New Medpack-system
Mr.Greedy
Join Date: 2012-07-21 Member: 154270Members
<div class="IPBDescription">More difference between med and nano</div>I dislike the medpacksystem. What are they doing? They can heal you, of course. But they can also preventing you from taking damage like nanoshield if u spamm them. I think one ability with this function is enough.
Currently nano and meds are similar in their gameplay-function. The idea now is to use nanoshield to prevent marines from damage IN fights and medpacks to heal marines AFTER fights. =
- Increase medpack tres-cost to 2
- Increase amount of heal to 100
- remove instantheal
- add heal over time (10 per second)
- no medpack and nanoshield on one target at the same time
- decrease the nanoshield-tres costs OR remove the cooldown
- no more medpack-item to pickup on the ground, just aim nearby a marine like nanoshield(no more fail drops)
- add a strong visuell effect like the nanoshield( maybe a littel drone levitates above the marine and heal him with a green light)
- medpack should be renamed to meddrone :>
Of course, u can still use medpacks(drones :>) in fight but they are less effective and a nanoshield would be the much better option in fight(for what they designed for).
Currently nano and meds are similar in their gameplay-function. The idea now is to use nanoshield to prevent marines from damage IN fights and medpacks to heal marines AFTER fights. =
- Increase medpack tres-cost to 2
- Increase amount of heal to 100
- remove instantheal
- add heal over time (10 per second)
- no medpack and nanoshield on one target at the same time
- decrease the nanoshield-tres costs OR remove the cooldown
- no more medpack-item to pickup on the ground, just aim nearby a marine like nanoshield(no more fail drops)
- add a strong visuell effect like the nanoshield( maybe a littel drone levitates above the marine and heal him with a green light)
- medpack should be renamed to meddrone :>
Of course, u can still use medpacks(drones :>) in fight but they are less effective and a nanoshield would be the much better option in fight(for what they designed for).
Comments
yes to nano or heal.
yes to rebalanceing the cost of both acordingly.(50hp/5sec=1Tres or 100/10=2Tres)
i personaly would leave the medpack drops because as alien i sometimes try to get the commander to spend Tres for medpacks on single marines in trouble. ;)
If it's the 2nd then maybe marines could pick them up and then LMB to use on self and RMB to heal teammate. And maybe ability to carry 1 med pack in the 4th(mines) slot and buy for like 5 pres.
So healing right in the fight wouldn't be instant and there would be a nice gameplay part where one can choose to keep the med or to help out someone, to shoot or to risk but try to save team-mate. And it's more interacton in general which adds bit more depth to the gameplay.
Could work as a mod using Mines' animation for holding/running/use. I wish someone made it =)
Side note: picking items with E when pointing at them directly seems to be a better way than just press G to pick, would make mid-fight healing even harder.
You don't make something GREAT from taking things away.
Im not saying we need direct copies of abilities but more active effects to differentiate a khamm who knows the basics from a khamm who is really ontop of things would be nice. Potentially this could even be used to help aliens lack of a decisive finisher too? Though that may be too much like arcs.
Disadvantage? Bloody expensive and not an early game option, 15 res for shift hive, 15 res for shift, wait a while for maturity, 15 res for upgrade and then a few res to teleport.