power packs
Wheeee
Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
<div class="IPBDescription">why were they considered flawed/unfixable?</div>it was said that power packs were a flawed concept and therefore removed, i'd like to talk about this a little bit.
i liked power packs, it allowed a comm to reinforce an area that had a vulnerable power node. it allowed marines to translate a res advantage into some measure of security against base rushes (more so than even sentries), and allowed ninja tactics. i didn't really see a problem with them except perhaps their function not being readily apparent to newcomers - which seems like a solvable issue. it also didn't negate an alien base rush totally as the power packs were weak, taking down the power would still disable most of the buildings, etc etc.
anyone know why the power packs were removed?
i liked power packs, it allowed a comm to reinforce an area that had a vulnerable power node. it allowed marines to translate a res advantage into some measure of security against base rushes (more so than even sentries), and allowed ninja tactics. i didn't really see a problem with them except perhaps their function not being readily apparent to newcomers - which seems like a solvable issue. it also didn't negate an alien base rush totally as the power packs were weak, taking down the power would still disable most of the buildings, etc etc.
anyone know why the power packs were removed?
Comments
Of course, if this was true, then personally I think some mechanics should be shifted around a bit (Remove Cysts and let Infestation grow out from Hives, have the Hive room and every adjacent room start with power off while sticking power nodes in the remaining rooms or just have light damage cysts.) so that Aliens can't operate in rooms that do have power (While also giving them some kind of Khaam to Unit interaction).
To force this power 'feature' on us that no one wants.
That appears to be what Flayra is saying at 6:20 in the <a href="http://www.twitch.tv/naturalselection2/b/331846110" target="_blank">Q&A video</a>.
He does also mention that there were issues with the power packs.
ANd you know
He's been right.
Are Ninja-Phase-Gates not a legitimate tactic or to op?
Have power-packs been known to create turtle-fests on pubs, because the com build one pack for every IP?
I would answer both with "No". In my experience they weren't ever a problem.
It seems like they needed a model for the sentry battery and had to cut the powerpack.
This sentry battery will probably not work out it just seems wierd.
Pretty much. Ninja phase gates were some of the most interesting and fun situations you find yourself in. Power packs also allows for backup planning with powerpacks on IPs and beacons, making aliens have to target call.
You could still use them for ninja phase gates, but only if you activate the power node first, which would be a major tip off to the aliens.
Personally I don't think the system was broken, allowed for some really creative marine comebacks (with very rare success), and the new sentry battery system is godawful.