Question about dying, and issues with it...

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Comments

  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    <!--quoteo(post=1985515:date=Oct 1 2012, 07:55 PM:name=_Necro_)--><div class='quotetop'>QUOTE (_Necro_ @ Oct 1 2012, 07:55 PM) <a href="index.php?act=findpost&pid=1985515"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A solution? Just adapt to it.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Yea, its worse in NS2 then cs or css though.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=1984321:date=Sep 28 2012, 07:31 PM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Sep 28 2012, 07:31 PM) <a href="index.php?act=findpost&pid=1984321"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Max' goal was to make an engine that doesn't favor people with better pings as far as I remember from some interview.<!--QuoteEnd--></div><!--QuoteEEnd-->

    which most devs do these days with their netcode. which was cool 10 years ago when not everyone had broadband. now its just annoying and getting killed from 30 ft away happens in every game. source is pretty bad at it and makes their games unplayable in a "realistic" sense so only cartoony mods succeed.
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