New Gorge Ability - Infestation Spike
Moody
Join Date: 2010-07-18 Member: 72528Members
<div class="IPBDescription">Like the Khamm's, but smaller</div>Pretty straight forward, let the Khamm keep infestation spikes, but give a slightly smaller version for the Gorge to use. I think it'll supplement the Gorges defensive abilities well, and will give people that like to Gorge another toy to play with.
The reason I suggest this is that I very rarely see infestation spikes used by the Khamm, and I think that's because it takes some very close micro management as well as close attention and perfect timing to make them worth the res. I don't think you should take infestation spikes away from the Khamm, because a really good Khamm can use them to great effect to delay an attack or trap a marine. But by giving it to the Gorge as well it allows that ability to also be used by a unit that is in the field and can respond quicker.
The Gorge version of it would be a bit smaller (2/3 or 3/4 size), big enough to block a doorway, but small enough that marines can get by it single file in a bigger hallway. I think it should also cost pres (I'm thinking around 3-5 res). It would also need some kind of cooldown to prevent spamming (or simply give it a high energy cost). I just think it would give the Gorge some extra defensive versatility, and a new toy to play with (which is something I think Gorges really need). For example, if marines are lobbing grenades into the room and killing off your Hydras you can put up the barrier and buy some time to heal up, or clog up. Or if you see 6 marines making a big push into a hive room you can block their path momentarily and buy some time to get a defense arranged. If you get 2 Gorges working together they can completely seal off a hallway for a little while.
I just think it'll give Gorges a small buff and give them more tools to help the team with, at a cost that is.
The reason I suggest this is that I very rarely see infestation spikes used by the Khamm, and I think that's because it takes some very close micro management as well as close attention and perfect timing to make them worth the res. I don't think you should take infestation spikes away from the Khamm, because a really good Khamm can use them to great effect to delay an attack or trap a marine. But by giving it to the Gorge as well it allows that ability to also be used by a unit that is in the field and can respond quicker.
The Gorge version of it would be a bit smaller (2/3 or 3/4 size), big enough to block a doorway, but small enough that marines can get by it single file in a bigger hallway. I think it should also cost pres (I'm thinking around 3-5 res). It would also need some kind of cooldown to prevent spamming (or simply give it a high energy cost). I just think it would give the Gorge some extra defensive versatility, and a new toy to play with (which is something I think Gorges really need). For example, if marines are lobbing grenades into the room and killing off your Hydras you can put up the barrier and buy some time to heal up, or clog up. Or if you see 6 marines making a big push into a hive room you can block their path momentarily and buy some time to get a defense arranged. If you get 2 Gorges working together they can completely seal off a hallway for a little while.
I just think it'll give Gorges a small buff and give them more tools to help the team with, at a cost that is.
Comments
The reason I suggest this is that I very rarely see infestation spikes used by the Khamm, and I think that's because it takes some very close micro management as well as close attention and perfect timing to make them worth the res. I don't think you should take infestation spikes away from the Khamm, because a really good Khamm can use them to great effect to delay an attack or trap a marine. But by giving it to the Gorge as well it allows that ability to also be used by a unit that is in the field and can respond quicker.
The Gorge version of it would be a bit smaller (2/3 or 3/4 size), big enough to block a doorway, but small enough that marines can get by it single file in a bigger hallway. I think it should also cost pres (I'm thinking around 3-5 res). It would also need some kind of cooldown to prevent spamming (or simply give it a high energy cost). I just think it would give the Gorge some extra defensive versatility, and a new toy to play with (which is something I think Gorges really need). For example, if marines are lobbing grenades into the room and killing off your Hydras you can put up the barrier and buy some time to heal up, or clog up. Or if you see 6 marines making a big push into a hive room you can block their path momentarily and buy some time to get a defense arranged. If you get 2 Gorges working together they can completely seal off a hallway for a little while.
I just think it'll give Gorges a small buff and give them more tools to help the team with, at a cost that is.<!--QuoteEnd--></div><!--QuoteEEnd-->
Id rather just removei t entirely from the khamm, along with the khamm from the game and give his job to the gorge....