<!--quoteo(post=1988844:date=Oct 9 2012, 12:16 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Oct 9 2012, 12:16 PM) <a href="index.php?act=findpost&pid=1988844"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't forget the TF restricting their placement and providing a natural blind spot.
Granted, in NS1, turrets were for pubs only to hold an area. Pro were godo enough and mobile enough they didn't plunk down the 30res for the TF+turrets unless it was siege time.
I think turrets could be revisited. Sentry Spam used to be a problem due to a few issues, mostly because you could place them anywhere and they didn't have a strong counter. Now an Onos is a pretty solid counter (didn't exist in previous iteration), Bile Bomb is effective, and we have ways of limiting their spammability (caps, locality, blind spots, cost, and limited ammo are all legitimate systems, mix and match to your pleasure).
This is a classic example of how small changes in gameplay features can drastically alter the balance of a complex game like NS. I'd hope for an iteration cycle just on this issue, but we'll see what the devs have time for.<!--QuoteEnd--></div><!--QuoteEEnd-->
yea actually it would make more sense to have the robotics factory replace the turret factory but serve the same purpose. on top of that the robotics stays mobile so you dont have arc trains anymore really, just a stationary object that spits out things the com needs at the area such as macs, turrets, arcs. then if you kill off the robotics it shuts down all the objects in that area that runs off of it (arcs, macs, turrets) that way it becomes important to protect as well. although i dont see this being a primary tactic as this would take far too long to accomplish, it would be a cool secondary. mostly this is because arcs are mobile and exos are 1000x better when youre attacking a hive. this reminds me of the gl thread (off topic), gl shots were spammed at feet in ns1 as well, diff was the HA wasnt nearly as powerful. yet ANOTHER reason i cannot stand exos as they are now. its simply too much.
Cap per sentry battery per room, so less freedom on placement (vicinity of the sentry battery) and only four per sentry battery (and 1 sentry battery per room). Seems like a fair enough solution, I can live with that. Glad it's finally being addressed.
Comments
Granted, in NS1, turrets were for pubs only to hold an area. Pro were godo enough and mobile enough they didn't plunk down the 30res for the TF+turrets unless it was siege time.
I think turrets could be revisited. Sentry Spam used to be a problem due to a few issues, mostly because you could place them anywhere and they didn't have a strong counter. Now an Onos is a pretty solid counter (didn't exist in previous iteration), Bile Bomb is effective, and we have ways of limiting their spammability (caps, locality, blind spots, cost, and limited ammo are all legitimate systems, mix and match to your pleasure).
This is a classic example of how small changes in gameplay features can drastically alter the balance of a complex game like NS. I'd hope for an iteration cycle just on this issue, but we'll see what the devs have time for.<!--QuoteEnd--></div><!--QuoteEEnd-->
yea actually it would make more sense to have the robotics factory replace the turret factory but serve the same purpose. on top of that the robotics stays mobile so you dont have arc trains anymore really, just a stationary object that spits out things the com needs at the area such as macs, turrets, arcs. then if you kill off the robotics it shuts down all the objects in that area that runs off of it (arcs, macs, turrets) that way it becomes important to protect as well. although i dont see this being a primary tactic as this would take far too long to accomplish, it would be a cool secondary. mostly this is because arcs are mobile and exos are 1000x better when youre attacking a hive. this reminds me of the gl thread (off topic), gl shots were spammed at feet in ns1 as well, diff was the HA wasnt nearly as powerful. yet ANOTHER reason i cannot stand exos as they are now. its simply too much.