Rate of Fire / Reload times for the weapons/attacks?
Laosh'Ra
Join Date: 2011-12-09 Member: 137232Members
<div class="IPBDescription">also: how big is the boost from enzyme cloud?</div>sorry to make a thread about this again, but i still don't know the actual rate of fire (and reload times for marines) for several weapons/attacks. this is apparently because of the way things are implemented (the rate of fire seems to be determined by the model animations) so few values can be found in the code itself.
i would be very happy and grateful if someone could come up with a way to figure this out, for the purpose of charts (see <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117569" target="_blank">http://www.unknownworlds.com/ns2/forums/in...owtopic=117569</a>). personally, i tried it using the dev tools but i failed miserably to get anything of significance.
this is what is actually known (firedelay | rate of fire | dps):
Rifle : 0.0555 | 18.018 | 180.1802
Welder : 0.1 | 10 | 300
MACAttack : 0.6 | 1.6667 | 8.3333
Healspray : 0.8 | 1.25 | 10
SporesDust : 0.18 | 5.5556 | 20
DrifterAttack : 0.6 | 1.6667 | 8.3333
whereas the value for the rifle is actually from an unconfirmed source.
furthermore, this value can be found in the balance files:
EnzymeAttackSpeed : 1.25
this implies that the enzyme cloud increases attackspeed by 25%. people (experienced people) claim that it actually doubles your attack speed, can someone tell this for sure? i belive it is a bit tricky to test in explore mode.
i would be very happy and grateful if someone could come up with a way to figure this out, for the purpose of charts (see <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117569" target="_blank">http://www.unknownworlds.com/ns2/forums/in...owtopic=117569</a>). personally, i tried it using the dev tools but i failed miserably to get anything of significance.
this is what is actually known (firedelay | rate of fire | dps):
Rifle : 0.0555 | 18.018 | 180.1802
Welder : 0.1 | 10 | 300
MACAttack : 0.6 | 1.6667 | 8.3333
Healspray : 0.8 | 1.25 | 10
SporesDust : 0.18 | 5.5556 | 20
DrifterAttack : 0.6 | 1.6667 | 8.3333
whereas the value for the rifle is actually from an unconfirmed source.
furthermore, this value can be found in the balance files:
EnzymeAttackSpeed : 1.25
this implies that the enzyme cloud increases attackspeed by 25%. people (experienced people) claim that it actually doubles your attack speed, can someone tell this for sure? i belive it is a bit tricky to test in explore mode.
Comments
Player.OnUpdateAnimationInput(self, modelMixin)
modelMixin:SetAnimationInput("attack_speed", self:GetIsEnzymed() and kEnzymeAttackSpeed or kDefaultAttackSpeed)
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This obviously uses the kEnzymeAttackSpeed variable. I've even tested this out in game and it is 25%. Double the speed/damage would be hilariously overpowered.
Edit: I just found two bugs: Onos gore benefits twice from attack speed increases, while gorge spit doesn't at all.
Wait wait wait! So that means, if I have lower fps i shoot slower? And therefore, if my system can't handle the game at 60fps I do less damage? Only because my animations are slower calculated by my pc?
No, while this was pretty much the case in GoldSRC, I do remember Max stating somewhere that this should be prevented in Spark. I also remember some bugfixes a while back to in a changelog specifically about this.