CO_VEIL
<div class="IPBDescription">For Combat and Casual Mods</div>Hey guys, here's a CO version of Veil for all your Combat and casual mod needs. <b>FEEL FREE to edit or tweak this to your liking.</b>
<img src="http://i.imgur.com/V3UcW.jpg" border="0" class="linked-image" />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=100875060" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=100875060</a>
Basically I removed any trace of Pipeline, to create a roughly circular layout. It's not quite perfect because Cargo only has one entrance, but this is as much work as I'm willing to do on this version of Veil. I hope that if it's truly unworkable, somebody can hack together something a bit better using this as a base. In any event, enjoy.
<img src="http://i.imgur.com/V3UcW.jpg" border="0" class="linked-image" />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=100875060" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=100875060</a>
Basically I removed any trace of Pipeline, to create a roughly circular layout. It's not quite perfect because Cargo only has one entrance, but this is as much work as I'm willing to do on this version of Veil. I hope that if it's truly unworkable, somebody can hack together something a bit better using this as a base. In any event, enjoy.
Comments
EDIT:
if someone could possibly do something similer to this layout I think it would be great, I have highlighted the places Ive used to recreate a new layout in red
<img src="http://i.imgur.com/MDG6X.jpg" border="0" class="linked-image" />
Do you plan to remove sub (and overlook) as well?
I'd suggest that you remove pipe and sub, and keep the hallway from cargo to the dome, so that you get an egg shaped map form, with 2 ways to cargo.