please change the ARC and babblers?
deathshroud
Join Date: 2010-04-10 Member: 71291Members
the arc is something that has been annoying me for quite a long time. Basically its a turret that fires through walls. But it looks kinda silly and just doesnt feel right. Everything else seems quite logical in NS2 but not this. So i suggest you change the way the ARC works but keep its purpose the same.
My suggestion? the ARC now acts as a sort of factory, it builds small spider like robots that then scutter from the arc to the target and explode. Simple idea that Fixes this annoying issue of believability and also it looks good. Currently the ARC kinda looks like it doenst work as intended but you just thoguht well we will jsut leave it like this and say it fires through walls.
1 last thing, babblers? will we still get them as an upgrade for the crag?
My suggestion? the ARC now acts as a sort of factory, it builds small spider like robots that then scutter from the arc to the target and explode. Simple idea that Fixes this annoying issue of believability and also it looks good. Currently the ARC kinda looks like it doenst work as intended but you just thoguht well we will jsut leave it like this and say it fires through walls.
1 last thing, babblers? will we still get them as an upgrade for the crag?
Comments
2. it uses sound afaik, so its a reasonable weapon. especially in a scifi scenario
Heck, I would even dare say most commanders currently just go quick PG tech, followed up either by arms lab (cheap enough anyway and marines tend to do well vs skulks even without upgrades now) or quick SG/GL or Proto
Boring.
2. it uses sound afaik, so its a reasonable weapon. especially in a scifi scenario<!--QuoteEnd--></div><!--QuoteEEnd-->
Doesnt that mean its range through walls should actually be higher than its range through air?
Heck, I would even dare say most commanders currently just go quick PG tech, followed up either by arms lab (cheap enough anyway and marines tend to do well vs skulks even without upgrades now) or quick SG/GL or Proto
Boring.<!--QuoteEnd--></div><!--QuoteEEnd-->
i actually miss turrets from ns2, they were op but they added quite alot to the game. :(
i think what ns2 needs aside from a buff for turrets is a large map with 6 tech points on it that promotes a longplay senario with enough wiggle room for both teams to reach the max tech.
I remember commanding in pubs, getting your one pro marine to sneak in and put up a phase gate near a hive, getting some more marines in there and setting up turrets and eventually seiging the hive the entire process of which could be very intense.
I don't forsee how the marines will be able to win pubs without this kind of tactic available. Maybe it will evolve.
I remember commanding in pubs, getting your one pro marine to sneak in and put up a phase gate near a hive, getting some more marines in there and setting up turrets and eventually seiging the hive the entire process of which could be very intense.
I don't forsee how the marines will be able to win pubs without this kind of tactic available. Maybe it will evolve.<!--QuoteEnd--></div><!--QuoteEEnd-->
This happens. In fact, with the exception of very well executed jetpack attacks, it is the only way to take down an alien hive once there are Fades on the map. The smaller maps means its more likely that you'll have 2-3 marines set up a base since otherwise they'll get discovered and die.
I remember commanding in pubs, getting your one pro marine to sneak in and put up a phase gate near a hive, getting some more marines in there and setting up turrets and eventually seiging the hive the entire process of which could be very intense.
I don't forsee how the marines will be able to win pubs without this kind of tactic available. Maybe it will evolve.<!--QuoteEnd--></div><!--QuoteEEnd-->
Forwards bases for both marines and aliens happen in most games. Ninja phasegates also happen but are more rare now that the power pack has been removed.
Don't misunderstand. Turrets are useless at the moment. They pretty much die to one Bile Bomb and shoot marshmallows.
Forward bases are pretty much defended by Marines and Mines.