Tres=pres should be tres>pres

maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
<div class="IPBDescription">They are not equal</div>
I agree something needed changing from 220.... Where I could drop a shot gun for the same tres as a jet pack. But I don't think pres=tres is the right way to go. I think it should scale but to say that a shotgun is worth as much as giving everyone lvl 1 armor (20 tres) is clearly not the same.

It is a fact that tres is more precious then pres. Lets treat res as the currency it is and find a fair exchange rate.

My recommendation. scale it all to 2:1

8 tres for mines
10 tres for shotgun
8 tres jp. Or 15 pres
13tres GL
25 mech

In general I think tres cost should be half pres and rounded up.



If your going to say that tres=pres and that its the same then I want to be able to donate my pres to the team after all its the same as tres right?

Comments

  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    I fully disagree because this leads to mine spam, 3 minute onos, and fade spam.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1984989:date=Sep 30 2012, 12:14 AM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Sep 30 2012, 12:14 AM) <a href="index.php?act=findpost&pid=1984989"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I fully disagree because this leads to mine spam, 3 minute onos, and fade spam.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ^that completely
    Did you see what happened when we had 30 res fade eggs? It was STUPID. 3-4 fade eggs waiting for free in hives every time you died. If commanders are spending surplus res to buy things they normally would not buy, they should pay a premium for it. If anything is further adjusted, player items should cost more tres than they do in pres.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    2-1 is a great idea....

    2 Tres for every Pres!

    Shotguns 40 TRes
    Onos 150 TRes
    Fade 100 TRes

    Makes the investment from the commander a SERIOUS investment.

    In the Blind Beta cup last night almost every alien team went for saving Tres for Onos...

    Maybe it needs a bit more of a trade-off....
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1985020:date=Sep 30 2012, 01:14 AM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Sep 30 2012, 01:14 AM) <a href="index.php?act=findpost&pid=1985020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In the Blind Beta cup last night almost every alien team went for saving Tres for Onos...

    Maybe it needs a bit more of a trade-off....<!--QuoteEnd--></div><!--QuoteEEnd-->

    2 hive t-res onos is indeed incredibly powerful (usually see it anywhere from 7-15 mins into game), if anything I think this might be a timing issue. If it actually develops into a problem I think the best solution is to move Onos t-res drops to a 3 hive requirement just as fade drops were moved to a 2 hive req.
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    <!--quoteo(post=1984989:date=Sep 29 2012, 10:14 PM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Sep 29 2012, 10:14 PM) <a href="index.php?act=findpost&pid=1984989"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I fully disagree because this leads to mine spam, 3 minute onos, and fade spam.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah.. that is why this was changed to Pres=Tres in the first place. There's a pretty damn good reason why 221 included this change.

    Losing 5 Fades/killing 2 Onos and not really making a dent in the Alien economy was pretty retarded..
Sign In or Register to comment.