Will the RT location in server room on ns_tram be moved?

tk-421tk-421 Join Date: 2006-11-03 Member: 58315Members, Reinforced - Shadow
A brief question / suggestion - I've lost track of how many times the RT has been shot down by marines spawning in Warehouse and crowding the entrance to Server Room. It seems a bit imbalanced that they can just sit back and rip it apart with LMG's.

Any idea if this will be changed / modified?

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2012
    I personally think this is more of an issue with close random spawns <!--coloro:#696969--><span style="color:#696969"><!--/coloro-->*glares at devs*<!--colorc--></span><!--/colorc-->

    But it currently a clog wall could help your team out, I'd like to see it move up a but onto that platform in the corner (towards north tunnels). That way the marines need to move into the room to axe/shoot it.
  • tk-421tk-421 Join Date: 2006-11-03 Member: 58315Members, Reinforced - Shadow
    <!--quoteo(post=1987442:date=Oct 5 2012, 06:47 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Oct 5 2012, 06:47 AM) <a href="index.php?act=findpost&pid=1987442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd like to see it move up a but onto that platform in the corner (towards north tunnels). That way the marines need to move into the room to axe/shoot it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed, I think this would help significantly.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    I think server room just needs to be reworked as a whole. The RT position is not as bad not being able to access any other part of the map easily (especially when marines are in warehouse).

    Elevator is too far away and it seems like if the marines have access to tram hub (repair or warehouse) aliens have a very difficult time expanding out of server
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    Agreed with moving the RT location in server room to the corner towards North Tunnels.

    While we're on the topic, can we fix the Shipping Tech point location so that marines can't snipe a hive from the Observation entrance in South Tunnels? That's a ridiculous map exploit.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2012
    I agree that server room is once again disconnected from the rest of the map with these two exceedingly long hallways around elevator... Back when "control" was there it was at least connected to Obs and Tram Hub, but now it is very disconnected from all three areas once more (obs, elevator and tram hub...)
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