Fov slider disappointment please fix
RMJ
Join Date: 2012-08-09 Member: 155190Members
<div class="IPBDescription">Gotta say im disappointed with you guys as a PC developer</div>I gotta admit i was worried about this, and im sad to see you only implemented the FOV halfway.
The current version of a Fov slider with no display of the current value, thats horrible, thats like having speedometer in your car with only the arms and no value, what good is this, im i supposed to move it alittle god into game play few minutes see if this feel right, adjust it again.
Come on guys seriously.
I want fov 95. now i gotta spend like 30min finding the sweet spot where i dont get headache or motion sickness.
Can you please display the value the slider is currently at, its not really asking to much of a PC dev, i mean even Borderlands 2 guys got i right after their horrible Borderline 1 port.
Cheers.
The current version of a Fov slider with no display of the current value, thats horrible, thats like having speedometer in your car with only the arms and no value, what good is this, im i supposed to move it alittle god into game play few minutes see if this feel right, adjust it again.
Come on guys seriously.
I want fov 95. now i gotta spend like 30min finding the sweet spot where i dont get headache or motion sickness.
Can you please display the value the slider is currently at, its not really asking to much of a PC dev, i mean even Borderlands 2 guys got i right after their horrible Borderline 1 port.
Cheers.
Comments
Assuming you're playing on a 16:9 resolution, to get 95 FOV, leave the FOV slider all the way to the left on 0. In other words, no FOV tweaks are required.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><u><b>How FOV works in NS2</b></u>
B221 included an FOV Adjustment slider bar that allows you to increase your FOV by up to 20 from the default, which are different for each class:
Default/Marine= 90
Embryo = 100
Skulk = 105
Gorge = 95
Lerk = 100
Fade = 90
Onos = 90
Exo = 95<!--QuoteEnd--></div><!--QuoteEEnd-->
Personally, I think they should switch to a separate adjustable number for each lifeform. That way, people who want to equalize their FOV for all lifeforms can do so.