Running Dedicated Servers - Need Testing

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Comments

  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    edited October 2012
    Entities are not just players or buildings. An entity is pretty much everything in the game world that is dynamic and interacts with the game in some way (i.e. receives or sends code input/output). Every special object in the map like triggers, tech points, resource nozzles, lights, every weapon and even every single spore cloud is an entity. Information can also be passed from server to client via persistent "info" entities instead of sending network messages directly.

    That is why you have 100-200 entities on an empty server.
  • Apollonius999Apollonius999 Join Date: 2009-09-09 Member: 68725Members
    NS2 October Release date!

    Minimum requirements:
    phenom ii x965 black oc'd 3.6ghz
    hd 5850
    4 gigs ram
    12 gigs hard disk
    at least 1Mbit bandwidth

    Recommended: (client and server)
    i5/i7 newer gen 4.4-5ghz
    hd5970 or 660 ti
    16 gigs ram
    lots of space
    2Mbit connection (home)
    50Mbit connection (server)

    O wait?
  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    You're only seeing 20% percent on the process because NS2 server only uses 1 core, which will show up as 20 percent in task manager dependent on the number of cores.

    I would suggest to wait until server optimization is done before running a server of that size or scaling down because like other people say, requirements are quite high (4.4ghz+ for a 24 player server), no way around it at the moment.
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1985967:date=Oct 2 2012, 04:36 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Oct 2 2012, 04:36 AM) <a href="index.php?act=findpost&pid=1985967"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd ask for the data too, so I decided to link server performance to specs for as many servers as I could find, in this <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=121581" target="_blank">thread</a>.

    However, I think the data tells the story:
    Here is a HBZ server running at 4.8GHz, running more or less buttery smooth:
    <a href="http://imgur.com/kHc9o" target="_blank"><img src="http://i.imgur.com/kHc9ol.png" border="0" class="linked-image" /></a>

    Here is an OldAssGamer server running at 4.0GHz, doing less well than the HBZ server, but still not that bad:
    <a href="http://imgur.com/ij9Ds" target="_blank"><img src="http://i.imgur.com/ij9Dsl.png" border="0" class="linked-image" /></a>

    Finally, here is the GamingDeluxe.co.uk server running at 3.3GHz, which is clearly showing it has problems:
    <a href="http://imgur.com/ymjNy" target="_blank"><img src="http://i.imgur.com/ymjNyl.png" border="0" class="linked-image" /></a>

    As you can see, lower clock speed leads to worse tickrate drops and poorer in-game performance.<!--QuoteEnd--></div><!--QuoteEEnd-->

    What's interested about this graphic is that my server is using one of the best i7 in the market. ( Intel® Core i7-3930K Processor ) It has L3 12 mb cache and cache seems to have no impact on performance. Its only the GHZ that makes the different in this cause about NS2.

    So the best would be buying a cheap processor like i5 and then overclock it to 4.5 GHZ. I really don't regret that I've bought one of the expansive cpu in the market because I can host more servers. :)
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1986073:date=Oct 2 2012, 04:13 AM:name=oldassgamers)--><div class='quotetop'>QUOTE (oldassgamers @ Oct 2 2012, 04:13 AM) <a href="index.php?act=findpost&pid=1986073"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What's interested about this graphic is that my server is using one of the best i7 in the market. ( Intel® Core i7-3930K Processor ) It has L3 12 mb cache and cache seems to have no impact on performance. Its only the GHZ that makes the different in this cause about NS2.

    So the best would be buying a cheap processor like i5 and then overclock it to 4.5 GHZ. I really don't regret that I've bought one of the expansive cpu in the market because I can host more servers. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    At the moment, this is the best strategy to getting a high performing NS2 server. However, you might consider pushing your OC a little further if you want to see better performance. Hugh is using a 3930k OCd to 4.4GHz in his NS2HD servers.
  • StrikeS12StrikeS12 Join Date: 2007-10-13 Member: 62631Members
    edited October 2012
    Now that's what I love to see - Awesome information there ScardyBob!

    It almost sounds like the Server Tools are treating a CPU like a Memory interface; via the need for higher speeds to handle the entities.

    I have faith that something will be done about it; because if not... it's certainly something that, imo, can kill the game from becoming what it deserves.

    - I'd personally rather lower my slots than push my CPU's and degrade the hardware; which is what I'll be doing instead. If those servers ever do get some players on them then I'll have some data to check and see how much I can push the slots before slow-down on my particular box.
  • FlipperFlipper Join Date: 2012-08-08 Member: 155120Members
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1986242:date=Oct 2 2012, 11:46 AM:name=StrikeS12)--><div class='quotetop'>QUOTE (StrikeS12 @ Oct 2 2012, 11:46 AM) <a href="index.php?act=findpost&pid=1986242"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Now that's what I love to see - Awesome information there ScardyBob!

    It almost sounds like the Server Tools are treating a CPU like a Memory interface; via the need for higher speeds to handle the entities.

    I have faith that something will be done about it; because if not... it's certainly something that, imo, can kill the game from becoming what it deserves.

    - I'd personally rather lower my slots than push my CPU's and degrade the hardware; which is what I'll be doing instead. If those servers ever do get some players on them then I'll have some data to check and see how much I can push the slots before slow-down on my particular box.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Trust me, UWE has improved server performance quite a bit already. A year ago, HBZ's ridiculous 4.8GHz box would have barely been able to handle a 12 person server. They still got a ways to go, but they are well on their way to doing it.
  • A[L]CA[L]C Join Date: 2010-07-25 Member: 72801Members
    Linux server would be nice too!
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