distinguish between queuing and auto-retry. IMO they are the pretty same thing and would like one or the other by 1.0.

    Anyway, I think server performance and things like this is what plays the biggest part in retaining new players in any game - ultimately deciding the success or failure of a new release.

    It would make me really sad to see new players drop off and get frustrated playing a game I think has massive potential as the sequel to my favourite video game ever.
  • CodeCowboyCodeCowboy Join Date: 2012-09-21 Member: 160235Members
    <!--quoteo(post=1989813:date=Oct 11 2012, 01:20 PM:name=Regnareb)--><div class='quotetop'>QUOTE (Regnareb @ Oct 11 2012, 01:20 PM) <a href="index.php?act=findpost&pid=1989813"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Instead of an auto retry, a queue is a lot better in my opinion.
    And for me, redoing the Steam server browser entirely is a waste of time, if it does not do more.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Queue is much better.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    there will be auto retry and rewritten server browser (much faster, with filters, tickrate and favorites) in 222
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter
    <!--quoteo(post=1989850:date=Oct 11 2012, 02:26 PM:name=Sewlek)--><div class='quotetop'>QUOTE (Sewlek @ Oct 11 2012, 02:26 PM) <a href="index.php?act=findpost&pid=1989850"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->there will be auto retry and rewritten server browser (much faster, with filters, tickrate and favorites) in 222<!--QuoteEnd--></div><!--QuoteEEnd-->

    Where's the streamers and my party hat?
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--quoteo(post=1989850:date=Oct 11 2012, 03:26 PM:name=Sewlek)--><div class='quotetop'>QUOTE (Sewlek @ Oct 11 2012, 03:26 PM) <a href="index.php?act=findpost&pid=1989850"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->there will be auto retry and rewritten server browser (much faster, with filters, tickrate and favorites) in 222<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nice! Any chance the auto retry can make the game flash orange on the task bar if it joins while alt-tabbed?

    (and that my game won't crash when it loads while alt-tabbed...)
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    <!--quoteo(post=1989850:date=Oct 11 2012, 04:26 PM:name=Sewlek)--><div class='quotetop'>QUOTE (Sewlek @ Oct 11 2012, 04:26 PM) <a href="index.php?act=findpost&pid=1989850"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->there will be auto retry and rewritten server browser (much faster, with filters, tickrate and favorites) in 222<!--QuoteEnd--></div><!--QuoteEEnd-->...any chance today? tmrw?
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    What about round start delays by the way? It's pretty ridiculous games start the moment 1 player is on a team on each side, often half the players are still in the RR at that time and itt takes them a short while to join up, at which point the game can already be lost. I mean, it's a really easy feature and it should be there for release.
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