Found an old layout for Natural Selection (1)
Estaran
Augsburg, Germany Join Date: 2003-04-01 Member: 15117Members
<div class="IPBDescription">Maybe someone will map it for Natural Selection 2?</div>hi there!
While browsing my PC I recently discovered this old mapping concept, that I did for the original Natural Selection in 2003. Back then, no one finished mapping it, so maybe someone will give it a try, creating it for Natural Selection 2? :)
<img src="http://letsplaysomegames.de/files/ns1_maplayout.png" border="0" class="linked-image" />
Cheers!
While browsing my PC I recently discovered this old mapping concept, that I did for the original Natural Selection in 2003. Back then, no one finished mapping it, so maybe someone will give it a try, creating it for Natural Selection 2? :)
<img src="http://letsplaysomegames.de/files/ns1_maplayout.png" border="0" class="linked-image" />
Cheers!
Comments
BTW:
i am mapping with Spark, but i would like to do a quick big layout of the map before i keep on designing other parts of the map.
WHY:
Spark Editor has some problems if you move brushwork,
sometimes the points are not on the grid after moving and this can mess up a lot...
(you have to move each little point to get it on the grid again).
with a layout software (for quick designing an overview) i would avoid the "movement".
BTW:
i am mapping with Spark, but i would like to do a quick big layout of the map before i keep on designing other parts of the map.
WHY:
Spark Editor has some problems if you move brushwork,
sometimes the points are not on the grid after moving and this can mess up a lot...
(you have to move each little point to get it on the grid again).
with a layout software (for quick designing an overview) i would avoid the "movement".<!--QuoteEnd--></div><!--QuoteEEnd-->
When you move brushwork or props are you realigning the origin of the move tool? If you don't do that often things will end up off the grid especially when doing copypasta. Try hitting < or > when using the move tool to change the move origin and see if you still have the same problem.
Interesting concept. Would love to see this fleshed out in ns2.