Found an old layout for Natural Selection (1)

EstaranEstaran Augsburg, Germany Join Date: 2003-04-01 Member: 15117Members
edited September 2012 in Mapping
<div class="IPBDescription">Maybe someone will map it for Natural Selection 2?</div>hi there!
While browsing my PC I recently discovered this old mapping concept, that I did for the original Natural Selection in 2003. Back then, no one finished mapping it, so maybe someone will give it a try, creating it for Natural Selection 2? :)

<img src="http://letsplaysomegames.de/files/ns1_maplayout.png" border="0" class="linked-image" />

Cheers!

Comments

  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    Hehe, I remember this one :)
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    edited September 2012
    1 Question: How did you do the layout (which Software) ?

    BTW:
    i am mapping with Spark, but i would like to do a quick big layout of the map before i keep on designing other parts of the map.

    WHY:
    Spark Editor has some problems if you move brushwork,
    sometimes the points are not on the grid after moving and this can mess up a lot...
    (you have to move each little point to get it on the grid again).
    with a layout software (for quick designing an overview) i would avoid the "movement".
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter
    <!--quoteo(post=1979596:date=Sep 18 2012, 09:03 AM:name=Joseppe)--><div class='quotetop'>QUOTE (Joseppe @ Sep 18 2012, 09:03 AM) <a href="index.php?act=findpost&pid=1979596"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1 Question: How did you do the layout (which Software) ?

    BTW:
    i am mapping with Spark, but i would like to do a quick big layout of the map before i keep on designing other parts of the map.

    WHY:
    Spark Editor has some problems if you move brushwork,
    sometimes the points are not on the grid after moving and this can mess up a lot...
    (you have to move each little point to get it on the grid again).
    with a layout software (for quick designing an overview) i would avoid the "movement".<!--QuoteEnd--></div><!--QuoteEEnd-->

    When you move brushwork or props are you realigning the origin of the move tool? If you don't do that often things will end up off the grid especially when doing copypasta. Try hitting < or > when using the move tool to change the move origin and see if you still have the same problem.
  • 3del!3del! Join Date: 2009-05-11 Member: 67386Members
    You'll have to move geometry eventually though. As far as i know, it's not problematic, if your geo is not on grid, as long as it is connected. But since it won't be connected to the rest of your map, if you have this problem, i recommend moving your geo to an existing vertex, which you know is on grid. This way, the rest of what you shift should be on grid as well. Please correct me if i'm wrong.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    only if you color it (tech points, res nozzels etc.), so we can criticize it more easily! ;)
  • ArgoshArgosh Join Date: 2011-01-21 Member: 78474Members, Reinforced - Shadow
    From a quick look i figured the Marine Start is in the center while the three hive locations are on the outer ring.

    Interesting concept. Would love to see this fleshed out in ns2.
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