Every alien on the team getting error
goblin
Join Date: 2004-09-05 Member: 31412Members
Hi, I was playing at a server that changed the map to Veil after a alien win at summit
but as soon as the game started, every alien that tried to attack a marine got a black screen with a lot of console messages.
Here is the log:
<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>Date: 09/10/12
Time: 00:11:40
--------------------------------------------------------------
Build 218
Starting Natural Selection 2
Steam initialized
RenderDevice: ATI Radeon HD 5700 Series (8.17.10.1132)
Connecting to server 177.131.51.198:27015
Beginning update of mod: NS2_Goliath
Downloading of "NS2_Goliath" completed. Installing...
Completed updating mod: NS2_Goliath
1 mods left to be updated.
Beginning update of mod: ns2_yakushima
Error: Sound 'materials/door/bash' couldn't be loaded (Event not found)
Error: Sound 'materials/door/axe' couldn't be loaded (Event not found)
Downloading of "ns2_yakushima" completed. Installing...
Completed updating mod: ns2_yakushima
Updating of mods is complete.
Error: Sound 'marine/common/pickup_Exosuit' couldn't be loaded (Event not found)
Error: Sound 'marine/common/Exosuit_empty' couldn't be loaded (Event not found)
Error: Couldn't open file 'cinematics/alien/cloak.cinematic'
Loading 'maps/ns2_summit.level'
Finished loading 'maps/ns2_summit.level'
Error: Couldn't open file 'materials/effects/halo_yellow.material'
Error: No shader specified for material 'materials/effects/halo_yellow.material'
Main Menu Initialized at Version: 218
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Sound 'materials/door/bash' couldn't be loaded (Event not found)
Error: Sound 'materials/door/axe' couldn't be loaded (Event not found)
Error: Sound 'marine/common/pickup_Exosuit' couldn't be loaded (Event not found)
Error: Sound 'marine/common/Exosuit_empty' couldn't be loaded (Event not found)
Error: Couldn't open file 'cinematics/alien/cloak.cinematic'
Loading 'maps/ns2_veil.level'
Error: Couldn't open file ''
Finished loading 'maps/ns2_veil.level'
Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
Error: Couldn't open file 'materials/effects/halo_yellow.material'
Error: No shader specified for material 'materials/effects/halo_yellow.material'
Main Menu Initialized at Version: 218
Script Error #1: lua/Weapons/Alien/SpitSpray.lua:129: attempt to index local 'model' (a nil value)
Call stack:
#1: lua/Weapons/Alien/SpitSpray.lua:129
self = Entity{locationId=2,modelIndex=0,physicsGroupFilterMask=0,primaryAttacking=true,
teamNumber=2,animationStart=0,layer1AnimationStart=0,isHolstered=false,secondaryA
ttacking=false,animationSequence=-1,animationSpeed2=0,layer1AnimationBlend=0,animationGraphNode=-1,physicsGroup=8,techId=165,layer1AnimationSpeed2=0,animationStart2=0,locationEn
tId=47,animationGraphIndex=0,lastSecondaryAttackTime=464.45080566406,physicsType=
1,layer1AnimationSequence2=0,animationBlend=0,layer1AnimationSequence=-1,layer1AnimationSpeed=1,sighted=false,collisionRep=0,layer1AnimationStart2=0,an
imationSpeed=1,animationSequence2=-1,layer1AnimationGraphNode=-1}
tagName = "shoot"
player = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=6.1681232452393,layer1AnimationStart2=46
3.6796875,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0
},startedSliding=false,darwinMode=false,abilityEnergyOnChange=92.91162109375,isCo
rroded=false,mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755
859,z=4146.2001953125},velocityLength=0,desiredCameraPosition=Vector{y=0,x=0,z=0}
,startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=-0.0010000000474975,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelI
d=1986,timeTargetHit=0,animationStart=479.8203125,tweeningFunction=1,countingDown
=false,isMoveBlocked=false,layer1AnimationBlend=0,desiredCameraAngles=Vector{y=0,
x=0,z=0},onGround=true,layer1AnimationSequence2=16,infestationSpeedUpgrade=false,
bellyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-9.2924995422363,z=-1.4474999904633},layer1AnimationStart=479.359375,transitionStart=0,infestationSp
eedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fals
e,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=0,
jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=0.0
02301252214238,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.0505371093
8,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.4904443025589,stepStartTime=479.91796875,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=0,upgrade1=266,gameE
ffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=15,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=6.2647686004639,teamResources=23,flinchIntensity=0.
94999998807907,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1319479942322,x=-75.047027587891,z=-68.493583679199},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=15,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateA
ngles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,dark
VisionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=
cinematic = Cinematic{}
model = nil
#2: OnTag [C]:-1
#3: OnTag lua/Weapons/ViewModel.lua:90
self = Entity{modelIndex=63,animationStart=479.8515625,layer1AnimationStart=0,layer1Ani
mationSpeed2=1,animationSequence=8,layer1AnimationBlend=0,physicsGroup=1,animatio
nSequence2=0,animationGraphNode=8,animationSpeed=1,weaponId=1987,animationSpeed2=
1,animationStart2=479.359375,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
tagHit = "shoot"
weapon = Entity{locationId=2,modelIndex=0,physicsGroupFilterMask=0,primaryAttacking=true,
teamNumber=2,animationStart=0,layer1AnimationStart=0,isHolstered=false,secondaryA
ttacking=false,animationSequence=-1,animationSpeed2=0,layer1AnimationBlend=0,animationGraphNode=-1,physicsGroup=8,techId=165,layer1AnimationSpeed2=0,animationStart2=0,locationEn
tId=47,animationGraphIndex=0,lastSecondaryAttackTime=464.45080566406,physicsType=
1,layer1AnimationSequence2=0,animationBlend=0,layer1AnimationSequence=-1,layer1AnimationSpeed=1,sighted=false,collisionRep=0,layer1AnimationStart2=0,an
imationSpeed=1,animationSequence2=-1,layer1AnimationGraphNode=-1}
#4: UpdateAnimationState lua/Mixins/BaseModelMixin.lua:210
self = Entity{modelIndex=63,animationStart=479.8515625,layer1AnimationStart=0,layer1Ani
mationSpeed2=1,animationSequence=8,layer1AnimationBlend=0,physicsGroup=1,animatio
nSequence2=0,animationGraphNode=8,animationSpeed=1,weaponId=1987,animationSpeed2=
1,animationStart2=479.359375,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
allowedOnClient = true
allowed = true
model = Model{}
graph = AnimationGraph{}
prevTime = 480.00555419922
time = 480.05053710938
state = AnimationGraphState{}
(for generator) = function
(for state) = {1=1}
(for control) = 1
i = 1
tagIndex = 1
#5: ProcessMoveOnModel lua/Mixins/BaseModelMixin.lua:575
self = Entity{modelIndex=63,animationStart=479.8515625,layer1AnimationStart=0,layer1Ani
mationSpeed2=1,animationSequence=8,layer1AnimationBlend=0,physicsGroup=1,animatio
nSequence2=0,animationGraphNode=8,animationSpeed=1,weaponId=1987,animationSpeed2=
1,animationStart2=479.359375,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
input = Move{pitch=6.2815556526184,commands=0,time=0.0440673828125,yaw=1.4176117181778,h
otkey=0,move=Vector{y=0,x=1,z=0}}
#6: UpdateAnimationInputs lua/Player.lua:1640
self = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=6.1681232452393,layer1AnimationStart2=46
3.6796875,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0
},startedSliding=false,darwinMode=false,abilityEnergyOnChange=92.91162109375,isCo
rroded=false,mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755
859,z=4146.2001953125},velocityLength=0,desiredCameraPosition=Vector{y=0,x=0,z=0}
,startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=-0.0010000000474975,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelI
d=1986,timeTargetHit=0,animationStart=479.8203125,tweeningFunction=1,countingDown
=false,isMoveBlocked=false,layer1AnimationBlend=0,desiredCameraAngles=Vector{y=0,
x=0,z=0},onGround=true,layer1AnimationSequence2=16,infestationSpeedUpgrade=false,
bellyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-9.2924995422363,z=-1.4474999904633},layer1AnimationStart=479.359375,transitionStart=0,infestationSp
eedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fals
e,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=0,
jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=0.0
02301252214238,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.0505371093
8,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.4904443025589,stepStartTime=479.91796875,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=0,upgrade1=266,gameE
ffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=15,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=6.2647686004639,teamResources=23,flinchIntensity=0.
94999998807907,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1319479942322,x=-75.047027587891,z=-68.493583679199},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=15,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateA
ngles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,dark
VisionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=
input = Move{pitch=6.2815556526184,commands=0,time=0.0440673828125,yaw=1.4176117181778,h
otkey=0,move=Vector{y=0,x=1,z=0}}
viewModel = Entity{modelIndex=63,animationStart=479.8515625,layer1AnimationStart=0,layer1Ani
mationSpeed2=1,animationSequence=8,layer1AnimationBlend=0,physicsGroup=1,animatio
nSequence2=0,animationGraphNode=8,animationSpeed=1,weaponId=1987,animationSpeed2=
1,animationStart2=479.359375,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
#7: OnProcessMove lua/Player.lua:1665
self = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=6.1681232452393,layer1AnimationStart2=46
3.6796875,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0
},startedSliding=false,darwinMode=false,abilityEnergyOnChange=92.91162109375,isCo
rroded=false,mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755
859,z=4146.2001953125},velocityLength=0,desiredCameraPosition=Vector{y=0,x=0,z=0}
,startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=-0.0010000000474975,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelI
d=1986,timeTargetHit=0,animationStart=479.8203125,tweeningFunction=1,countingDown
=false,isMoveBlocked=false,layer1AnimationBlend=0,desiredCameraAngles=Vector{y=0,
x=0,z=0},onGround=true,layer1AnimationSequence2=16,infestationSpeedUpgrade=false,
bellyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-9.2924995422363,z=-1.4474999904633},layer1AnimationStart=479.359375,transitionStart=0,infestationSp
eedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fals
e,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=0,
jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=0.0
02301252214238,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.0505371093
8,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.4904443025589,stepStartTime=479.91796875,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=0,upgrade1=266,gameE
ffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=15,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=6.2647686004639,teamResources=23,flinchIntensity=0.
94999998807907,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1319479942322,x=-75.047027587891,z=-68.493583679199},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=15,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateA
ngles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,dark
VisionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=
input = Move{pitch=6.2815556526184,commands=0,time=0.0440673828125,yaw=1.4176117181778,h
otkey=0,move=Vector{y=0,x=1,z=0}}
#8: lua/Gorge.lua:486
self = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=6.1681232452393,layer1AnimationStart2=46
3.6796875,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0
},startedSliding=false,darwinMode=false,abilityEnergyOnChange=92.91162109375,isCo
rroded=false,mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755
859,z=4146.2001953125},velocityLength=0,desiredCameraPosition=Vector{y=0,x=0,z=0}
,startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=-0.0010000000474975,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelI
d=1986,timeTargetHit=0,animationStart=479.8203125,tweeningFunction=1,countingDown
=false,isMoveBlocked=false,layer1AnimationBlend=0,desiredCameraAngles=Vector{y=0,
x=0,z=0},onGround=true,layer1AnimationSequence2=16,infestationSpeedUpgrade=false,
bellyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-9.2924995422363,z=-1.4474999904633},layer1AnimationStart=479.359375,transitionStart=0,infestationSp
eedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fals
e,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=0,
jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=0.0
02301252214238,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.0505371093
8,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.4904443025589,stepStartTime=479.91796875,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=0,upgrade1=266,gameE
ffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=15,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=6.2647686004639,teamResources=23,flinchIntensity=0.
94999998807907,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1319479942322,x=-75.047027587891,z=-68.493583679199},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=15,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateA
ngles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,dark
VisionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=
input = Move{pitch=6.2815556526184,commands=0,time=0.0440673828125,yaw=1.4176117181778,h
otkey=0,move=Vector{y=0,x=1,z=0}}
#9: [C]:-1
Script Error #2: lua/Weapons/Alien/SpitSpray.lua:129: attempt to index local 'model' (a nil value)
Call stack:
#1: lua/Weapons/Alien/SpitSpray.lua:129
self = Entity{locationId=2,modelIndex=0,physicsGroupFilterMask=0,primaryAttacking=true,
teamNumber=2,animationStart=0,layer1AnimationStart=0,isHolstered=false,secondaryA
ttacking=false,animationSequence=-1,animationSpeed2=0,layer1AnimationBlend=0,animationGraphNode=-1,physicsGroup=8,techId=165,layer1AnimationSpeed2=0,animationStart2=0,locationEn
tId=47,animationGraphIndex=0,lastSecondaryAttackTime=464.45080566406,physicsType=
1,layer1AnimationSequence2=0,animationBlend=0,layer1AnimationSequence=-1,layer1AnimationSpeed=1,sighted=false,collisionRep=0,layer1AnimationStart2=0,an
imationSpeed=1,animationSequence2=-1,layer1AnimationGraphNode=-1}
tagName = "shoot"
player = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=1.3914904594421,layer1AnimationStart2=47
9.359375,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0}
,startedSliding=false,darwinMode=false,abilityEnergyOnChange=93,isCorroded=false,
mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755859,z=4146.20
01953125},velocityLength=2.7999999523163,desiredCameraPosition=Vector{y=0,x=0,z=0
},startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=
0,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelId=1986,timeTargetH
it=0,animationStart=479.8203125,tweeningFunction=1,countingDown=false,isMoveBlock
ed=false,layer1AnimationBlend=0.099999994039536,desiredCameraAngles=Vector{y=0,x=
0,z=0},onGround=true,layer1AnimationSequence2=15,infestationSpeedUpgrade=false,be
llyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-8.8474998474121,z=-4.3074998855591},layer1AnimationStart=480.00390625,transitionStart=0,infestation
SpeedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fa
lse,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=
0,jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=6
.2808842658997,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.1607055664
1,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.3914904594421,stepStartTime=480.08984375,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=6.2337112426758,upgr
ade1=266,gameEffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=12,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=0,teamResources=23,flinchIntensity=0.90000003576279
,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1309099197388,x=-75.018310546875,z=-68.691139221191},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=9,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateAn
gles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,darkV
isionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=0,
cinematic = Cinematic{}
model = nil
#2: OnTag [C]:-1
#3: OnTag lua/Weapons/ViewModel.lua:90
self = Entity{modelIndex=63,animationStart=480.05078125,layer1AnimationStart=0,layer1An
imationSpeed2=1,animationSequence=14,layer1AnimationBlend=0,physicsGroup=1,animat
ionSequence2=8,animationGraphNode=5,animationSpeed=1,weaponId=1987,animationSpeed
2=1,animationStart2=479.8515625,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
tagHit = "shoot"
weapon = Entity{locationId=2,modelIndex=0,physicsGroupFilterMask=0,primaryAttacking=true,
teamNumber=2,animationStart=0,layer1AnimationStart=0,isHolstered=false,secondaryA
ttacking=false,animationSequence=-1,animationSpeed2=0,layer1AnimationBlend=0,animationGraphNode=-1,physicsGroup=8,techId=165,layer1AnimationSpeed2=0,animationStart2=0,locationEn
tId=47,animationGraphIndex=0,lastSecondaryAttackTime=464.45080566406,physicsType=
1,layer1AnimationSequence2=0,animationBlend=0,layer1AnimationSequence=-1,layer1AnimationSpeed=1,sighted=false,collisionRep=0,layer1AnimationStart2=0,an
imationSpeed=1,animationSequence2=-1,layer1AnimationGraphNode=-1}
#4: UpdateAnimationState lua/Mixins/BaseModelMixin.lua:210
self = Entity{modelIndex=63,animationStart=480.05078125,layer1AnimationStart=0,layer1An
imationSpeed2=1,animationSequence=14,layer1AnimationBlend=0,physicsGroup=1,animat
ionSequence2=8,animationGraphNode=5,animationSpeed=1,weaponId=1987,animationSpeed
2=1,animationStart2=479.8515625,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
allowedOnClient = true
allowed = true
model = Model{}
graph = AnimationGraph{}
prevTime = 480.1064453125
time = 480.16070556641
state = AnimationGraphState{}
(for generator) = function
(for state) = {1=1}
(for control) = 1
i = 1
tagIndex = 1
#5: ProcessMoveOnModel lua/Mixins/BaseModelMixin.lua:575
self = Entity{modelIndex=63,animationStart=480.05078125,layer1AnimationStart=0,layer1An
imationSpeed2=1,animationSequence=14,layer1AnimationBlend=0,physicsGroup=1,animat
ionSequence2=8,animationGraphNode=5,animationSpeed=1,weaponId=1987,animationSpeed
2=1,animationStart2=479.8515625,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
input = Move{pitch=0,commands=0,time=0.05224609375,yaw=1.3400485515594,hotkey=0,move=Vec
tor{y=0,x=1,z=0}}
#6: UpdateAnimationInputs lua/Player.lua:1640
self = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=1.3914904594421,layer1AnimationStart2=47
9.359375,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0}
,startedSliding=false,darwinMode=false,abilityEnergyOnChange=93,isCorroded=false,
mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755859,z=4146.20
01953125},velocityLength=2.7999999523163,desiredCameraPosition=Vector{y=0,x=0,z=0
},startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=
0,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelId=1986,timeTargetH
it=0,animationStart=479.8203125,tweeningFunction=1,countingDown=false,isMoveBlock
ed=false,layer1AnimationBlend=0.099999994039536,desiredCameraAngles=Vector{y=0,x=
0,z=0},onGround=true,layer1AnimationSequence2=15,infestationSpeedUpgrade=false,be
llyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-8.8474998474121,z=-4.3074998855591},layer1AnimationStart=480.00390625,transitionStart=0,infestation
SpeedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fa
lse,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=
0,jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=6
.2808842658997,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.1607055664
1,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.3914904594421,stepStartTime=480.08984375,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=6.2337112426758,upgr
ade1=266,gameEffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=12,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=0,teamResources=23,flinchIntensity=0.90000003576279
,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1309099197388,x=-75.018310546875,z=-68.691139221191},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=9,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateAn
gles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,darkV
isionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=0,
input = Move{pitch=0,commands=0,time=0.05224609375,yaw=1.3400485515594,hotkey=0,move=Vec
tor{y=0,x=1,z=0}}
viewModel = Entity{modelIndex=63,animationStart=480.05078125,layer1AnimationStart=0,layer1An
imationSpeed2=1,animationSequence=14,layer1AnimationBlend=0,physicsGroup=1,animat
ionSequence2=8,animationGraphNode=5,animationSpeed=1,weaponId=1987,animationSpeed
2=1,animationStart2=479.8515625,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
#7: OnProcessMove lua/Player.lua:1665
self = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=1.3914904594421,layer1AnimationStart2=47
9.359375,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0}
,startedSliding=false,darwinMode=false,abilityEnergyOnChange=93,isCorroded=false,
mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755859,z=4146.20
01953125},velocityLength=2.7999999523163,desiredCameraPosition=Vector{y=0,x=0,z=0
},startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=
0,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelId=1986,timeTargetH
it=0,animationStart=479.8203125,tweeningFunction=1,countingDown=false,isMoveBlock
ed=false,layer1AnimationBlend=0.099999994039536,desiredCameraAngles=Vector{y=0,x=
0,z=0},onGround=true,layer1AnimationSequence2=15,infestationSpeedUpgrade=false,be
llyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-8.8474998474121,z=-4.3074998855591},layer1AnimationStart=480.00390625,transitionStart=0,infestation
SpeedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fa
lse,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=
0,jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=6
.2808842658997,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.1607055664
1,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.3914904594421,stepStartTime=480.08984375,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=6.2337112426758,upgr
ade1=266,gameEffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=12,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=0,teamResources=23,flinchIntensity=0.90000003576279
,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1309099197388,x=-75.018310546875,z=-68.691139221191},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=9,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateAn
gles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,darkV
isionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=0,
input = Move{pitch=0,commands=0,time=0.05224609375,yaw=1.3400485515594,hotkey=0,move=Vec
tor{y=0,x=1,z=0}}
#8: lua/Gorge.lua:486
self = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=1.3914904594421,layer1AnimationStart2=47
9.359375,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0}
,startedSliding=false,darwinMode=false,abilityEnergyOnChange=93,isCorroded=false,
mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755859,z=4146.20
01953125},velocityLength=2.7999999523163,desiredCameraPosition=Vector{y=0,x=0,z=0
},startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=
0,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelId=1986,timeTargetH
it=0,animationStart=479.8203125,tweeningFunction=1,countingDown=false,isMoveBlock
ed=false,layer1AnimationBlend=0.099999994039536,desiredCameraAngles=Vector{y=0,x=
0,z=0},onGround=true,layer1AnimationSequence2=15,infestationSpeedUpgrade=false,be
llyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-8.8474998474121,z=-4.3074998855591},layer1AnimationStart=480.00390625,transitionStart=0,infestation
SpeedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fa
lse,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=
0,jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=6
.2808842658997,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.1607055664
1,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.3914904594421,stepStartTime=480.08984375,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=6.2337112426758,upgr
ade1=266,gameEffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=12,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=0,teamResources=23,flinchIntensity=0.90000003576279
,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1309099197388,x=-75.018310546875,z=-68.691139221191},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=9,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateAn
gles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,darkV
isionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=0,
input = Move{pitch=0,commands=0,time=0.05224609375,yaw=1.3400485515594,hotkey=0,move=Vec
tor{y=0,x=1,z=0}}
#9: [C]:-1
Script Error #3: lua/NetworkMessages_Client.lua:162: attempt to index local 'player' (a nil value)
Call stack:
#1: lua/NetworkMessages_Client.lua:162
message = {locationId=2,techId=283}
player = nil
Script Error #4: lua/NetworkMessages_Client.lua:162: attempt to index local 'player' (a nil value)
Call stack:
#1: lua/NetworkMessages_Client.lua:162
message = {locationId=2,techId=211}
player = nil
World::GetEntity(2046) but only 2046 entities, returning nil.
World::GetEntity(2047) but only 2046 entities, returning nil.
World::GetEntity(XXXX) but only 2046 entities, returning nil. <- this until 7170
World::GetEntity(7169) but only 2046 entities, returning nil.
World::GetEntity(7170) but only 2046 entities, returning nil.
Client: Entity index out of range
Error: Couldn't create entity 30 on client (sync aborted)
Error: Attempted to load remote options from a file that does not exist.
</div>
but as soon as the game started, every alien that tried to attack a marine got a black screen with a lot of console messages.
Here is the log:
<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>Date: 09/10/12
Time: 00:11:40
--------------------------------------------------------------
Build 218
Starting Natural Selection 2
Steam initialized
RenderDevice: ATI Radeon HD 5700 Series (8.17.10.1132)
Connecting to server 177.131.51.198:27015
Beginning update of mod: NS2_Goliath
Downloading of "NS2_Goliath" completed. Installing...
Completed updating mod: NS2_Goliath
1 mods left to be updated.
Beginning update of mod: ns2_yakushima
Error: Sound 'materials/door/bash' couldn't be loaded (Event not found)
Error: Sound 'materials/door/axe' couldn't be loaded (Event not found)
Downloading of "ns2_yakushima" completed. Installing...
Completed updating mod: ns2_yakushima
Updating of mods is complete.
Error: Sound 'marine/common/pickup_Exosuit' couldn't be loaded (Event not found)
Error: Sound 'marine/common/Exosuit_empty' couldn't be loaded (Event not found)
Error: Couldn't open file 'cinematics/alien/cloak.cinematic'
Loading 'maps/ns2_summit.level'
Finished loading 'maps/ns2_summit.level'
Error: Couldn't open file 'materials/effects/halo_yellow.material'
Error: No shader specified for material 'materials/effects/halo_yellow.material'
Main Menu Initialized at Version: 218
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Sound 'materials/door/bash' couldn't be loaded (Event not found)
Error: Sound 'materials/door/axe' couldn't be loaded (Event not found)
Error: Sound 'marine/common/pickup_Exosuit' couldn't be loaded (Event not found)
Error: Sound 'marine/common/Exosuit_empty' couldn't be loaded (Event not found)
Error: Couldn't open file 'cinematics/alien/cloak.cinematic'
Loading 'maps/ns2_veil.level'
Error: Couldn't open file ''
Finished loading 'maps/ns2_veil.level'
Error: Couldn't load 'models/props/refinery/docking_bar_ad_03_spec.dds' (invalid format)
Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
Error: Couldn't open file 'materials/effects/halo_yellow.material'
Error: No shader specified for material 'materials/effects/halo_yellow.material'
Main Menu Initialized at Version: 218
Script Error #1: lua/Weapons/Alien/SpitSpray.lua:129: attempt to index local 'model' (a nil value)
Call stack:
#1: lua/Weapons/Alien/SpitSpray.lua:129
self = Entity{locationId=2,modelIndex=0,physicsGroupFilterMask=0,primaryAttacking=true,
teamNumber=2,animationStart=0,layer1AnimationStart=0,isHolstered=false,secondaryA
ttacking=false,animationSequence=-1,animationSpeed2=0,layer1AnimationBlend=0,animationGraphNode=-1,physicsGroup=8,techId=165,layer1AnimationSpeed2=0,animationStart2=0,locationEn
tId=47,animationGraphIndex=0,lastSecondaryAttackTime=464.45080566406,physicsType=
1,layer1AnimationSequence2=0,animationBlend=0,layer1AnimationSequence=-1,layer1AnimationSpeed=1,sighted=false,collisionRep=0,layer1AnimationStart2=0,an
imationSpeed=1,animationSequence2=-1,layer1AnimationGraphNode=-1}
tagName = "shoot"
player = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=6.1681232452393,layer1AnimationStart2=46
3.6796875,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0
},startedSliding=false,darwinMode=false,abilityEnergyOnChange=92.91162109375,isCo
rroded=false,mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755
859,z=4146.2001953125},velocityLength=0,desiredCameraPosition=Vector{y=0,x=0,z=0}
,startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=-0.0010000000474975,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelI
d=1986,timeTargetHit=0,animationStart=479.8203125,tweeningFunction=1,countingDown
=false,isMoveBlocked=false,layer1AnimationBlend=0,desiredCameraAngles=Vector{y=0,
x=0,z=0},onGround=true,layer1AnimationSequence2=16,infestationSpeedUpgrade=false,
bellyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-9.2924995422363,z=-1.4474999904633},layer1AnimationStart=479.359375,transitionStart=0,infestationSp
eedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fals
e,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=0,
jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=0.0
02301252214238,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.0505371093
8,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.4904443025589,stepStartTime=479.91796875,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=0,upgrade1=266,gameE
ffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=15,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=6.2647686004639,teamResources=23,flinchIntensity=0.
94999998807907,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1319479942322,x=-75.047027587891,z=-68.493583679199},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=15,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateA
ngles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,dark
VisionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=
cinematic = Cinematic{}
model = nil
#2: OnTag [C]:-1
#3: OnTag lua/Weapons/ViewModel.lua:90
self = Entity{modelIndex=63,animationStart=479.8515625,layer1AnimationStart=0,layer1Ani
mationSpeed2=1,animationSequence=8,layer1AnimationBlend=0,physicsGroup=1,animatio
nSequence2=0,animationGraphNode=8,animationSpeed=1,weaponId=1987,animationSpeed2=
1,animationStart2=479.359375,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
tagHit = "shoot"
weapon = Entity{locationId=2,modelIndex=0,physicsGroupFilterMask=0,primaryAttacking=true,
teamNumber=2,animationStart=0,layer1AnimationStart=0,isHolstered=false,secondaryA
ttacking=false,animationSequence=-1,animationSpeed2=0,layer1AnimationBlend=0,animationGraphNode=-1,physicsGroup=8,techId=165,layer1AnimationSpeed2=0,animationStart2=0,locationEn
tId=47,animationGraphIndex=0,lastSecondaryAttackTime=464.45080566406,physicsType=
1,layer1AnimationSequence2=0,animationBlend=0,layer1AnimationSequence=-1,layer1AnimationSpeed=1,sighted=false,collisionRep=0,layer1AnimationStart2=0,an
imationSpeed=1,animationSequence2=-1,layer1AnimationGraphNode=-1}
#4: UpdateAnimationState lua/Mixins/BaseModelMixin.lua:210
self = Entity{modelIndex=63,animationStart=479.8515625,layer1AnimationStart=0,layer1Ani
mationSpeed2=1,animationSequence=8,layer1AnimationBlend=0,physicsGroup=1,animatio
nSequence2=0,animationGraphNode=8,animationSpeed=1,weaponId=1987,animationSpeed2=
1,animationStart2=479.359375,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
allowedOnClient = true
allowed = true
model = Model{}
graph = AnimationGraph{}
prevTime = 480.00555419922
time = 480.05053710938
state = AnimationGraphState{}
(for generator) = function
(for state) = {1=1}
(for control) = 1
i = 1
tagIndex = 1
#5: ProcessMoveOnModel lua/Mixins/BaseModelMixin.lua:575
self = Entity{modelIndex=63,animationStart=479.8515625,layer1AnimationStart=0,layer1Ani
mationSpeed2=1,animationSequence=8,layer1AnimationBlend=0,physicsGroup=1,animatio
nSequence2=0,animationGraphNode=8,animationSpeed=1,weaponId=1987,animationSpeed2=
1,animationStart2=479.359375,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
input = Move{pitch=6.2815556526184,commands=0,time=0.0440673828125,yaw=1.4176117181778,h
otkey=0,move=Vector{y=0,x=1,z=0}}
#6: UpdateAnimationInputs lua/Player.lua:1640
self = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=6.1681232452393,layer1AnimationStart2=46
3.6796875,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0
},startedSliding=false,darwinMode=false,abilityEnergyOnChange=92.91162109375,isCo
rroded=false,mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755
859,z=4146.2001953125},velocityLength=0,desiredCameraPosition=Vector{y=0,x=0,z=0}
,startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=-0.0010000000474975,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelI
d=1986,timeTargetHit=0,animationStart=479.8203125,tweeningFunction=1,countingDown
=false,isMoveBlocked=false,layer1AnimationBlend=0,desiredCameraAngles=Vector{y=0,
x=0,z=0},onGround=true,layer1AnimationSequence2=16,infestationSpeedUpgrade=false,
bellyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-9.2924995422363,z=-1.4474999904633},layer1AnimationStart=479.359375,transitionStart=0,infestationSp
eedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fals
e,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=0,
jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=0.0
02301252214238,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.0505371093
8,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.4904443025589,stepStartTime=479.91796875,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=0,upgrade1=266,gameE
ffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=15,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=6.2647686004639,teamResources=23,flinchIntensity=0.
94999998807907,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1319479942322,x=-75.047027587891,z=-68.493583679199},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=15,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateA
ngles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,dark
VisionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=
input = Move{pitch=6.2815556526184,commands=0,time=0.0440673828125,yaw=1.4176117181778,h
otkey=0,move=Vector{y=0,x=1,z=0}}
viewModel = Entity{modelIndex=63,animationStart=479.8515625,layer1AnimationStart=0,layer1Ani
mationSpeed2=1,animationSequence=8,layer1AnimationBlend=0,physicsGroup=1,animatio
nSequence2=0,animationGraphNode=8,animationSpeed=1,weaponId=1987,animationSpeed2=
1,animationStart2=479.359375,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
#7: OnProcessMove lua/Player.lua:1665
self = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=6.1681232452393,layer1AnimationStart2=46
3.6796875,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0
},startedSliding=false,darwinMode=false,abilityEnergyOnChange=92.91162109375,isCo
rroded=false,mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755
859,z=4146.2001953125},velocityLength=0,desiredCameraPosition=Vector{y=0,x=0,z=0}
,startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=-0.0010000000474975,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelI
d=1986,timeTargetHit=0,animationStart=479.8203125,tweeningFunction=1,countingDown
=false,isMoveBlocked=false,layer1AnimationBlend=0,desiredCameraAngles=Vector{y=0,
x=0,z=0},onGround=true,layer1AnimationSequence2=16,infestationSpeedUpgrade=false,
bellyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-9.2924995422363,z=-1.4474999904633},layer1AnimationStart=479.359375,transitionStart=0,infestationSp
eedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fals
e,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=0,
jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=0.0
02301252214238,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.0505371093
8,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.4904443025589,stepStartTime=479.91796875,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=0,upgrade1=266,gameE
ffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=15,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=6.2647686004639,teamResources=23,flinchIntensity=0.
94999998807907,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1319479942322,x=-75.047027587891,z=-68.493583679199},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=15,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateA
ngles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,dark
VisionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=
input = Move{pitch=6.2815556526184,commands=0,time=0.0440673828125,yaw=1.4176117181778,h
otkey=0,move=Vector{y=0,x=1,z=0}}
#8: lua/Gorge.lua:486
self = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=6.1681232452393,layer1AnimationStart2=46
3.6796875,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0
},startedSliding=false,darwinMode=false,abilityEnergyOnChange=92.91162109375,isCo
rroded=false,mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755
859,z=4146.2001953125},velocityLength=0,desiredCameraPosition=Vector{y=0,x=0,z=0}
,startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=-0.0010000000474975,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelI
d=1986,timeTargetHit=0,animationStart=479.8203125,tweeningFunction=1,countingDown
=false,isMoveBlocked=false,layer1AnimationBlend=0,desiredCameraAngles=Vector{y=0,
x=0,z=0},onGround=true,layer1AnimationSequence2=16,infestationSpeedUpgrade=false,
bellyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-9.2924995422363,z=-1.4474999904633},layer1AnimationStart=479.359375,transitionStart=0,infestationSp
eedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fals
e,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=0,
jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=0.0
02301252214238,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.0505371093
8,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.4904443025589,stepStartTime=479.91796875,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=0,upgrade1=266,gameE
ffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=15,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=6.2647686004639,teamResources=23,flinchIntensity=0.
94999998807907,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1319479942322,x=-75.047027587891,z=-68.493583679199},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=15,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateA
ngles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,dark
VisionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=
input = Move{pitch=6.2815556526184,commands=0,time=0.0440673828125,yaw=1.4176117181778,h
otkey=0,move=Vector{y=0,x=1,z=0}}
#9: [C]:-1
Script Error #2: lua/Weapons/Alien/SpitSpray.lua:129: attempt to index local 'model' (a nil value)
Call stack:
#1: lua/Weapons/Alien/SpitSpray.lua:129
self = Entity{locationId=2,modelIndex=0,physicsGroupFilterMask=0,primaryAttacking=true,
teamNumber=2,animationStart=0,layer1AnimationStart=0,isHolstered=false,secondaryA
ttacking=false,animationSequence=-1,animationSpeed2=0,layer1AnimationBlend=0,animationGraphNode=-1,physicsGroup=8,techId=165,layer1AnimationSpeed2=0,animationStart2=0,locationEn
tId=47,animationGraphIndex=0,lastSecondaryAttackTime=464.45080566406,physicsType=
1,layer1AnimationSequence2=0,animationBlend=0,layer1AnimationSequence=-1,layer1AnimationSpeed=1,sighted=false,collisionRep=0,layer1AnimationStart2=0,an
imationSpeed=1,animationSequence2=-1,layer1AnimationGraphNode=-1}
tagName = "shoot"
player = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=1.3914904594421,layer1AnimationStart2=47
9.359375,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0}
,startedSliding=false,darwinMode=false,abilityEnergyOnChange=93,isCorroded=false,
mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755859,z=4146.20
01953125},velocityLength=2.7999999523163,desiredCameraPosition=Vector{y=0,x=0,z=0
},startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=
0,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelId=1986,timeTargetH
it=0,animationStart=479.8203125,tweeningFunction=1,countingDown=false,isMoveBlock
ed=false,layer1AnimationBlend=0.099999994039536,desiredCameraAngles=Vector{y=0,x=
0,z=0},onGround=true,layer1AnimationSequence2=15,infestationSpeedUpgrade=false,be
llyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-8.8474998474121,z=-4.3074998855591},layer1AnimationStart=480.00390625,transitionStart=0,infestation
SpeedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fa
lse,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=
0,jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=6
.2808842658997,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.1607055664
1,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.3914904594421,stepStartTime=480.08984375,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=6.2337112426758,upgr
ade1=266,gameEffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=12,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=0,teamResources=23,flinchIntensity=0.90000003576279
,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1309099197388,x=-75.018310546875,z=-68.691139221191},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=9,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateAn
gles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,darkV
isionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=0,
cinematic = Cinematic{}
model = nil
#2: OnTag [C]:-1
#3: OnTag lua/Weapons/ViewModel.lua:90
self = Entity{modelIndex=63,animationStart=480.05078125,layer1AnimationStart=0,layer1An
imationSpeed2=1,animationSequence=14,layer1AnimationBlend=0,physicsGroup=1,animat
ionSequence2=8,animationGraphNode=5,animationSpeed=1,weaponId=1987,animationSpeed
2=1,animationStart2=479.8515625,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
tagHit = "shoot"
weapon = Entity{locationId=2,modelIndex=0,physicsGroupFilterMask=0,primaryAttacking=true,
teamNumber=2,animationStart=0,layer1AnimationStart=0,isHolstered=false,secondaryA
ttacking=false,animationSequence=-1,animationSpeed2=0,layer1AnimationBlend=0,animationGraphNode=-1,physicsGroup=8,techId=165,layer1AnimationSpeed2=0,animationStart2=0,locationEn
tId=47,animationGraphIndex=0,lastSecondaryAttackTime=464.45080566406,physicsType=
1,layer1AnimationSequence2=0,animationBlend=0,layer1AnimationSequence=-1,layer1AnimationSpeed=1,sighted=false,collisionRep=0,layer1AnimationStart2=0,an
imationSpeed=1,animationSequence2=-1,layer1AnimationGraphNode=-1}
#4: UpdateAnimationState lua/Mixins/BaseModelMixin.lua:210
self = Entity{modelIndex=63,animationStart=480.05078125,layer1AnimationStart=0,layer1An
imationSpeed2=1,animationSequence=14,layer1AnimationBlend=0,physicsGroup=1,animat
ionSequence2=8,animationGraphNode=5,animationSpeed=1,weaponId=1987,animationSpeed
2=1,animationStart2=479.8515625,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
allowedOnClient = true
allowed = true
model = Model{}
graph = AnimationGraph{}
prevTime = 480.1064453125
time = 480.16070556641
state = AnimationGraphState{}
(for generator) = function
(for state) = {1=1}
(for control) = 1
i = 1
tagIndex = 1
#5: ProcessMoveOnModel lua/Mixins/BaseModelMixin.lua:575
self = Entity{modelIndex=63,animationStart=480.05078125,layer1AnimationStart=0,layer1An
imationSpeed2=1,animationSequence=14,layer1AnimationBlend=0,physicsGroup=1,animat
ionSequence2=8,animationGraphNode=5,animationSpeed=1,weaponId=1987,animationSpeed
2=1,animationStart2=479.8515625,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
input = Move{pitch=0,commands=0,time=0.05224609375,yaw=1.3400485515594,hotkey=0,move=Vec
tor{y=0,x=1,z=0}}
#6: UpdateAnimationInputs lua/Player.lua:1640
self = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=1.3914904594421,layer1AnimationStart2=47
9.359375,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0}
,startedSliding=false,darwinMode=false,abilityEnergyOnChange=93,isCorroded=false,
mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755859,z=4146.20
01953125},velocityLength=2.7999999523163,desiredCameraPosition=Vector{y=0,x=0,z=0
},startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=
0,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelId=1986,timeTargetH
it=0,animationStart=479.8203125,tweeningFunction=1,countingDown=false,isMoveBlock
ed=false,layer1AnimationBlend=0.099999994039536,desiredCameraAngles=Vector{y=0,x=
0,z=0},onGround=true,layer1AnimationSequence2=15,infestationSpeedUpgrade=false,be
llyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-8.8474998474121,z=-4.3074998855591},layer1AnimationStart=480.00390625,transitionStart=0,infestation
SpeedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fa
lse,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=
0,jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=6
.2808842658997,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.1607055664
1,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.3914904594421,stepStartTime=480.08984375,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=6.2337112426758,upgr
ade1=266,gameEffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=12,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=0,teamResources=23,flinchIntensity=0.90000003576279
,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1309099197388,x=-75.018310546875,z=-68.691139221191},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=9,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateAn
gles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,darkV
isionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=0,
input = Move{pitch=0,commands=0,time=0.05224609375,yaw=1.3400485515594,hotkey=0,move=Vec
tor{y=0,x=1,z=0}}
viewModel = Entity{modelIndex=63,animationStart=480.05078125,layer1AnimationStart=0,layer1An
imationSpeed2=1,animationSequence=14,layer1AnimationBlend=0,physicsGroup=1,animat
ionSequence2=8,animationGraphNode=5,animationSpeed=1,weaponId=1987,animationSpeed
2=1,animationStart2=479.8515625,layer1AnimationSequence2=-1,physicsType=1,layer1AnimationSequence=-1,layer1AnimationSpeed=1,layer1AnimationGraphNode=-1,collisionRep=0,layer1AnimationStart2=0,animationBlend=0.099999994039536,physic
sGroupFilterMask=0,animationGraphIndex=39}
#7: OnProcessMove lua/Player.lua:1665
self = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=1.3914904594421,layer1AnimationStart2=47
9.359375,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0}
,startedSliding=false,darwinMode=false,abilityEnergyOnChange=93,isCorroded=false,
mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755859,z=4146.20
01953125},velocityLength=2.7999999523163,desiredCameraPosition=Vector{y=0,x=0,z=0
},startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=
0,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelId=1986,timeTargetH
it=0,animationStart=479.8203125,tweeningFunction=1,countingDown=false,isMoveBlock
ed=false,layer1AnimationBlend=0.099999994039536,desiredCameraAngles=Vector{y=0,x=
0,z=0},onGround=true,layer1AnimationSequence2=15,infestationSpeedUpgrade=false,be
llyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-8.8474998474121,z=-4.3074998855591},layer1AnimationStart=480.00390625,transitionStart=0,infestation
SpeedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fa
lse,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=
0,jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=6
.2808842658997,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.1607055664
1,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.3914904594421,stepStartTime=480.08984375,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=6.2337112426758,upgr
ade1=266,gameEffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=12,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=0,teamResources=23,flinchIntensity=0.90000003576279
,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1309099197388,x=-75.018310546875,z=-68.691139221191},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=9,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateAn
gles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,darkV
isionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=0,
input = Move{pitch=0,commands=0,time=0.05224609375,yaw=1.3400485515594,hotkey=0,move=Vec
tor{y=0,x=1,z=0}}
#8: lua/Gorge.lua:486
self = Entity{weaponsWeight=0,layer1AnimationSpeed2=1,timeSlideEnd=452.59765625,physics
Group=7,onLadder=false,baseYaw=0,viewYaw=1.3914904594421,layer1AnimationStart2=47
9.359375,storedHyperMutationCost=10,modelIndex=62,pushImpulse=Vector{y=0,x=0,z=0}
,startedSliding=false,darwinMode=false,abilityEnergyOnChange=93,isCorroded=false,
mode=1,lastTakenDamageOrigin=Vector{y=917.40002441406,x=1829.0999755859,z=4146.20
01953125},velocityLength=2.7999999523163,desiredCameraPosition=Vector{y=0,x=0,z=0
},startCameraPosition=Vector{y=0,x=0,z=0},velocityUp=true,numStacks=0,stepAmount=
0,lastTakenDamageTime=479.78125,startCameraYOffset=0,viewModelId=1986,timeTargetH
it=0,animationStart=479.8203125,tweeningFunction=1,countingDown=false,isMoveBlock
ed=false,layer1AnimationBlend=0.099999994039536,desiredCameraAngles=Vector{y=0,x=
0,z=0},onGround=true,layer1AnimationSequence2=15,infestationSpeedUpgrade=false,be
llyYaw=-0,layer1AnimationSpeed=1,twoHives=false,dragsUmbra=false,startCameraAngles=Vecto
r{y=0,x=0,z=0},movementModiferState=false,velocity=Vector{y=3.9299998283386,x=-8.8474998474121,z=-4.3074998855591},layer1AnimationStart=480.00390625,transitionStart=0,infestation
SpeedScalar=0,enzymed=false,resources=18.5,animationSequence2=6,animateYOffset=fa
lse,currentBadge=1,isUsing=false,slowAmount=0,detected=false,celeritySpeedScalar=
0,jumpHandled=false,maxHealth=150,activeWeaponId=1987,timeLastFeint=0,viewPitch=6
.2808842658997,animationGraphNode=7,viewRoll=0,upgrade2=1,timeOfLastJump=479.1562
5,locationEntId=60,animationSpeed=1,cloakedFraction=0,primaryAttackLastFrame=fals
e,maxArmor=70,crouching=false,upgrade4=1,timeOfLastWeaponSwitch=412.70703125,dark
VisionOn=false,sliding=false,recentHealthChanged=false,healthIgnored=false,follow
ingTransition=false,lastTakenDamageAmount=10,inCombat=true,primalScreamBoost=fals
e,animationStart2=479.32421875,upgrade3=1,timeAbilityEnergyChanged=480.1607055664
1,frozen=false,animationGraphIndex=40,lastTargetId=1023,upgrade6=1,pushTime=0,tea
mNumber=2,startCameraDistance=0,energizeLevel=0,cameraDistance=0,sighted=true,sta
ndingBodyYaw=1.3914904594421,stepStartTime=480.08984375,storedHyperMutationTime=0
,armor=53,onGroundNeedsUpdate=false,isOnFire=false,techId=150,secondaryAttackLast
Frame=false,timeLastMenu=0,animateDistance=false,isCatalysted=false,animationSpee
d2=1,physicsGroupFilterMask=0,fullyCloaked=false,velocityYaw=6.2337112426758,upgr
ade1=266,gameEffectsFlags=64,collisionRep=0,umbraBulletCount=0,currentOrderId=-1,alive=true,cloaked=false,layer1AnimationGraphNode=12,gameStarted=true,desiredC
ameraDistance=0,locationId=2,animationSequence=7,modeTime=-1,visibleClient=true,bodyYaw=0,teamResources=23,flinchIntensity=0.90000003576279
,transitionDuration=0,fullPrecisionOrigin=Vector{y=-4.1309099197388,x=-75.018310546875,z=-68.691139221191},jumping=false,animationBlend=0,processMove=true,layer1Animation
Sequence=9,animatePosition=false,timeOfLastUse=234.78125,clientIndex=14,animateAn
gles=false,desiredCameraYOffset=0,showScoreboard=false,moveTransition=false,darkV
isionLastFrame=false,physicsType=1,timeOfCrouchChange=0,sayingsMenu=0,
input = Move{pitch=0,commands=0,time=0.05224609375,yaw=1.3400485515594,hotkey=0,move=Vec
tor{y=0,x=1,z=0}}
#9: [C]:-1
Script Error #3: lua/NetworkMessages_Client.lua:162: attempt to index local 'player' (a nil value)
Call stack:
#1: lua/NetworkMessages_Client.lua:162
message = {locationId=2,techId=283}
player = nil
Script Error #4: lua/NetworkMessages_Client.lua:162: attempt to index local 'player' (a nil value)
Call stack:
#1: lua/NetworkMessages_Client.lua:162
message = {locationId=2,techId=211}
player = nil
World::GetEntity(2046) but only 2046 entities, returning nil.
World::GetEntity(2047) but only 2046 entities, returning nil.
World::GetEntity(XXXX) but only 2046 entities, returning nil. <- this until 7170
World::GetEntity(7169) but only 2046 entities, returning nil.
World::GetEntity(7170) but only 2046 entities, returning nil.
Client: Entity index out of range
Error: Couldn't create entity 30 on client (sync aborted)
Error: Attempted to load remote options from a file that does not exist.
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