The client worked a week ago just fine, but now, I tried to load the game, it thinks for a second then nothing happens. Is this problem my side or the client side
It won't let me upload the 66kb log file... so I have to copy and paste it
Date: 09/26/12 Time: 18:50:08 -------------------------------------------------------------- Build 220 Starting Natural Selection 2 Steam initialized Render Device: NVIDIA GeForce GTX 560 Ti (9.18.13.623) Sound Device: Headset (Sound Blaster Tactic(3D) Sigma) stereo Record Device: Headset Microphone (Sound Blaster Tactic(3D) Sigma) Main Menu Initialized at Version: 220 Updating of subscribed mods is complete (not subscribed to any mods). Connecting to server 74.117.239.164:27015 Error: Couldn't open file 'cinematics/alien/cloak.cinematic' Loading 'maps/ns2_docking.level' Error: Couldn't open file '' Error: Couldn't open file 'models/props/docking/docking_baggagescreens_01.model' Error: Couldn't open file 'models/props/docking/docking_plants_test.model' Error: Couldn't open file 'models/props/docking/docking_plants_test.model' Error: Couldn't open file 'models/props/docking/docking_tram_01.model' Error: PhysX: ConvexHullBuilder: convex hull has more than 255 polygons! Error: PhysX: Gu::ConvexMesh::loadConvexHull: convex hull init failed! Error: PhysX: Error cooking body 0 of model models/props/descent/docking_tram_01.model Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: No shader specified for material 'materials/descent/descent_floor_01_a.material' Finished loading 'maps/ns2_docking.level' Error: Couldn't open file 'models/props/descent/docking_tram_03.material' Error: No shader specified for material 'models/props/descent/docking_tram_03.material' Error: Couldn't open file 'models/props/descent/docking_tram_02.material' Error: No shader specified for material 'models/props/descent/docking_tram_02.material' Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material' Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material' Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format) Error: Couldn't open file 'models/props/docking/docking_shower_towelrack3.model' Error: Couldn't open file 'models/props/docking/shower_test.model' Error: Couldn't open file 'materials/effects/halo_yellow.material' Error: No shader specified for material 'materials/effects/halo_yellow.material' Chat All - NS2Stats.org: Welcome! Server is running NS2 Stats version 0.29 beta. Chat All - NS2Stats.org: You can use 'stats' in console for commands and help. Welcome! Server is running NS2 Stats version 0.29 beta. Chat All - PM - Admin: ******************************************************************** Chat All - PM - Admin: * Commands: These can be entered via chat or the console (~) Chat All - PM - Admin: * rtv: To initiate a map vote aka Rock The Vote Chat All - PM - Admin: * random: To vote for auto-random teams for next 30 minutes Chat All - PM - Admin: * timeleft: To display the time until next map vote Chat All - PM - Admin: * surrender: To initiate or vote in a surrender vote for your team. Chat All - PM - Admin: * acceptmotd: To accept and suppress this message Chat All - PM - Admin: ******************************************************************** Error: Couldn't open file '' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: No shader specified for material 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'models/props/descent/docking_tram_03.material' Error: No shader specified for material 'models/props/descent/docking_tram_03.material' Error: Couldn't open file 'models/props/descent/docking_tram_02.material' Error: No shader specified for material 'models/props/descent/docking_tram_02.material' Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material' Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material' Error: Couldn't open file 'materials/effects/halo_yellow.material' Error: No shader specified for material 'materials/effects/halo_yellow.material' Error: Couldn't open file '' Chat Team 1 - Kyper: cafe going down Chat All - Martinet: really? Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: No shader specified for material 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'models/props/descent/docking_tram_03.material' Error: No shader specified for material 'models/props/descent/docking_tram_03.material' Error: Couldn't open file 'models/props/descent/docking_tram_02.material' Error: No shader specified for material 'models/props/descent/docking_tram_02.material' Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material' Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material' Error: Couldn't open file 'materials/effects/halo_yellow.material' Error: No shader specified for material 'materials/effects/halo_yellow.material' Error: Couldn't open file '' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: No shader specified for material 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'models/props/descent/docking_tram_03.material' Error: No shader specified for material 'models/props/descent/docking_tram_03.material' Error: Couldn't open file 'models/props/descent/docking_tram_02.material' Error: No shader specified for material 'models/props/descent/docking_tram_02.material' Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material' Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material' Error: Couldn't open file 'materials/effects/halo_yellow.material' Error: No shader specified for material 'materials/effects/halo_yellow.material' Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format) Error: Couldn't open file '' SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. Chat All - Admin: ****** Map vote will begin in 8 seconds. ****** Chat All - Admin: ****** You can vote for the map you want by typing vote # ****** Chat All - Kyper: gg Chat All - Martinet: sad gorgie Chat All - Admin: ******* Map vote has begun. (25% votes needed to win) **** Chat All - Admin: ****** vote 1 for ns2_mineshaft ***** Chat All - Admin: ****** vote 2 for ns2_tram ***** Chat All - Admin: ****** vote 3 for ns2_summit ***** Chat All - Admin: ****** vote 4 for ns2_veil ***** Chat All - Admin: ****** 23.9 seconds are left to vote *** Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 2) ************ Chat All - Admin: ****** 0 votes for ns2_summit (to vote, type vote 3) ************ Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 4) ************ Chat All - Admin: ****** 17.7 seconds are left to vote *** Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 2) ************ Chat All - Admin: ****** 0 votes for ns2_summit (to vote, type vote 3) ************ Chat All - Admin: ****** 1 votes for ns2_veil (to vote, type vote 4) ************ Chat All - Admin: ****** 11.5 seconds are left to vote *** Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 2) ************ Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 3) ************ Chat All - Admin: ****** 1 votes for ns2_veil (to vote, type vote 4) ************ Chat All - Admin: ****** 5.3 seconds are left to vote **** Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 2) ************ Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 3) ************ Chat All - Admin: ****** 1 votes for ns2_veil (to vote, type vote 4) ************ Chat All - Admin: ****** Voting has ended with a tie, A new vote will start in 8 seconds ****** Chat All - DarkScythe: because most people want to wait pointlessly for dual exos Chat All - Admin: ******* Map vote has begun. (25% votes needed to win) **** Chat All - Admin: ****** vote 1 for ns2_summit ***** Chat All - Admin: ****** vote 2 for ns2_veil ***** Chat All - Admin: ****** 23.8 seconds are left to vote *** Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************ Chat All - Admin: ****** 17.6 seconds are left to vote *** Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************ Chat All - Admin: ****** 11.5 seconds are left to vote *** Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************ Chat All - Admin: ****** 5.3 seconds are left to vote **** Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************ Chat All - Admin: ******ns2_summit had the most votes with 1, but the minimum required is 4.***** Chat All - McGraw: thnx admin? Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: No shader specified for material 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'models/props/descent/docking_tram_03.material' Error: No shader specified for material 'models/props/descent/docking_tram_03.material' Error: Couldn't open file 'models/props/descent/docking_tram_02.material' Error: No shader specified for material 'models/props/descent/docking_tram_02.material' Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material' Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material' Error: Couldn't open file 'materials/effects/halo_yellow.material' Error: No shader specified for material 'materials/effects/halo_yellow.material' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: No shader specified for material 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'models/props/descent/docking_tram_03.material' Error: No shader specified for material 'models/props/descent/docking_tram_03.material' Error: Couldn't open file 'models/props/descent/docking_tram_02.material' Error: No shader specified for material 'models/props/descent/docking_tram_02.material' Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material' Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material' Error: Couldn't open file 'materials/effects/halo_yellow.material' Error: No shader specified for material 'materials/effects/halo_yellow.material' SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format) Chat Team 2 - KamikazeMonkey: north point Chat Team 2 - KamikazeMonkey: 3northp SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. Chat Team 2 - KamikazeMonkey: im stuck SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. Error: Couldn't open file '' Error: Couldn't open file '' Chat All - KamikazeMonkey: gg SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. Error: Couldn't open file '' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: No shader specified for material 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'models/props/descent/docking_tram_03.material' Error: No shader specified for material 'models/props/descent/docking_tram_03.material' Error: Couldn't open file 'models/props/descent/docking_tram_02.material' Error: No shader specified for material 'models/props/descent/docking_tram_02.material' Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material' Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material' Error: Couldn't open file 'materials/effects/halo_yellow.material' Error: No shader specified for material 'materials/effects/halo_yellow.material' Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format) SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. Error: Couldn't open file '' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: No shader specified for material 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'models/props/descent/docking_tram_03.material' Error: No shader specified for material 'models/props/descent/docking_tram_03.material' Error: Couldn't open file 'models/props/descent/docking_tram_02.material' Error: No shader specified for material 'models/props/descent/docking_tram_02.material' Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material' Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material' Error: Couldn't open file 'materials/effects/halo_yellow.material' Error: No shader specified for material 'materials/effects/halo_yellow.material' Error: Couldn't open file '' Error: Couldn't open file '' Chat All - All-In|PersianImm0r: 3 HIVES DOWN IN LESS THAN 8 MINS Chat All - All-In|PersianImm0r: stop spamming hive SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format) SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. Error: Couldn't open file '' SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. Error: Couldn't open file '' SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. Chat All - KamikazeMonkey: im stuck Chat All - KamikazeMonkey: l0l SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. Chat Team 2 - Sharp-Shooter: it was my block SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. Chat Team 2 - Sharp-Shooter: im sorry Chat All - McGraw: scramble next time yeah? Chat Team 2 - Martinet: btw, "E" will get rid of a clog Error: Couldn't open file '' SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. Chat All - Sharp-Shooter: COME AT ME SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. Chat Team 2 - Sharp-Shooter: im stuck Chat All - KamikazeMonkey: rofl our onos is stuck Chat Team 2 - Sharp-Shooter: IM STUCK SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used. Chat All - Nakor: hiv wohre Chat Team 2 - Martinet: bile please, when you can Error: Couldn't open file '' Chat Team 2 - All-in I Rusty: GO TERMINAL Chat Team 2 - All-in I Rusty: HOLY ###### GUYS Chat Team 2 - All-in I Rusty: GO TEMRINAL Chat Team 2 - All-in I Rusty: ill go fade and win Chat Team 2 - Sharp-Shooter: im stuck again Chat Team 2 - All-in I Rusty: lol the power node is ez to snipe Chat Team 2 - All-in I Rusty: wtf are you saying Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't open file '' Chat All - McGraw: lolol Chat All - All-In|PersianImm0r: HOw the ###### did you guys have so much res? Chat All - Nakor: at the sstart of the game Chat All - All-In|PersianImm0r: We killed 5 or 6 hives in under 10 mins Chat All - All-in I Rusty: we had all the res Chat All - KamikazeMonkey: u guys had a bad comm Chat All - KamikazeMonkey: thats why Chat All - Nakor: lol Chat All - Martinet: leave the gorige alone! Chat All - ultraderp: no Chat All - Martinet: /sob Chat All - Martinet: /weep Chat All - Martinet: /cry! Chat All - McGraw: "hive spam", "gg" Chat All - All-In|PersianImm0r: fine Chat All - All-In|PersianImm0r: you dont have to be a ###### though Chat All - All-In|PersianImm0r: rematch same teams!!! Chat All - DarkScythe: gg i guess Error: Couldn't open file '' Error: Couldn't open file '' Chat All - All-In|PersianImm0r: same teams we wanna rematch Error: Couldn't open file '' Chat All - All-in I Rusty: then rejoin and ill type reset Error: Couldn't open file '' Chat All - Admin: ****** Map vote will begin in 8 seconds. ****** Chat All - Admin: ****** You can vote for the map you want by typing vote # ****** Chat All - Sharp-Shooter: pronos Chat All - Admin: ******* Map vote has begun. (25% votes needed to win) **** Chat All - Admin: ****** vote 1 for ns2_veil ***** Chat All - Admin: ****** vote 2 for ns2_mineshaft ***** Chat All - Admin: ****** vote 3 for ns2_summit ***** Chat All - Admin: ****** vote 4 for ns2_tram ***** Chat All - Admin: ****** 23.8 seconds are left to vote *** Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 2) ************ Chat All - Admin: ****** 0 votes for ns2_summit (to vote, type vote 3) ************ Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 4) ************ Chat All - All-In|PersianImm0r: is this same teams? Chat All - Admin: ****** 17.7 seconds are left to vote *** Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 2) ************ Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 3) ************ Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 4) ************ Chat All - Admin: ****** 11.5 seconds are left to vote *** Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 2) ************ Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 3) ************ Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 4) ************ Chat All - McGraw: who did this? Chat All - All-in I Rusty: mostly Chat All - Admin: ****** 5.3 seconds are left to vote **** Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 2) ************ Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 3) ************ Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 4) ************ Chat All - DarkScythe: no ip :/ Chat All - Admin: ******ns2_summit had the most votes with 1, but the minimum required is 5.***** Chat All - All-In|PersianImm0r: gg Chat All - DarkScythe: this map is bugged Chat All - Martinet: gg Chat All - ultraderp: we didn't get start ip Chat All - DarkScythe: sometimes start with no ip here Chat All - McGraw: WTF DUDE Chat All - All-in I Rusty: no ip start Chat All - TheEpigoni: No IP start Chat All - DeltaQ: still no ip Chat All - PM - Admin: You will be kicked in 30 seconds for idling. Chat All - PM - Admin: You will be kicked in 10 seconds for idling. Chat All - PM - Admin: You are being kicked for idling for more than 150 seconds. Main Menu Initialized at Version: 220 Connecting to server 74.117.239.162:27015 Main Menu Initialized at Version: 220 Connecting to server 66.151.138.182:27085 Main Menu Initialized at Version: 220 Connecting to server 74.117.239.164:27015 Error: Couldn't open file 'cinematics/alien/cloak.cinematic' Loading 'maps/ns2_veil.level' Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material' Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material' Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material' Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found) Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material' Error: No shader specified for material 'materials/refining/refining_decal_danger_01.material' Finished loading 'maps/ns2_veil.level' Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format) Error: Couldn't open file 'materials/effects/halo_yellow.material' Error: No shader specified for material 'materials/effects/halo_yellow.material' Chat All - NS2Stats.org: Welcome! Server is running NS2 Stats version 0.29 beta. Chat All - NS2Stats.org: You can use 'stats' in console for commands and help. Welcome! Server is running NS2 Stats version 0.29 beta. Chat All - PM - Admin: ******************************************************************** Chat All - PM - Admin: * Commands: These can be entered via chat or the console (~) Chat All - PM - Admin: * rtv: To initiate a map vote aka Rock The Vote Chat All - PM - Admin: * random: To vote for auto-random teams for next 30 minutes Chat All - PM - Admin: * timeleft: To display the time until next map vote Chat All - PM - Admin: * surrender: To initiate or vote in a surrender vote for your team. Chat All - PM - Admin: * acceptmotd: To accept and suppress this message Chat All - PM - Admin: ******************************************************************** Chat Team 2 - Kyper: they trying to build pg in nano Chat All - All-in I Rusty: SUPRISE BUTTSEX Error: Couldn't open file '' Chat All - McGraw: WTF! Chat Team 2 - Kyper: they pushing nano? Chat Team 2 - Kyper: they have power up in sub Chat All - MrMahn: hello Error: Couldn't open file '' Chat All - son of seth: is this rookie thing in the whole game implented or only in server? Chat All - Martinet: it's really annoying Chat All - All-in I Rusty: after a game the admins vote on whose bad and whose good Chat Team 2 - Kyper: inc from overlook Chat All - All-in I Rusty: those who are bad get rookie status Chat Team 2 - Kyper: power back up in sub Chat Team 2 - KamikazeMonkey: blknk pls Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't open file '' Chat All - KamikazeMonkey: gg Error: Couldn't open file '' Error: Couldn't open file '' Chat All - nxzl.villain: gg Chat All - MrMahn: gg Chat All - KamikazeMonkey: gg Chat All - TheEpigoni: Moral victory! Chat All - Kyper: gg Chat All - TheEpigoni: Hah Chat All - TheEpigoni: Yes Chat All - First World Problem: gg Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material' Error: No shader specified for material 'materials/refining/refining_decal_danger_01.material' Error: Couldn't open file 'materials/effects/halo_yellow.material' Error: No shader specified for material 'materials/effects/halo_yellow.material' Chat Team 0 - Kyper: new map? Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format) Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found) Chat Team 1 - MrMahn: darnit y u no give me medpack? Chat Team 1 - KamikazeMonkey: press c then 1 Chat Team 1 - jason: drop emergency nozle Chat All - KamikazeMonkey: man our comm sucks Chat Team 1 - jason: drop emerg nozzle Chat Team 1 - KamikazeMonkey: can we eject him Chat Team 1 - son of seth: welders Chat Team 1 - jason: just took down Chat Team 1 - jason: nano Chat Team 1 - son of seth: pg Chat Team 1 - MrMahn: no Chat Team 1 - MrMahn: skulks at pipeline Chat All - Sharp-Shooter: love rifle butt Chat All - nxzl.villain: <3 Chat All - Sharp-Shooter: how its 100% buggy Chat All - TheEpigoni: Damn rifle butt =/ Chat Team 1 - jason: kill the harvesth Chat All - macc188: Was hoping to bit some marine shins, but it looks like they need my help Error: Couldn't open file '' Chat Team 1 - KamikazeMonkey: this comm is worse than our last Chat Team 1 - KamikazeMonkey: holy ###### Chat Team 1 - nxzl.villain: lol Chat Team 1 - jason: i cant see anything when i spawn Chat Team 1 - jason: only blue checkerboards Chat Team 1 - jason: anyone know how to fix this Error: Couldn't open file '' Chat Team 1 - KamikazeMonkey: LOL we have flamethrower Script Error #1: lua/Weapons/Marine/Rifle.lua:309: Attempt to access an object that no longer exists (was type Cinematic) Call stack: #1: [C]:-1 #2: lua/Weapons/Marine/Rifle.lua:309 self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.3735351563 } #3: OnClientPrimaryAttackStart [C]:-1 #4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110 self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.3735351563 } deltaTime = 0.0615234375 primaryAttacking = 1 secondaryAttacking = 0 primaryAllowed = 1 secondaryAllowed = 1 #5: lua/Weapons/ClientWeaponEffectsMixin.lua:173 deltaTime = 0.0615234375 (for generator) = function (for state) = TagEntityList { } (for control) = 1 _ = 1 weapon = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.3735351563 } Script Error #2: lua/Weapons/Marine/Rifle.lua:321: Attempt to access an object that no longer exists (was type Cinematic) Call stack: #1: [C]:-1 #2: lua/Weapons/Marine/Rifle.lua:321 self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.6606445313 } #3: OnClientPrimaryAttackEnd [C]:-1 #4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112 self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.6606445313 } deltaTime = 0.02099609375 primaryAttacking = 0 secondaryAttacking = 0 primaryAllowed = 1 secondaryAllowed = 1 #5: lua/Weapons/ClientWeaponEffectsMixin.lua:173 deltaTime = 0.02099609375 (for generator) = function (for state) = TagEntityList { } (for control) = 1 _ = 1 weapon = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.6606445313 } Script Error #3: lua/Weapons/Marine/Rifle.lua:309: Attempt to access an object that no longer exists (was type Cinematic) Call stack: #1: [C]:-1 #2: lua/Weapons/Marine/Rifle.lua:309 self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1786.3271484375 } #3: OnClientPrimaryAttackStart [C]:-1 #4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110 self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1786.3271484375 } deltaTime = 0.01904296875 primaryAttacking = 1 secondaryAttacking = 0 primaryAllowed = 1 secondaryAllowed = 1 #5: lua/Weapons/ClientWeaponEffectsMixin.lua:173 deltaTime = 0.01904296875 (for generator) = function (for state) = TagEntityList { } (for control) = 1 _ = 1 weapon = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1786.3271484375 } Script Error #4: lua/Weapons/Marine/Rifle.lua:321: Attempt to access an object that no longer exists (was type Cinematic) Call stack: #1: [C]:-1 #2: lua/Weapons/Marine/Rifle.lua:321 self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=0, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=1, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1788.748046875 } #3: OnClientPrimaryAttackEnd [C]:-1 #4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112 self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=0, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=1, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1788.748046875 } deltaTime = 0.02490234375 primaryAttacking = 0 secondaryAttacking = 0 primaryAllowed = 0 secondaryAllowed = 0 #5: lua/Weapons/ClientWeaponEffectsMixin.lua:173 deltaTime = 0.02490234375 (for generator) = function (for state) = TagEntityList { } (for control) = 1 _ = 1 weapon = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=0, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=1, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1788.748046875 } Script Error #5: lua/Weapons/Marine/Rifle.lua:309: Attempt to access an object that no longer exists (was type Cinematic) Call stack: #1: [C]:-1 #2: lua/Weapons/Marine/Rifle.lua:309 self = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1791.1220703125 } #3: OnClientPrimaryAttackStart [C]:-1 #4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110 self = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1791.1220703125 } deltaTime = 0.02587890625 primaryAttacking = 1 secondaryAttacking = 0 primaryAllowed = 1 secondaryAllowed = 1 #5: lua/Weapons/ClientWeaponEffectsMixin.lua:173 deltaTime = 0.02587890625 (for generator) = function (for state) = TagEntityList { } (for control) = 1 _ = 1 weapon = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1791.1220703125 } Script Error #6: lua/Weapons/Marine/Rifle.lua:321: Attempt to access an object that no longer exists (was type Cinematic) Call stack: #1: [C]:-1 #2: lua/Weapons/Marine/Rifle.lua:321 self = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=5, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1793.591796875 } #3: OnClientPrimaryAttackEnd [C]:-1 #4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112 self = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=5, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1793.591796875 } deltaTime = 0.01708984375 primaryAttacking = 0 secondaryAttacking = 0 primaryAllowed = 1 secondaryAllowed = 1 #5: lua/Weapons/ClientWeaponEffectsMixin.lua:173 deltaTime = 0.01708984375 (for generator) = function (for state) = TagEntityList { } (for control) = 1 _ = 1 weapon = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=5, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1793.591796875 } Error: Couldn't open file '' Client : 1833.116333 : Tried to use invalid looping flamethrower sound entity id: 1,544 Error: Couldn't open file '' Chat Team 1 - MrMahn: onos..... Chat All - KamikazeMonkey: gg Error: Couldn't open file '' Error: Couldn't open file '' Chat All - Shnagenburg: our first comm got us flamethrowers before shotguns =( Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material' Error: No sha
<!--quoteo(post=1987974:date=Oct 6 2012, 06:30 PM:name=phoenixbbs)--><div class='quotetop'>QUOTE (phoenixbbs @ Oct 6 2012, 06:30 PM) <a href="index.php?act=findpost&pid=1987974"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The current public version on Steam is 221 - you're trying to run 220...<!--QuoteEnd--></div><!--QuoteEEnd--> No. That log is from 9/26. He "verified" the files so it should be at 221. Could be a bugged though.
Try opening NS2.exe and Spark_Core.dll in notepad and do "Edit->Find" and search for "build_"
Fixed the black screen on launch. 1. run dxsetup in drive/program files (x86)/steam/steamapps/common/natural selection 2/redist/directx/ Its about half way down. 2. Delete the files in drive/users/user/appdata/roaming/natural selection 2 **NOTE YOU NEED BE ABLE TO SEE HIDDEN FOLDERS SINCE THIS IS A HIDDEN FOLDER. - On win7 to show hidden folders click on organize>folder and search options>view check "show hidden files, folders and drives under hidden files and folders. 3. Delete the folderC:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\ns2\shaders 4. Go on Steam, go to Natural selection 2, right click>properties>local files> verify integrity of cache (this will re-download the files you just deleted, but it will be the correct files this time) Then it will give you a message saying it's done. Then you're all set, good to play NS2.
Comments
Check the log for hints, and if you had any mods installed, remove them all in the Steam workshop (it's a bit buggy at the moment)
%appdata%/roaming/natural selection 2
It'll be called log.txt - perhaps you could copy and paste it here
Date: 09/26/12
Time: 18:50:08
--------------------------------------------------------------
Build 220
Starting Natural Selection 2
Steam initialized
Render Device: NVIDIA GeForce GTX 560 Ti (9.18.13.623)
Sound Device: Headset (Sound Blaster Tactic(3D) Sigma) stereo
Record Device: Headset Microphone (Sound Blaster Tactic(3D) Sigma)
Main Menu Initialized at Version: 220
Updating of subscribed mods is complete (not subscribed to any mods).
Connecting to server 74.117.239.164:27015
Error: Couldn't open file 'cinematics/alien/cloak.cinematic'
Loading 'maps/ns2_docking.level'
Error: Couldn't open file ''
Error: Couldn't open file 'models/props/docking/docking_baggagescreens_01.model'
Error: Couldn't open file 'models/props/docking/docking_plants_test.model'
Error: Couldn't open file 'models/props/docking/docking_plants_test.model'
Error: Couldn't open file 'models/props/docking/docking_tram_01.model'
Error: PhysX: ConvexHullBuilder: convex hull has more than 255 polygons!
Error: PhysX: Gu::ConvexMesh::loadConvexHull: convex hull init failed!
Error: PhysX: Error cooking body 0 of model models/props/descent/docking_tram_01.model
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
Finished loading 'maps/ns2_docking.level'
Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
Error: Couldn't open file 'models/props/docking/docking_shower_towelrack3.model'
Error: Couldn't open file 'models/props/docking/shower_test.model'
Error: Couldn't open file 'materials/effects/halo_yellow.material'
Error: No shader specified for material 'materials/effects/halo_yellow.material'
Chat All - NS2Stats.org: Welcome! Server is running NS2 Stats version 0.29 beta.
Chat All - NS2Stats.org: You can use 'stats' in console for commands and help.
Welcome! Server is running NS2 Stats version 0.29 beta.
Chat All - PM - Admin: ********************************************************************
Chat All - PM - Admin: * Commands: These can be entered via chat or the console (~)
Chat All - PM - Admin: * rtv: To initiate a map vote aka Rock The Vote
Chat All - PM - Admin: * random: To vote for auto-random teams for next 30 minutes
Chat All - PM - Admin: * timeleft: To display the time until next map vote
Chat All - PM - Admin: * surrender: To initiate or vote in a surrender vote for your team.
Chat All - PM - Admin: * acceptmotd: To accept and suppress this message
Chat All - PM - Admin: ********************************************************************
Error: Couldn't open file ''
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
Error: Couldn't open file 'materials/effects/halo_yellow.material'
Error: No shader specified for material 'materials/effects/halo_yellow.material'
Error: Couldn't open file ''
Chat Team 1 - Kyper: cafe going down
Chat All - Martinet: really?
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
Error: Couldn't open file 'materials/effects/halo_yellow.material'
Error: No shader specified for material 'materials/effects/halo_yellow.material'
Error: Couldn't open file ''
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
Error: Couldn't open file 'materials/effects/halo_yellow.material'
Error: No shader specified for material 'materials/effects/halo_yellow.material'
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
Error: Couldn't open file ''
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
Chat All - Admin: ****** Map vote will begin in 8 seconds. ******
Chat All - Admin: ****** You can vote for the map you want by typing vote # ******
Chat All - Kyper: gg
Chat All - Martinet: sad gorgie
Chat All - Admin: ******* Map vote has begun. (25% votes needed to win) ****
Chat All - Admin: ****** vote 1 for ns2_mineshaft *****
Chat All - Admin: ****** vote 2 for ns2_tram *****
Chat All - Admin: ****** vote 3 for ns2_summit *****
Chat All - Admin: ****** vote 4 for ns2_veil *****
Chat All - Admin: ****** 23.9 seconds are left to vote ***
Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 2) ************
Chat All - Admin: ****** 0 votes for ns2_summit (to vote, type vote 3) ************
Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 4) ************
Chat All - Admin: ****** 17.7 seconds are left to vote ***
Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 2) ************
Chat All - Admin: ****** 0 votes for ns2_summit (to vote, type vote 3) ************
Chat All - Admin: ****** 1 votes for ns2_veil (to vote, type vote 4) ************
Chat All - Admin: ****** 11.5 seconds are left to vote ***
Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 2) ************
Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 3) ************
Chat All - Admin: ****** 1 votes for ns2_veil (to vote, type vote 4) ************
Chat All - Admin: ****** 5.3 seconds are left to vote ****
Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 2) ************
Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 3) ************
Chat All - Admin: ****** 1 votes for ns2_veil (to vote, type vote 4) ************
Chat All - Admin: ****** Voting has ended with a tie, A new vote will start in 8 seconds ******
Chat All - DarkScythe: because most people want to wait pointlessly for dual exos
Chat All - Admin: ******* Map vote has begun. (25% votes needed to win) ****
Chat All - Admin: ****** vote 1 for ns2_summit *****
Chat All - Admin: ****** vote 2 for ns2_veil *****
Chat All - Admin: ****** 23.8 seconds are left to vote ***
Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************
Chat All - Admin: ****** 17.6 seconds are left to vote ***
Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************
Chat All - Admin: ****** 11.5 seconds are left to vote ***
Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************
Chat All - Admin: ****** 5.3 seconds are left to vote ****
Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************
Chat All - Admin: ******ns2_summit had the most votes with 1, but the minimum required is 4.*****
Chat All - McGraw: thnx admin?
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
Error: Couldn't open file 'materials/effects/halo_yellow.material'
Error: No shader specified for material 'materials/effects/halo_yellow.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
Error: Couldn't open file 'materials/effects/halo_yellow.material'
Error: No shader specified for material 'materials/effects/halo_yellow.material'
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
Chat Team 2 - KamikazeMonkey: north point
Chat Team 2 - KamikazeMonkey: 3northp
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
Chat Team 2 - KamikazeMonkey: im stuck
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat All - KamikazeMonkey: gg
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
Error: Couldn't open file ''
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
Error: Couldn't open file 'materials/effects/halo_yellow.material'
Error: No shader specified for material 'materials/effects/halo_yellow.material'
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
Error: Couldn't open file ''
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
Error: Couldn't open file 'materials/effects/halo_yellow.material'
Error: No shader specified for material 'materials/effects/halo_yellow.material'
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat All - All-In|PersianImm0r: 3 HIVES DOWN IN LESS THAN 8 MINS
Chat All - All-In|PersianImm0r: stop spamming hive
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
Error: Couldn't open file ''
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
Error: Couldn't open file ''
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
Chat All - KamikazeMonkey: im stuck
Chat All - KamikazeMonkey: l0l
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
Chat Team 2 - Sharp-Shooter: it was my block
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
Chat Team 2 - Sharp-Shooter: im sorry
Chat All - McGraw: scramble next time yeah?
Chat Team 2 - Martinet: btw, "E" will get rid of a clog
Error: Couldn't open file ''
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
Chat All - Sharp-Shooter: COME AT ME
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
Chat Team 2 - Sharp-Shooter: im stuck
Chat All - KamikazeMonkey: rofl our onos is stuck
Chat Team 2 - Sharp-Shooter: IM STUCK
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
Chat All - Nakor: hiv wohre
Chat Team 2 - Martinet: bile please, when you can
Error: Couldn't open file ''
Chat Team 2 - All-in I Rusty: GO TERMINAL
Chat Team 2 - All-in I Rusty: HOLY ###### GUYS
Chat Team 2 - All-in I Rusty: GO TEMRINAL
Chat Team 2 - All-in I Rusty: ill go fade and win
Chat Team 2 - Sharp-Shooter: im stuck again
Chat Team 2 - All-in I Rusty: lol the power node is ez to snipe
Chat Team 2 - All-in I Rusty: wtf are you saying
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat All - McGraw: lolol
Chat All - All-In|PersianImm0r: HOw the ###### did you guys have so much res?
Chat All - Nakor: at the sstart of the game
Chat All - All-In|PersianImm0r: We killed 5 or 6 hives in under 10 mins
Chat All - All-in I Rusty: we had all the res
Chat All - KamikazeMonkey: u guys had a bad comm
Chat All - KamikazeMonkey: thats why
Chat All - Nakor: lol
Chat All - Martinet: leave the gorige alone!
Chat All - ultraderp: no
Chat All - Martinet: /sob
Chat All - Martinet: /weep
Chat All - Martinet: /cry!
Chat All - McGraw: "hive spam", "gg"
Chat All - All-In|PersianImm0r: fine
Chat All - All-In|PersianImm0r: you dont have to be a ###### though
Chat All - All-In|PersianImm0r: rematch same teams!!!
Chat All - DarkScythe: gg i guess
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat All - All-In|PersianImm0r: same teams we wanna rematch
Error: Couldn't open file ''
Chat All - All-in I Rusty: then rejoin and ill type reset
Error: Couldn't open file ''
Chat All - Admin: ****** Map vote will begin in 8 seconds. ******
Chat All - Admin: ****** You can vote for the map you want by typing vote # ******
Chat All - Sharp-Shooter: pronos
Chat All - Admin: ******* Map vote has begun. (25% votes needed to win) ****
Chat All - Admin: ****** vote 1 for ns2_veil *****
Chat All - Admin: ****** vote 2 for ns2_mineshaft *****
Chat All - Admin: ****** vote 3 for ns2_summit *****
Chat All - Admin: ****** vote 4 for ns2_tram *****
Chat All - Admin: ****** 23.8 seconds are left to vote ***
Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 2) ************
Chat All - Admin: ****** 0 votes for ns2_summit (to vote, type vote 3) ************
Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 4) ************
Chat All - All-In|PersianImm0r: is this same teams?
Chat All - Admin: ****** 17.7 seconds are left to vote ***
Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 2) ************
Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 3) ************
Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 4) ************
Chat All - Admin: ****** 11.5 seconds are left to vote ***
Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 2) ************
Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 3) ************
Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 4) ************
Chat All - McGraw: who did this?
Chat All - All-in I Rusty: mostly
Chat All - Admin: ****** 5.3 seconds are left to vote ****
Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 2) ************
Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 3) ************
Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 4) ************
Chat All - DarkScythe: no ip :/
Chat All - Admin: ******ns2_summit had the most votes with 1, but the minimum required is 5.*****
Chat All - All-In|PersianImm0r: gg
Chat All - DarkScythe: this map is bugged
Chat All - Martinet: gg
Chat All - ultraderp: we didn't get start ip
Chat All - DarkScythe: sometimes start with no ip here
Chat All - McGraw: WTF DUDE
Chat All - All-in I Rusty: no ip start
Chat All - TheEpigoni: No IP start
Chat All - DeltaQ: still no ip
Chat All - PM - Admin: You will be kicked in 30 seconds for idling.
Chat All - PM - Admin: You will be kicked in 10 seconds for idling.
Chat All - PM - Admin: You are being kicked for idling for more than 150 seconds.
Main Menu Initialized at Version: 220
Connecting to server 74.117.239.162:27015
Main Menu Initialized at Version: 220
Connecting to server 66.151.138.182:27085
Main Menu Initialized at Version: 220
Connecting to server 74.117.239.164:27015
Error: Couldn't open file 'cinematics/alien/cloak.cinematic'
Loading 'maps/ns2_veil.level'
Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material'
Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material'
Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material'
Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material'
Error: No shader specified for material 'materials/refining/refining_decal_danger_01.material'
Finished loading 'maps/ns2_veil.level'
Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
Error: Couldn't open file 'materials/effects/halo_yellow.material'
Error: No shader specified for material 'materials/effects/halo_yellow.material'
Chat All - NS2Stats.org: Welcome! Server is running NS2 Stats version 0.29 beta.
Chat All - NS2Stats.org: You can use 'stats' in console for commands and help.
Welcome! Server is running NS2 Stats version 0.29 beta.
Chat All - PM - Admin: ********************************************************************
Chat All - PM - Admin: * Commands: These can be entered via chat or the console (~)
Chat All - PM - Admin: * rtv: To initiate a map vote aka Rock The Vote
Chat All - PM - Admin: * random: To vote for auto-random teams for next 30 minutes
Chat All - PM - Admin: * timeleft: To display the time until next map vote
Chat All - PM - Admin: * surrender: To initiate or vote in a surrender vote for your team.
Chat All - PM - Admin: * acceptmotd: To accept and suppress this message
Chat All - PM - Admin: ********************************************************************
Chat Team 2 - Kyper: they trying to build pg in nano
Chat All - All-in I Rusty: SUPRISE BUTTSEX
Error: Couldn't open file ''
Chat All - McGraw: WTF!
Chat Team 2 - Kyper: they pushing nano?
Chat Team 2 - Kyper: they have power up in sub
Chat All - MrMahn: hello
Error: Couldn't open file ''
Chat All - son of seth: is this rookie thing in the whole game implented or only in server?
Chat All - Martinet: it's really annoying
Chat All - All-in I Rusty: after a game the admins vote on whose bad and whose good
Chat Team 2 - Kyper: inc from overlook
Chat All - All-in I Rusty: those who are bad get rookie status
Chat Team 2 - Kyper: power back up in sub
Chat Team 2 - KamikazeMonkey: blknk pls
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat All - KamikazeMonkey: gg
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat All - nxzl.villain: gg
Chat All - MrMahn: gg
Chat All - KamikazeMonkey: gg
Chat All - TheEpigoni: Moral victory!
Chat All - Kyper: gg
Chat All - TheEpigoni: Hah
Chat All - TheEpigoni: Yes
Chat All - First World Problem: gg
Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material'
Error: No shader specified for material 'materials/refining/refining_decal_danger_01.material'
Error: Couldn't open file 'materials/effects/halo_yellow.material'
Error: No shader specified for material 'materials/effects/halo_yellow.material'
Chat Team 0 - Kyper: new map?
Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
Chat Team 1 - MrMahn: darnit y u no give me medpack?
Chat Team 1 - KamikazeMonkey: press c then 1
Chat Team 1 - jason: drop emergency nozle
Chat All - KamikazeMonkey: man our comm sucks
Chat Team 1 - jason: drop emerg nozzle
Chat Team 1 - KamikazeMonkey: can we eject him
Chat Team 1 - son of seth: welders
Chat Team 1 - jason: just took down
Chat Team 1 - jason: nano
Chat Team 1 - son of seth: pg
Chat Team 1 - MrMahn: no
Chat Team 1 - MrMahn: skulks at pipeline
Chat All - Sharp-Shooter: love rifle butt
Chat All - nxzl.villain: <3
Chat All - Sharp-Shooter: how its 100% buggy
Chat All - TheEpigoni: Damn rifle butt =/
Chat Team 1 - jason: kill the harvesth
Chat All - macc188: Was hoping to bit some marine shins, but it looks like they need my help
Error: Couldn't open file ''
Chat Team 1 - KamikazeMonkey: this comm is worse than our last
Chat Team 1 - KamikazeMonkey: holy ######
Chat Team 1 - nxzl.villain: lol
Chat Team 1 - jason: i cant see anything when i spawn
Chat Team 1 - jason: only blue checkerboards
Chat Team 1 - jason: anyone know how to fix this
Error: Couldn't open file ''
Chat Team 1 - KamikazeMonkey: LOL we have flamethrower
Script Error #1: lua/Weapons/Marine/Rifle.lua:309: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:309
self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.3735351563 }
#3: OnClientPrimaryAttackStart [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.3735351563 }
deltaTime = 0.0615234375
primaryAttacking = 1
secondaryAttacking = 0
primaryAllowed = 1
secondaryAllowed = 1
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.0615234375
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.3735351563 }
Script Error #2: lua/Weapons/Marine/Rifle.lua:321: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:321
self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.6606445313 }
#3: OnClientPrimaryAttackEnd [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.6606445313 }
deltaTime = 0.02099609375
primaryAttacking = 0
secondaryAttacking = 0
primaryAllowed = 1
secondaryAllowed = 1
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.02099609375
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.6606445313 }
Script Error #3: lua/Weapons/Marine/Rifle.lua:309: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:309
self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1786.3271484375 }
#3: OnClientPrimaryAttackStart [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1786.3271484375 }
deltaTime = 0.01904296875
primaryAttacking = 1
secondaryAttacking = 0
primaryAllowed = 1
secondaryAllowed = 1
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.01904296875
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1786.3271484375 }
Script Error #4: lua/Weapons/Marine/Rifle.lua:321: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:321
self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=0, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=1, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1788.748046875 }
#3: OnClientPrimaryAttackEnd [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=0, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=1, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1788.748046875 }
deltaTime = 0.02490234375
primaryAttacking = 0
secondaryAttacking = 0
primaryAllowed = 0
secondaryAllowed = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.02490234375
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=0, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=1, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1788.748046875 }
Script Error #5: lua/Weapons/Marine/Rifle.lua:309: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:309
self = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1791.1220703125 }
#3: OnClientPrimaryAttackStart [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
self = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1791.1220703125 }
deltaTime = 0.02587890625
primaryAttacking = 1
secondaryAttacking = 0
primaryAllowed = 1
secondaryAllowed = 1
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.02587890625
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1791.1220703125 }
Script Error #6: lua/Weapons/Marine/Rifle.lua:321: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:321
self = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=5, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1793.591796875 }
#3: OnClientPrimaryAttackEnd [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
self = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=5, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1793.591796875 }
deltaTime = 0.01708984375
primaryAttacking = 0
secondaryAttacking = 0
primaryAllowed = 1
secondaryAllowed = 1
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.01708984375
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=5, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1793.591796875 }
Error: Couldn't open file ''
Client : 1833.116333 : Tried to use invalid looping flamethrower sound entity id: 1,544
Error: Couldn't open file ''
Chat Team 1 - MrMahn: onos.....
Chat All - KamikazeMonkey: gg
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat All - Shnagenburg: our first comm got us flamethrowers before shotguns =(
Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material'
Error: No sha
No. That log is from 9/26. He "verified" the files so it should be at 221. Could be a bugged though.
Try opening NS2.exe and Spark_Core.dll in notepad and do "Edit->Find" and search for "build_"
1. run dxsetup in drive/program files (x86)/steam/steamapps/common/natural selection 2/redist/directx/
Its about half way down.
2. Delete the files in drive/users/user/appdata/roaming/natural selection 2 **NOTE YOU NEED BE ABLE TO SEE HIDDEN FOLDERS SINCE THIS IS A HIDDEN FOLDER.
- On win7 to show hidden folders click on organize>folder and search options>view check "show hidden files, folders and drives under hidden files and folders.
3. Delete the folderC:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\ns2\shaders
4. Go on Steam, go to Natural selection 2, right click>properties>local files> verify integrity of cache
(this will re-download the files you just deleted, but it will be the correct files this time)
Then it will give you a message saying it's done. Then you're all set, good to play NS2.
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=122577&st=0#entry2002080" target="_blank">http://www.unknownworlds.com/forums/index....=0#entry2002080</a>