Personal Sentries
Kopikat
Join Date: 2012-09-06 Member: 158170Members
<div class="IPBDescription">And Phase Gates while we're at it.</div>Well, I figured that I've spammed this enough in GD that I may as well just put this here so I can stop that.
Revert the Sentry back to it's 218 self (but keep the fixed targeting, obviously) and move it from the Robotics Lab to the Advanced Armory, but let it be researched from the Robotics Factory. Impose a hard cap of one Sentry per Marine and give it a cost of oh...say 20 pres. Non-refundable (Meaning that if you die while carrying one or it dies, you can't go pick it up again like with a Shotgun), and Marines can un-deploy a Sentry that they've placed to move it somewhere else (This would make the one Sentry limit intuitive, simply add a little notice that you already own a Sentry if you try and buy a second, even if your Sentry has already been deployed and you aren't actively carrying it at that moment).
If needed, possibly make a little black box (The undeployed turret) that could go on a Marine's back to show that he's carrying one. Maybe reduce his movement speed while carrying it.
For Phase Gate's...Why not just have it so that if one side is powered, both sides are powered? Kind of like how you can repair both sides of the gate from one end. At least, I think you can. That way, ninja PG's are still possible even without Power Packs while remaining intuitive (if I'm remembering correctly when I say that you can heal both sides of a PG by only repairing one of them).
Revert the Sentry back to it's 218 self (but keep the fixed targeting, obviously) and move it from the Robotics Lab to the Advanced Armory, but let it be researched from the Robotics Factory. Impose a hard cap of one Sentry per Marine and give it a cost of oh...say 20 pres. Non-refundable (Meaning that if you die while carrying one or it dies, you can't go pick it up again like with a Shotgun), and Marines can un-deploy a Sentry that they've placed to move it somewhere else (This would make the one Sentry limit intuitive, simply add a little notice that you already own a Sentry if you try and buy a second, even if your Sentry has already been deployed and you aren't actively carrying it at that moment).
If needed, possibly make a little black box (The undeployed turret) that could go on a Marine's back to show that he's carrying one. Maybe reduce his movement speed while carrying it.
For Phase Gate's...Why not just have it so that if one side is powered, both sides are powered? Kind of like how you can repair both sides of the gate from one end. At least, I think you can. That way, ninja PG's are still possible even without Power Packs while remaining intuitive (if I'm remembering correctly when I say that you can heal both sides of a PG by only repairing one of them).
Comments
make em cost 15Pres like mines and balance them around the 2 skulks the 3mines can take out.(i mean 1 skulk should not be able to take out a sentry headon like in 219)
i cant support your phasegate idea though, sounds too unbalanced to me.
Slow tracking, we have that, but when you movea slight, it has to relock on.
HOw about make it so that Once the turret LOCKS Onto you, you have to move out of it's fov to get it to unlcok, which would make for some fun gameplay.
As for sentries, provided its pres not tres seems.... ok. Though I would limit it to 2 per room, maybe even 1. If you're going to fix the targeting
But atm i think the servers/games would get a hugh fps drop haha