No one has a solution to why NS2 wont load?

insanemonkey746insanemonkey746 Join Date: 2012-10-06 Member: 161674Members
The client worked a week ago just fine, but now, I tried to load the game, it thinks for a second then nothing happens. Is this problem my side or the client side

Comments

  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
    I've just posted a reply to your question elsewhere :-}

    Check the log for hints, and if you had any mods installed, remove them all in the Steam workshop (it's a bit buggy at the moment)
  • insanemonkey746insanemonkey746 Join Date: 2012-10-06 Member: 161674Members
    Check the log for hints? And no, I have no mods installed
  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
    Off the top of my head, I think the path is:

    %appdata%/roaming/natural selection 2

    It'll be called log.txt - perhaps you could copy and paste it here
  • insanemonkey746insanemonkey746 Join Date: 2012-10-06 Member: 161674Members
    It won't let me upload the 66kb log file... so I have to copy and paste it


    Date: 09/26/12
    Time: 18:50:08
    --------------------------------------------------------------
    Build 220
    Starting Natural Selection 2
    Steam initialized
    Render Device: NVIDIA GeForce GTX 560 Ti (9.18.13.623)
    Sound Device: Headset (Sound Blaster Tactic(3D) Sigma) stereo
    Record Device: Headset Microphone (Sound Blaster Tactic(3D) Sigma)
    Main Menu Initialized at Version: 220
    Updating of subscribed mods is complete (not subscribed to any mods).
    Connecting to server 74.117.239.164:27015
    Error: Couldn't open file 'cinematics/alien/cloak.cinematic'
    Loading 'maps/ns2_docking.level'
    Error: Couldn't open file ''
    Error: Couldn't open file 'models/props/docking/docking_baggagescreens_01.model'
    Error: Couldn't open file 'models/props/docking/docking_plants_test.model'
    Error: Couldn't open file 'models/props/docking/docking_plants_test.model'
    Error: Couldn't open file 'models/props/docking/docking_tram_01.model'
    Error: PhysX: ConvexHullBuilder: convex hull has more than 255 polygons!
    Error: PhysX: Gu::ConvexMesh::loadConvexHull: convex hull init failed!
    Error: PhysX: Error cooking body 0 of model models/props/descent/docking_tram_01.model
    Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
    Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
    Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
    Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
    Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
    Finished loading 'maps/ns2_docking.level'
    Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
    Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
    Error: Couldn't open file 'models/props/docking/docking_shower_towelrack3.model'
    Error: Couldn't open file 'models/props/docking/shower_test.model'
    Error: Couldn't open file 'materials/effects/halo_yellow.material'
    Error: No shader specified for material 'materials/effects/halo_yellow.material'
    Chat All - NS2Stats.org: Welcome! Server is running NS2 Stats version 0.29 beta.
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    Welcome! Server is running NS2 Stats version 0.29 beta.
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    Error: Couldn't open file ''
    Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
    Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
    Error: Couldn't open file 'materials/effects/halo_yellow.material'
    Error: No shader specified for material 'materials/effects/halo_yellow.material'
    Error: Couldn't open file ''
    Chat Team 1 - Kyper: cafe going down
    Chat All - Martinet: really?
    Error: Couldn't open file ''
    Error: Couldn't open file ''
    Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
    Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
    Error: Couldn't open file 'materials/effects/halo_yellow.material'
    Error: No shader specified for material 'materials/effects/halo_yellow.material'
    Error: Couldn't open file ''
    Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
    Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
    Error: Couldn't open file 'materials/effects/halo_yellow.material'
    Error: No shader specified for material 'materials/effects/halo_yellow.material'
    Error: Couldn't open file ''
    Error: Couldn't open file ''
    Error: Couldn't open file ''
    Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
    Error: Couldn't open file ''
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    Chat All - Admin: ****** Map vote will begin in 8 seconds. ******
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    Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 1) ************
    Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************
    Chat All - Admin: ****** 17.6 seconds are left to vote ***
    Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 1) ************
    Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************
    Chat All - Admin: ****** 11.5 seconds are left to vote ***
    Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 1) ************
    Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************
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    Chat All - McGraw: thnx admin?
    Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
    Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
    Error: Couldn't open file 'materials/effects/halo_yellow.material'
    Error: No shader specified for material 'materials/effects/halo_yellow.material'
    Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
    Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
    Error: Couldn't open file 'materials/effects/halo_yellow.material'
    Error: No shader specified for material 'materials/effects/halo_yellow.material'
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
    Chat Team 2 - KamikazeMonkey: north point
    Chat Team 2 - KamikazeMonkey: 3northp
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    Chat Team 2 - KamikazeMonkey: im stuck
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    Error: Couldn't open file ''
    Error: Couldn't open file ''
    Chat All - KamikazeMonkey: gg
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    Error: Couldn't open file ''
    Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
    Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
    Error: Couldn't open file 'materials/effects/halo_yellow.material'
    Error: No shader specified for material 'materials/effects/halo_yellow.material'
    Error: Couldn't open file ''
    Error: Couldn't open file ''
    Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    Error: Couldn't open file ''
    Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
    Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
    Error: Couldn't open file 'models/props/descent/docking_tram_tracks_01.material'
    Error: No shader specified for material 'models/props/descent/docking_tram_tracks_01.material'
    Error: Couldn't open file 'materials/effects/halo_yellow.material'
    Error: No shader specified for material 'materials/effects/halo_yellow.material'
    Error: Couldn't open file ''
    Error: Couldn't open file ''
    Chat All - All-In|PersianImm0r: 3 HIVES DOWN IN LESS THAN 8 MINS
    Chat All - All-In|PersianImm0r: stop spamming hive
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    Error: Couldn't open file ''
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    Error: Couldn't open file ''
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    Chat All - KamikazeMonkey: im stuck
    Chat All - KamikazeMonkey: l0l
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    Chat Team 2 - Sharp-Shooter: it was my block
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    Chat Team 2 - Sharp-Shooter: im sorry
    Chat All - McGraw: scramble next time yeah?
    Chat Team 2 - Martinet: btw, "E" will get rid of a clog
    Error: Couldn't open file ''
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    Chat All - Sharp-Shooter: COME AT ME
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    Chat Team 2 - Sharp-Shooter: im stuck
    Chat All - KamikazeMonkey: rofl our onos is stuck
    Chat Team 2 - Sharp-Shooter: IM STUCK
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 19 = 524288): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 16): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyInt(ambient/musical background 2, 16 = 2097152): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 18 = 36.576): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 17 = 22.7584): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 1 = 0.5): setValue(): An invalid object handle was used.
    SoundEventInstance::SetPropertyFloat(ambient/musical background 2, 4 = 0.08): setValue(): An invalid object handle was used.
    Chat All - Nakor: hiv wohre
    Chat Team 2 - Martinet: bile please, when you can
    Error: Couldn't open file ''
    Chat Team 2 - All-in I Rusty: GO TERMINAL
    Chat Team 2 - All-in I Rusty: HOLY ###### GUYS
    Chat Team 2 - All-in I Rusty: GO TEMRINAL
    Chat Team 2 - All-in I Rusty: ill go fade and win
    Chat Team 2 - Sharp-Shooter: im stuck again
    Chat Team 2 - All-in I Rusty: lol the power node is ez to snipe
    Chat Team 2 - All-in I Rusty: wtf are you saying
    Error: Couldn't open file ''
    Error: Couldn't open file ''
    Error: Couldn't open file ''
    Error: Couldn't open file ''
    Error: Couldn't open file ''
    Chat All - McGraw: lolol
    Chat All - All-In|PersianImm0r: HOw the ###### did you guys have so much res?
    Chat All - Nakor: at the sstart of the game
    Chat All - All-In|PersianImm0r: We killed 5 or 6 hives in under 10 mins
    Chat All - All-in I Rusty: we had all the res
    Chat All - KamikazeMonkey: u guys had a bad comm
    Chat All - KamikazeMonkey: thats why
    Chat All - Nakor: lol
    Chat All - Martinet: leave the gorige alone!
    Chat All - ultraderp: no
    Chat All - Martinet: /sob
    Chat All - Martinet: /weep
    Chat All - Martinet: /cry!
    Chat All - McGraw: "hive spam", "gg"
    Chat All - All-In|PersianImm0r: fine
    Chat All - All-In|PersianImm0r: you dont have to be a ###### though
    Chat All - All-In|PersianImm0r: rematch same teams!!!
    Chat All - DarkScythe: gg i guess
    Error: Couldn't open file ''
    Error: Couldn't open file ''
    Chat All - All-In|PersianImm0r: same teams we wanna rematch
    Error: Couldn't open file ''
    Chat All - All-in I Rusty: then rejoin and ill type reset
    Error: Couldn't open file ''
    Chat All - Admin: ****** Map vote will begin in 8 seconds. ******
    Chat All - Admin: ****** You can vote for the map you want by typing vote # ******
    Chat All - Sharp-Shooter: pronos
    Chat All - Admin: ******* Map vote has begun. (25% votes needed to win) ****
    Chat All - Admin: ****** vote 1 for ns2_veil *****
    Chat All - Admin: ****** vote 2 for ns2_mineshaft *****
    Chat All - Admin: ****** vote 3 for ns2_summit *****
    Chat All - Admin: ****** vote 4 for ns2_tram *****
    Chat All - Admin: ****** 23.8 seconds are left to vote ***
    Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 1) ************
    Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 2) ************
    Chat All - Admin: ****** 0 votes for ns2_summit (to vote, type vote 3) ************
    Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 4) ************
    Chat All - All-In|PersianImm0r: is this same teams?
    Chat All - Admin: ****** 17.7 seconds are left to vote ***
    Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 1) ************
    Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 2) ************
    Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 3) ************
    Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 4) ************
    Chat All - Admin: ****** 11.5 seconds are left to vote ***
    Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 1) ************
    Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 2) ************
    Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 3) ************
    Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 4) ************
    Chat All - McGraw: who did this?
    Chat All - All-in I Rusty: mostly
    Chat All - Admin: ****** 5.3 seconds are left to vote ****
    Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 1) ************
    Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 2) ************
    Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 3) ************
    Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 4) ************
    Chat All - DarkScythe: no ip :/
    Chat All - Admin: ******ns2_summit had the most votes with 1, but the minimum required is 5.*****
    Chat All - All-In|PersianImm0r: gg
    Chat All - DarkScythe: this map is bugged
    Chat All - Martinet: gg
    Chat All - ultraderp: we didn't get start ip
    Chat All - DarkScythe: sometimes start with no ip here
    Chat All - McGraw: WTF DUDE
    Chat All - All-in I Rusty: no ip start
    Chat All - TheEpigoni: No IP start
    Chat All - DeltaQ: still no ip
    Chat All - PM - Admin: You will be kicked in 30 seconds for idling.
    Chat All - PM - Admin: You will be kicked in 10 seconds for idling.
    Chat All - PM - Admin: You are being kicked for idling for more than 150 seconds.
    Main Menu Initialized at Version: 220
    Connecting to server 74.117.239.162:27015
    Main Menu Initialized at Version: 220
    Connecting to server 66.151.138.182:27085
    Main Menu Initialized at Version: 220
    Connecting to server 74.117.239.164:27015
    Error: Couldn't open file 'cinematics/alien/cloak.cinematic'
    Loading 'maps/ns2_veil.level'
    Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material'
    Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material'
    Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material'
    Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
    Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material'
    Error: No shader specified for material 'materials/refining/refining_decal_danger_01.material'
    Finished loading 'maps/ns2_veil.level'
    Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
    Error: Couldn't open file 'materials/effects/halo_yellow.material'
    Error: No shader specified for material 'materials/effects/halo_yellow.material'
    Chat All - NS2Stats.org: Welcome! Server is running NS2 Stats version 0.29 beta.
    Chat All - NS2Stats.org: You can use 'stats' in console for commands and help.
    Welcome! Server is running NS2 Stats version 0.29 beta.
    Chat All - PM - Admin: ********************************************************************
    Chat All - PM - Admin: * Commands: These can be entered via chat or the console (~)
    Chat All - PM - Admin: * rtv: To initiate a map vote aka Rock The Vote
    Chat All - PM - Admin: * random: To vote for auto-random teams for next 30 minutes
    Chat All - PM - Admin: * timeleft: To display the time until next map vote
    Chat All - PM - Admin: * surrender: To initiate or vote in a surrender vote for your team.
    Chat All - PM - Admin: * acceptmotd: To accept and suppress this message
    Chat All - PM - Admin: ********************************************************************
    Chat Team 2 - Kyper: they trying to build pg in nano
    Chat All - All-in I Rusty: SUPRISE BUTTSEX
    Error: Couldn't open file ''
    Chat All - McGraw: WTF!
    Chat Team 2 - Kyper: they pushing nano?
    Chat Team 2 - Kyper: they have power up in sub
    Chat All - MrMahn: hello
    Error: Couldn't open file ''
    Chat All - son of seth: is this rookie thing in the whole game implented or only in server?
    Chat All - Martinet: it's really annoying
    Chat All - All-in I Rusty: after a game the admins vote on whose bad and whose good
    Chat Team 2 - Kyper: inc from overlook
    Chat All - All-in I Rusty: those who are bad get rookie status
    Chat Team 2 - Kyper: power back up in sub
    Chat Team 2 - KamikazeMonkey: blknk pls
    Error: Couldn't open file ''
    Error: Couldn't open file ''
    Error: Couldn't open file ''
    Chat All - KamikazeMonkey: gg
    Error: Couldn't open file ''
    Error: Couldn't open file ''
    Chat All - nxzl.villain: gg
    Chat All - MrMahn: gg
    Chat All - KamikazeMonkey: gg
    Chat All - TheEpigoni: Moral victory!
    Chat All - Kyper: gg
    Chat All - TheEpigoni: Hah
    Chat All - TheEpigoni: Yes
    Chat All - First World Problem: gg
    Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material'
    Error: No shader specified for material 'materials/refining/refining_decal_danger_01.material'
    Error: Couldn't open file 'materials/effects/halo_yellow.material'
    Error: No shader specified for material 'materials/effects/halo_yellow.material'
    Chat Team 0 - Kyper: new map?
    Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
    Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
    Chat Team 1 - MrMahn: darnit y u no give me medpack?
    Chat Team 1 - KamikazeMonkey: press c then 1
    Chat Team 1 - jason: drop emergency nozle
    Chat All - KamikazeMonkey: man our comm sucks
    Chat Team 1 - jason: drop emerg nozzle
    Chat Team 1 - KamikazeMonkey: can we eject him
    Chat Team 1 - son of seth: welders
    Chat Team 1 - jason: just took down
    Chat Team 1 - jason: nano
    Chat Team 1 - son of seth: pg
    Chat Team 1 - MrMahn: no
    Chat Team 1 - MrMahn: skulks at pipeline
    Chat All - Sharp-Shooter: love rifle butt
    Chat All - nxzl.villain: <3
    Chat All - Sharp-Shooter: how its 100% buggy
    Chat All - TheEpigoni: Damn rifle butt =/
    Chat Team 1 - jason: kill the harvesth
    Chat All - macc188: Was hoping to bit some marine shins, but it looks like they need my help
    Error: Couldn't open file ''
    Chat Team 1 - KamikazeMonkey: this comm is worse than our last
    Chat Team 1 - KamikazeMonkey: holy ######
    Chat Team 1 - nxzl.villain: lol
    Chat Team 1 - jason: i cant see anything when i spawn
    Chat Team 1 - jason: only blue checkerboards
    Chat Team 1 - jason: anyone know how to fix this
    Error: Couldn't open file ''
    Chat Team 1 - KamikazeMonkey: LOL we have flamethrower
    Script Error #1: lua/Weapons/Marine/Rifle.lua:309: Attempt to access an object that no longer exists (was type Cinematic)
    Call stack:
    #1: [C]:-1
    #2: lua/Weapons/Marine/Rifle.lua:309
    self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.3735351563 }
    #3: OnClientPrimaryAttackStart [C]:-1
    #4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
    self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.3735351563 }
    deltaTime = 0.0615234375
    primaryAttacking = 1
    secondaryAttacking = 0
    primaryAllowed = 1
    secondaryAllowed = 1
    #5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
    deltaTime = 0.0615234375
    (for generator) = function
    (for state) = TagEntityList { }
    (for control) = 1
    _ = 1
    weapon = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.3735351563 }
    Script Error #2: lua/Weapons/Marine/Rifle.lua:321: Attempt to access an object that no longer exists (was type Cinematic)
    Call stack:
    #1: [C]:-1
    #2: lua/Weapons/Marine/Rifle.lua:321
    self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.6606445313 }
    #3: OnClientPrimaryAttackEnd [C]:-1
    #4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
    self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.6606445313 }
    deltaTime = 0.02099609375
    primaryAttacking = 0
    secondaryAttacking = 0
    primaryAllowed = 1
    secondaryAllowed = 1
    #5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
    deltaTime = 0.02099609375
    (for generator) = function
    (for state) = TagEntityList { }
    (for control) = 1
    _ = 1
    weapon = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1784.6606445313 }
    Script Error #3: lua/Weapons/Marine/Rifle.lua:309: Attempt to access an object that no longer exists (was type Cinematic)
    Call stack:
    #1: [C]:-1
    #2: lua/Weapons/Marine/Rifle.lua:309
    self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1786.3271484375 }
    #3: OnClientPrimaryAttackStart [C]:-1
    #4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
    self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1786.3271484375 }
    deltaTime = 0.01904296875
    primaryAttacking = 1
    secondaryAttacking = 0
    primaryAllowed = 1
    secondaryAllowed = 1
    #5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
    deltaTime = 0.01904296875
    (for generator) = function
    (for state) = TagEntityList { }
    (for control) = 1
    _ = 1
    weapon = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=44, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1786.3271484375 }
    Script Error #4: lua/Weapons/Marine/Rifle.lua:321: Attempt to access an object that no longer exists (was type Cinematic)
    Call stack:
    #1: [C]:-1
    #2: lua/Weapons/Marine/Rifle.lua:321
    self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=0, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=1, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1788.748046875 }
    #3: OnClientPrimaryAttackEnd [C]:-1
    #4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
    self = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=0, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=1, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1788.748046875 }
    deltaTime = 0.02490234375
    primaryAttacking = 0
    secondaryAttacking = 0
    primaryAllowed = 0
    secondaryAllowed = 0
    #5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
    deltaTime = 0.02490234375
    (for generator) = function
    (for state) = TagEntityList { }
    (for control) = 1
    _ = 1
    weapon = Rifle-512 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=0, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=1, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1788.748046875 }
    Script Error #5: lua/Weapons/Marine/Rifle.lua:309: Attempt to access an object that no longer exists (was type Cinematic)
    Call stack:
    #1: [C]:-1
    #2: lua/Weapons/Marine/Rifle.lua:309
    self = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1791.1220703125 }
    #3: OnClientPrimaryAttackStart [C]:-1
    #4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
    self = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1791.1220703125 }
    deltaTime = 0.02587890625
    primaryAttacking = 1
    secondaryAttacking = 0
    primaryAllowed = 1
    secondaryAllowed = 1
    #5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
    deltaTime = 0.02587890625
    (for generator) = function
    (for state) = TagEntityList { }
    (for control) = 1
    _ = 1
    weapon = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1791.1220703125 }
    Script Error #6: lua/Weapons/Marine/Rifle.lua:321: Attempt to access an object that no longer exists (was type Cinematic)
    Call stack:
    #1: [C]:-1
    #2: lua/Weapons/Marine/Rifle.lua:321
    self = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=5, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1793.591796875 }
    #3: OnClientPrimaryAttackEnd [C]:-1
    #4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
    self = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=5, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1793.591796875 }
    deltaTime = 0.01708984375
    primaryAttacking = 0
    secondaryAttacking = 0
    primaryAllowed = 1
    secondaryAllowed = 1
    #5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
    deltaTime = 0.01708984375
    (for generator) = function
    (for state) = TagEntityList { }
    (for control) = 1
    _ = 1
    weapon = Rifle-512 {ammo=150, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=5, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1738.34375, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=55, locationId=10, modelIndex=70, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=4, teamNumber=1, techId=125, timeAttackStarted=1793.591796875 }
    Error: Couldn't open file ''
    Client : 1833.116333 : Tried to use invalid looping flamethrower sound entity id: 1,544
    Error: Couldn't open file ''
    Chat Team 1 - MrMahn: onos.....
    Chat All - KamikazeMonkey: gg
    Error: Couldn't open file ''
    Error: Couldn't open file ''
    Chat All - Shnagenburg: our first comm got us flamethrowers before shotguns =(
    Error: Couldn't open file 'materials/refining/refining_decal_danger_01.material'
    Error: No sha
  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
    The current public version on Steam is 221 - you're trying to run 220...
  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
    <!--quoteo(post=1987974:date=Oct 6 2012, 06:30 PM:name=phoenixbbs)--><div class='quotetop'>QUOTE (phoenixbbs @ Oct 6 2012, 06:30 PM) <a href="index.php?act=findpost&pid=1987974"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The current public version on Steam is 221 - you're trying to run 220...<!--QuoteEnd--></div><!--QuoteEEnd-->
    No. That log is from 9/26. He "verified" the files so it should be at 221. Could be a bugged though.

    Try opening NS2.exe and Spark_Core.dll in notepad and do "Edit->Find" and search for "build_"
  • GibbyLOLGibbyLOL Join Date: 2012-07-26 Member: 154371Members
    Fixed the black screen on launch.
    1. run dxsetup in drive/program files (x86)/steam/steamapps/common/natural selection 2/redist/directx/
    Its about half way down.
    2. Delete the files in drive/users/user/appdata/roaming/natural selection 2 **NOTE YOU NEED BE ABLE TO SEE HIDDEN FOLDERS SINCE THIS IS A HIDDEN FOLDER.
    - On win7 to show hidden folders click on organize>folder and search options>view check "show hidden files, folders and drives under hidden files and folders.
    3. Delete the folderC:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\ns2\shaders
    4. Go on Steam, go to Natural selection 2, right click>properties>local files> verify integrity of cache
    (this will re-download the files you just deleted, but it will be the correct files this time)
    Then it will give you a message saying it's done. Then you're all set, good to play NS2.

    <a href="http://www.unknownworlds.com/forums/index.php?showtopic=122577&st=0#entry2002080" target="_blank">http://www.unknownworlds.com/forums/index....=0#entry2002080</a>
  • WhosatWhosat Singapore Join Date: 2006-11-03 Member: 58301Members, Reinforced - Shadow
    A shorter way to get to that Natural Selection 2 directory in your application data is to press Win+R and type %APPDATA%
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