Please reduce the opacity of other marines' flashlight beams

FFTKaMiKaZeFFTKaMiKaZe Join Date: 2006-11-02 Member: 58224Members, Reinforced - Shadow
edited September 2012 in Ideas and Suggestions
<div class="IPBDescription">When multiple flashlights overlap, their beams are practically opaque</div>This is one of those niggling little things that has grown to annoy me. When you have three or four marine teammates in a dark room with their flashlights on, the combined opacity of the transparent beams actually hinders my vision more than the darkness would. I don't know if this is intentional by design, but it hurts marine gameplay enough that it is near the top of my list of thing I hope to see tweaked/polished. Please give it a good looking over. :O

Comments

  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    in the meantime you can turn of atmospherics effect. might also add some fps.
  • BlasphemyBlasphemy Join Date: 2008-05-02 Member: 64201Members, NS2 Playtester, Subnautica Playtester
    edited September 2012
    The flashlights have been quite a distraction for myself when I play, too. Kind of brings a couple more questions to the table.

    Is there going to be some sort of function of spotlight atmospheric beams where it has different opacity values according to the applied "Gobo Texture"? May that possibly be why the flashlights are in the state they are currently? Or any sprites emitting from the front of the gun (kind of like BF3's blinding flashlights)? Or an illumination texture layer to the weapons when flashlights are on?

    Speaking of illumination textures, are the illum textures of the light models going to be updated like the alien structures were? In order to have the map's fluorescent lights disable when the power node is destroyed?
  • IllidanIllidan Join Date: 2003-08-17 Member: 19861Members
    Additionally, the flashlight needs to be increased in range. Using the flashlight to search at a vent always gets me everything around the vent enlightened, leaving me alone with the inside... the flashlight always seems to stop at the entry of the vent, so that I can't see what's inside there... kinda useless like this.

    Currently it's even better to switch off shadows in the options, 'coz then I can see far more than having shadows on and using flashlight instead. Not to mention the fps I gain deactivating the shadows. :-P
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